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📄 glprocs.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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    "glMultiTexCoord3sv\0"
    "glMultiTexCoord4d\0"
    "glMultiTexCoord4dv\0"
    "glMultiTexCoord4f\0"
    "glMultiTexCoord4fv\0"
    "glMultiTexCoord4i\0"
    "glMultiTexCoord4iv\0"
    "glMultiTexCoord4s\0"
    "glMultiTexCoord4sv\0"
    "glLoadTransposeMatrixf\0"
    "glLoadTransposeMatrixd\0"
    "glMultTransposeMatrixf\0"
    "glMultTransposeMatrixd\0"
    "glSampleCoverage\0"
    "glDrawBuffersATI\0"
    "glSampleMaskEXT\0"
    "glSamplePatternEXT\0"
    "glPointParameterf\0"
    "glPointParameterfARB\0"
    "glPointParameterfSGIS\0"
    "glPointParameterfv\0"
    "glPointParameterfvARB\0"
    "glPointParameterfvSGIS\0"
    "glWindowPos2d\0"
    "glWindowPos2dARB\0"
    "glWindowPos2dv\0"
    "glWindowPos2dvARB\0"
    "glWindowPos2f\0"
    "glWindowPos2fARB\0"
    "glWindowPos2fv\0"
    "glWindowPos2fvARB\0"
    "glWindowPos2i\0"
    "glWindowPos2iARB\0"
    "glWindowPos2iv\0"
    "glWindowPos2ivARB\0"
    "glWindowPos2s\0"
    "glWindowPos2sARB\0"
    "glWindowPos2sv\0"
    "glWindowPos2svARB\0"
    "glWindowPos3d\0"
    "glWindowPos3dARB\0"
    "glWindowPos3dv\0"
    "glWindowPos3dvARB\0"
    "glWindowPos3f\0"
    "glWindowPos3fARB\0"
    "glWindowPos3fv\0"
    "glWindowPos3fvARB\0"
    "glWindowPos3i\0"
    "glWindowPos3iARB\0"
    "glWindowPos3iv\0"
    "glWindowPos3ivARB\0"
    "glWindowPos3s\0"
    "glWindowPos3sARB\0"
    "glWindowPos3sv\0"
    "glWindowPos3svARB\0"
    "glBlendFuncSeparate\0"
    "glBlendFuncSeparateINGR\0"
    "glFogCoordf\0"
    "glFogCoordfv\0"
    "glFogCoordd\0"
    "glFogCoorddv\0"
    "glFogCoordPointer\0"
    "glCompressedTexImage3D\0"
    "glCompressedTexImage2D\0"
    "glCompressedTexImage1D\0"
    "glCompressedTexSubImage3D\0"
    "glCompressedTexSubImage2D\0"
    "glCompressedTexSubImage1D\0"
    "glGetCompressedTexImage\0"
    "glSecondaryColor3b\0"
    "glSecondaryColor3bv\0"
    "glSecondaryColor3d\0"
    "glSecondaryColor3dv\0"
    "glSecondaryColor3f\0"
    "glSecondaryColor3fv\0"
    "glSecondaryColor3i\0"
    "glSecondaryColor3iv\0"
    "glSecondaryColor3s\0"
    "glSecondaryColor3sv\0"
    "glSecondaryColor3ub\0"
    "glSecondaryColor3ubv\0"
    "glSecondaryColor3ui\0"
    "glSecondaryColor3uiv\0"
    "glSecondaryColor3us\0"
    "glSecondaryColor3usv\0"
    "glSecondaryColorPointer\0"
    "glBindProgramARB\0"
    "glDeleteProgramsARB\0"
    "glGenProgramsARB\0"
    "glGetVertexAttribPointervARB\0"
    "glIsProgramARB\0"
    "glPointParameteri\0"
    "glPointParameteriv\0"
    "glMultiDrawArrays\0"
    "glMultiDrawElements\0"
    "glBindBuffer\0"
    "glBufferData\0"
    "glBufferSubData\0"
    "glDeleteBuffers\0"
    "glGenBuffers\0"
    "glGetBufferParameteriv\0"
    "glGetBufferPointerv\0"
