📄 glprocs.h
字号:
"glMultiTexCoord3sv\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sv\0"
"glLoadTransposeMatrixf\0"
"glLoadTransposeMatrixd\0"
"glMultTransposeMatrixf\0"
"glMultTransposeMatrixd\0"
"glSampleCoverage\0"
"glDrawBuffersATI\0"
"glSampleMaskEXT\0"
"glSamplePatternEXT\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfSGIS\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvSGIS\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3f\0"
"glWindowPos3fARB\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateINGR\0"
"glFogCoordf\0"
"glFogCoordfv\0"
"glFogCoordd\0"
"glFogCoorddv\0"
"glFogCoordPointer\0"
"glCompressedTexImage3D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage1D\0"
"glCompressedTexSubImage3D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage1D\0"
"glGetCompressedTexImage\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glGetVertexAttribPointervARB\0"
"glIsProgramARB\0"
"glPointParameteri\0"
"glPointParameteriv\0"
"glMultiDrawArrays\0"
"glMultiDrawElements\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glDeleteBuffers\0"
"glGenBuffers\0"
"glGetBufferParameteriv\0"
"glGetBufferPointerv\0"
"glGetBufferSubData\0"
"glIsBuffer\0"
"glMapBuffer\0"
"glUnmapBuffer\0"
"glGenQueries\0"
"glDeleteQueries\0"
"glIsQuery\0"
"glBeginQuery\0"
"glEndQuery\0"
"glGetQueryiv\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
"glBlendEquationSeparateATI\0"
;
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ),
NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ),
NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ),
NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ),
NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ),
NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ),
NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ),
NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ),
NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ),
NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ),
NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ),
NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ),
NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ),
NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ),
NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ),
NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ),
NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ),
NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ),
NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ),
NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ),
NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ),
NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ),
NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ),
NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ),
NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ),
NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ),
NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ),
NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ),
NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ),
NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ),
NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ),
NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ),
NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ),
NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ),
NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ),
NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ),
NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ),
NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ),
NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ),
NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ),
NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ),
NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ),
NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ),
NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ),
NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ),
NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ),
NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ),
NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ),
NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ),
NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ),
NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ),
NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ),
NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ),
NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ),
NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ),
NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ),
NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ),
NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ),
NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ),
NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ),
NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ),
NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ),
NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ),
NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ),
NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ),
NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ),
NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ),
NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ),
NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ),
NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ),
NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ),
NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ),
NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ),
NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ),
NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ),
NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ),
NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ),
NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ),
NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ),
NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ),
NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ),
NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ),
NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ),
NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ),
NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ),
NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ),
NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ),
NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ),
NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ),
NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ),
NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ),
NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ),
NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ),
NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ),
NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ),
NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ),
NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ),
NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ),
NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ),
NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ),
NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ),
NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ),
NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ),
NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ),
NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ),
NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ),
NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ),
NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ),
NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ),
NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ),
NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ),
NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ),
NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ),
NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ),
NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ),
NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ),
NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ),
NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ),
NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ),
NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ),
NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ),
NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ),
NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ),
NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ),
NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ),
NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ),
NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ),
NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ),
NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ),
NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ),
NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ),
NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ),
NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ),
NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ),
NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ),
NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ),
NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ),
NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ),
NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ),
NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ),
NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ),
NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ),
NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ),
NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ),
NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ),
NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ),
NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ),
NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ),
NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ),
NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ),
NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ),
NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ),
NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ),
NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ),
NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ),
NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ),
NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ),
NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ),
NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ),
NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ),
NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ),
NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ),
NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ),
NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ),
NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ),
NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ),
NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ),
NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ),
NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ),
NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ),
NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ),
NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ),
NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ),
NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ),
NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ),
NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ),
NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ),
NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ),
NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ),
NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ),
NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ),
NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ),
NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ),
NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ),
NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ),
NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ),
NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ),
NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ),
NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ),
NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ),
NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ),
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