    "glGetBufferSubData\0"
    "glIsBuffer\0"
    "glMapBuffer\0"
    "glUnmapBuffer\0"
    "glGenQueries\0"
    "glDeleteQueries\0"
    "glIsQuery\0"
    "glBeginQuery\0"
    "glEndQuery\0"
    "glGetQueryiv\0"
    "glGetQueryObjectiv\0"
    "glGetQueryObjectuiv\0"
    "glBlendEquationSeparateATI\0"
    ;

static const glprocs_table_t static_functions[] = {
    NAME_FUNC_OFFSET(     0, glNewList, _gloffset_NewList ),
    NAME_FUNC_OFFSET(    10, glEndList, _gloffset_EndList ),
    NAME_FUNC_OFFSET(    20, glCallList, _gloffset_CallList ),
    NAME_FUNC_OFFSET(    31, glCallLists, _gloffset_CallLists ),
    NAME_FUNC_OFFSET(    43, glDeleteLists, _gloffset_DeleteLists ),
    NAME_FUNC_OFFSET(    57, glGenLists, _gloffset_GenLists ),
    NAME_FUNC_OFFSET(    68, glListBase, _gloffset_ListBase ),
    NAME_FUNC_OFFSET(    79, glBegin, _gloffset_Begin ),
    NAME_FUNC_OFFSET(    87, glBitmap, _gloffset_Bitmap ),
    NAME_FUNC_OFFSET(    96, glColor3b, _gloffset_Color3b ),
    NAME_FUNC_OFFSET(   106, glColor3bv, _gloffset_Color3bv ),
    NAME_FUNC_OFFSET(   117, glColor3d, _gloffset_Color3d ),
    NAME_FUNC_OFFSET(   127, glColor3dv, _gloffset_Color3dv ),
    NAME_FUNC_OFFSET(   138, glColor3f, _gloffset_Color3f ),
    NAME_FUNC_OFFSET(   148, glColor3fv, _gloffset_Color3fv ),
    NAME_FUNC_OFFSET(   159, glColor3i, _gloffset_Color3i ),
    NAME_FUNC_OFFSET(   169, glColor3iv, _gloffset_Color3iv ),
    NAME_FUNC_OFFSET(   180, glColor3s, _gloffset_Color3s ),
    NAME_FUNC_OFFSET(   190, glColor3sv, _gloffset_Color3sv ),
    NAME_FUNC_OFFSET(   201, glColor3ub, _gloffset_Color3ub ),
    NAME_FUNC_OFFSET(   212, glColor3ubv, _gloffset_Color3ubv ),
    NAME_FUNC_OFFSET(   224, glColor3ui, _gloffset_Color3ui ),
    NAME_FUNC_OFFSET(   235, glColor3uiv, _gloffset_Color3uiv ),
    NAME_FUNC_OFFSET(   247, glColor3us, _gloffset_Color3us ),
    NAME_FUNC_OFFSET(   258, glColor3usv, _gloffset_Color3usv ),
    NAME_FUNC_OFFSET(   270, glColor4b, _gloffset_Color4b ),
    NAME_FUNC_OFFSET(   280, glColor4bv, _gloffset_Color4bv ),
    NAME_FUNC_OFFSET(   291, glColor4d, _gloffset_Color4d ),
    NAME_FUNC_OFFSET(   301, glColor4dv, _gloffset_Color4dv ),
    NAME_FUNC_OFFSET(   312, glColor4f, _gloffset_Color4f ),
    NAME_FUNC_OFFSET(   322, glColor4fv, _gloffset_Color4fv ),
    NAME_FUNC_OFFSET(   333, glColor4i, _gloffset_Color4i ),
    NAME_FUNC_OFFSET(   343, glColor4iv, _gloffset_Color4iv ),
    NAME_FUNC_OFFSET(   354, glColor4s, _gloffset_Color4s ),
    NAME_FUNC_OFFSET(   364, glColor4sv, _gloffset_Color4sv ),
    NAME_FUNC_OFFSET(   375, glColor4ub, _gloffset_Color4ub ),
    NAME_FUNC_OFFSET(   386, glColor4ubv, _gloffset_Color4ubv ),
    NAME_FUNC_OFFSET(   398, glColor4ui, _gloffset_Color4ui ),
    NAME_FUNC_OFFSET(   409, glColor4uiv, _gloffset_Color4uiv ),
    NAME_FUNC_OFFSET(   421, glColor4us, _gloffset_Color4us ),
    NAME_FUNC_OFFSET(   432, glColor4usv, _gloffset_Color4usv ),
    NAME_FUNC_OFFSET(   444, glEdgeFlag, _gloffset_EdgeFlag ),
    NAME_FUNC_OFFSET(   455, glEdgeFlagv, _gloffset_EdgeFlagv ),
    NAME_FUNC_OFFSET(   467, glEnd, _gloffset_End ),
    NAME_FUNC_OFFSET(   473, glIndexd, _gloffset_Indexd ),
    NAME_FUNC_OFFSET(   482, glIndexdv, _gloffset_Indexdv ),
    NAME_FUNC_OFFSET(   492, glIndexf, _gloffset_Indexf ),
    NAME_FUNC_OFFSET(   501, glIndexfv, _gloffset_Indexfv ),
    NAME_FUNC_OFFSET(   511, glIndexi, _gloffset_Indexi ),
    NAME_FUNC_OFFSET(   520, glIndexiv, _gloffset_Indexiv ),
    NAME_FUNC_OFFSET(   530, glIndexs, _gloffset_Indexs ),
    NAME_FUNC_OFFSET(   539, glIndexsv, _gloffset_Indexsv ),
    NAME_FUNC_OFFSET(   549, glNormal3b, _gloffset_Normal3b ),
    NAME_FUNC_OFFSET(   560, glNormal3bv, _gloffset_Normal3bv ),
    NAME_FUNC_OFFSET(   572, glNormal3d, _gloffset_Normal3d ),
    NAME_FUNC_OFFSET(   583, glNormal3dv, _gloffset_Normal3dv ),
    NAME_FUNC_OFFSET(   595, glNormal3f, _gloffset_Normal3f ),
    NAME_FUNC_OFFSET(   606, glNormal3fv, _gloffset_Normal3fv ),
    NAME_FUNC_OFFSET(   618, glNormal3i, _gloffset_Normal3i ),
    NAME_FUNC_OFFSET(   629, glNormal3iv, _gloffset_Normal3iv ),
    NAME_FUNC_OFFSET(   641, glNormal3s, _gloffset_Normal3s ),
    NAME_FUNC_OFFSET(   652, glNormal3sv, _gloffset_Normal3sv ),
    NAME_FUNC_OFFSET(   664, glRasterPos2d, _gloffset_RasterPos2d ),
    NAME_FUNC_OFFSET(   678, glRasterPos2dv, _gloffset_RasterPos2dv ),
    NAME_FUNC_OFFSET(   693, glRasterPos2f, _gloffset_RasterPos2f ),
    NAME_FUNC_OFFSET(   707, glRasterPos2fv, _gloffset_RasterPos2fv ),
    NAME_FUNC_OFFSET(   722, glRasterPos2i, _gloffset_RasterPos2i ),
    NAME_FUNC_OFFSET(   736, glRasterPos2iv, _gloffset_RasterPos2iv ),
    NAME_FUNC_OFFSET(   751, glRasterPos2s, _gloffset_RasterPos2s ),
    NAME_FUNC_OFFSET(   765, glRasterPos2sv, _gloffset_RasterPos2sv ),
    NAME_FUNC_OFFSET(   780, glRasterPos3d, _gloffset_RasterPos3d ),
    NAME_FUNC_OFFSET(   794, glRasterPos3dv, _gloffset_RasterPos3dv ),
    NAME_FUNC_OFFSET(   809, glRasterPos3f, _gloffset_RasterPos3f ),
    NAME_FUNC_OFFSET(   823, glRasterPos3fv, _gloffset_RasterPos3fv ),
    NAME_FUNC_OFFSET(   838, glRasterPos3i, _gloffset_RasterPos3i ),
    NAME_FUNC_OFFSET(   852, glRasterPos3iv, _gloffset_RasterPos3iv ),
    NAME_FUNC_OFFSET(   867, glRasterPos3s, _gloffset_RasterPos3s ),
    NAME_FUNC_OFFSET(   881, glRasterPos3sv, _gloffset_RasterPos3sv ),
    NAME_FUNC_OFFSET(   896, glRasterPos4d, _gloffset_RasterPos4d ),
    NAME_FUNC_OFFSET(   910, glRasterPos4dv, _gloffset_RasterPos4dv ),
    NAME_FUNC_OFFSET(   925, glRasterPos4f, _gloffset_RasterPos4f ),
    NAME_FUNC_OFFSET(   939, glRasterPos4fv, _gloffset_RasterPos4fv ),
    NAME_FUNC_OFFSET(   954, glRasterPos4i, _gloffset_RasterPos4i ),
    NAME_FUNC_OFFSET(   968, glRasterPos4iv, _gloffset_RasterPos4iv ),
    NAME_FUNC_OFFSET(   983, glRasterPos4s, _gloffset_RasterPos4s ),
    NAME_FUNC_OFFSET(   997, glRasterPos4sv, _gloffset_RasterPos4sv ),
    NAME_FUNC_OFFSET(  1012, glRectd, _gloffset_Rectd ),
    NAME_FUNC_OFFSET(  1020, glRectdv, _gloffset_Rectdv ),
    NAME_FUNC_OFFSET(  1029, glRectf, _gloffset_Rectf ),
    NAME_FUNC_OFFSET(  1037, glRectfv, _gloffset_Rectfv ),
    NAME_FUNC_OFFSET(  1046, glRecti, _gloffset_Recti ),
    NAME_FUNC_OFFSET(  1054, glRectiv, _gloffset_Rectiv ),
    NAME_FUNC_OFFSET(  1063, glRects, _gloffset_Rects ),
    NAME_FUNC_OFFSET(  1071, glRectsv, _gloffset_Rectsv ),
    NAME_FUNC_OFFSET(  1080, glTexCoord1d, _gloffset_TexCoord1d ),
    NAME_FUNC_OFFSET(  1093, glTexCoord1dv, _gloffset_TexCoord1dv ),
    NAME_FUNC_OFFSET(  1107, glTexCoord1f, _gloffset_TexCoord1f ),
    NAME_FUNC_OFFSET(  1120, glTexCoord1fv, _gloffset_TexCoord1fv ),
    NAME_FUNC_OFFSET(  1134, glTexCoord1i, _gloffset_TexCoord1i ),
    NAME_FUNC_OFFSET(  1147, glTexCoord1iv, _gloffset_TexCoord1iv ),
    NAME_FUNC_OFFSET(  1161, glTexCoord1s, _gloffset_TexCoord1s ),
    NAME_FUNC_OFFSET(  1174, glTexCoord1sv, _gloffset_TexCoord1sv ),
    NAME_FUNC_OFFSET(  1188, glTexCoord2d, _gloffset_TexCoord2d ),
    NAME_FUNC_OFFSET(  1201, glTexCoord2dv, _gloffset_TexCoord2dv ),
    NAME_FUNC_OFFSET(  1215, glTexCoord2f, _gloffset_TexCoord2f ),
    NAME_FUNC_OFFSET(  1228, glTexCoord2fv, _gloffset_TexCoord2fv ),
    NAME_FUNC_OFFSET(  1242, glTexCoord2i, _gloffset_TexCoord2i ),
    NAME_FUNC_OFFSET(  1255, glTexCoord2iv, _gloffset_TexCoord2iv ),
    NAME_FUNC_OFFSET(  1269, glTexCoord2s, _gloffset_TexCoord2s ),
    NAME_FUNC_OFFSET(  1282, glTexCoord2sv, _gloffset_TexCoord2sv ),
    NAME_FUNC_OFFSET(  1296, glTexCoord3d, _gloffset_TexCoord3d ),
    NAME_FUNC_OFFSET(  1309, glTexCoord3dv, _gloffset_TexCoord3dv ),
    NAME_FUNC_OFFSET(  1323, glTexCoord3f, _gloffset_TexCoord3f ),
    NAME_FUNC_OFFSET(  1336, glTexCoord3fv, _gloffset_TexCoord3fv ),
    NAME_FUNC_OFFSET(  1350, glTexCoord3i, _gloffset_TexCoord3i ),
    NAME_FUNC_OFFSET(  1363, glTexCoord3iv, _gloffset_TexCoord3iv ),
    NAME_FUNC_OFFSET(  1377, glTexCoord3s, _gloffset_TexCoord3s ),
    NAME_FUNC_OFFSET(  1390, glTexCoord3sv, _gloffset_TexCoord3sv ),
    NAME_FUNC_OFFSET(  1404, glTexCoord4d, _gloffset_TexCoord4d ),
    NAME_FUNC_OFFSET(  1417, glTexCoord4dv, _gloffset_TexCoord4dv ),
    NAME_FUNC_OFFSET(  1431, glTexCoord4f, _gloffset_TexCoord4f ),
    NAME_FUNC_OFFSET(  1444, glTexCoord4fv, _gloffset_TexCoord4fv ),
    NAME_FUNC_OFFSET(  1458, glTexCoord4i, _gloffset_TexCoord4i ),
    NAME_FUNC_OFFSET(  1471, glTexCoord4iv, _gloffset_TexCoord4iv ),
    NAME_FUNC_OFFSET(  1485, glTexCoord4s, _gloffset_TexCoord4s ),
    NAME_FUNC_OFFSET(  1498, glTexCoord4sv, _gloffset_TexCoord4sv ),
    NAME_FUNC_OFFSET(  1512, glVertex2d, _gloffset_Vertex2d ),
    NAME_FUNC_OFFSET(  1523, glVertex2dv, _gloffset_Vertex2dv ),
    NAME_FUNC_OFFSET(  1535, glVertex2f, _gloffset_Vertex2f ),
    NAME_FUNC_OFFSET(  1546, glVertex2fv, _gloffset_Vertex2fv ),
    NAME_FUNC_OFFSET(  1558, glVertex2i, _gloffset_Vertex2i ),
    NAME_FUNC_OFFSET(  1569, glVertex2iv, _gloffset_Vertex2iv ),
    NAME_FUNC_OFFSET(  1581, glVertex2s, _gloffset_Vertex2s ),
    NAME_FUNC_OFFSET(  1592, glVertex2sv, _gloffset_Vertex2sv ),
    NAME_FUNC_OFFSET(  1604, glVertex3d, _gloffset_Vertex3d ),
    NAME_FUNC_OFFSET(  1615, glVertex3dv, _gloffset_Vertex3dv ),
    NAME_FUNC_OFFSET(  1627, glVertex3f, _gloffset_Vertex3f ),
    NAME_FUNC_OFFSET(  1638, glVertex3fv, _gloffset_Vertex3fv ),
    NAME_FUNC_OFFSET(  1650, glVertex3i, _gloffset_Vertex3i ),
    NAME_FUNC_OFFSET(  1661, glVertex3iv, _gloffset_Vertex3iv ),
    NAME_FUNC_OFFSET(  1673, glVertex3s, _gloffset_Vertex3s ),
    NAME_FUNC_OFFSET(  1684, glVertex3sv, _gloffset_Vertex3sv ),
    NAME_FUNC_OFFSET(  1696, glVertex4d, _gloffset_Vertex4d ),
    NAME_FUNC_OFFSET(  1707, glVertex4dv, _gloffset_Vertex4dv ),
    NAME_FUNC_OFFSET(  1719, glVertex4f, _gloffset_Vertex4f ),
    NAME_FUNC_OFFSET(  1730, glVertex4fv, _gloffset_Vertex4fv ),
    NAME_FUNC_OFFSET(  1742, glVertex4i, _gloffset_Vertex4i ),
    NAME_FUNC_OFFSET(  1753, glVertex4iv, _gloffset_Vertex4iv ),
    NAME_FUNC_OFFSET(  1765, glVertex4s, _gloffset_Vertex4s ),
    NAME_FUNC_OFFSET(  1776, glVertex4sv, _gloffset_Vertex4sv ),
    NAME_FUNC_OFFSET(  1788, glClipPlane, _gloffset_ClipPlane ),
    NAME_FUNC_OFFSET(  1800, glColorMaterial, _gloffset_ColorMaterial ),
    NAME_FUNC_OFFSET(  1816, glCullFace, _gloffset_CullFace ),
    NAME_FUNC_OFFSET(  1827, glFogf, _gloffset_Fogf ),
    NAME_FUNC_OFFSET(  1834, glFogfv, _gloffset_Fogfv ),
    NAME_FUNC_OFFSET(  1842, glFogi, _gloffset_Fogi ),
    NAME_FUNC_OFFSET(  1849, glFogiv, _gloffset_Fogiv ),
    NAME_FUNC_OFFSET(  1857, glFrontFace, _gloffset_FrontFace ),
    NAME_FUNC_OFFSET(  1869, glHint, _gloffset_Hint ),
    NAME_FUNC_OFFSET(  1876, glLightf, _gloffset_Lightf ),
    NAME_FUNC_OFFSET(  1885, glLightfv, _gloffset_Lightfv ),
    NAME_FUNC_OFFSET(  1895, glLighti, _gloffset_Lighti ),
    NAME_FUNC_OFFSET(  1904, glLightiv, _gloffset_Lightiv ),
    NAME_FUNC_OFFSET(  1914, glLightModelf, _gloffset_LightModelf ),
    NAME_FUNC_OFFSET(  1928, glLightModelfv, _gloffset_LightModelfv ),
    NAME_FUNC_OFFSET(  1943, glLightModeli, _gloffset_LightModeli ),
    NAME_FUNC_OFFSET(  1957, glLightModeliv, _gloffset_LightModeliv ),
    NAME_FUNC_OFFSET(  1972, glLineStipple, _gloffset_LineStipple ),
    NAME_FUNC_OFFSET(  1986, glLineWidth, _gloffset_LineWidth ),
    NAME_FUNC_OFFSET(  1998, glMaterialf, _gloffset_Materialf ),
    NAME_FUNC_OFFSET(  2010, glMaterialfv, _gloffset_Materialfv ),
    NAME_FUNC_OFFSET(  2023, glMateriali, _gloffset_Materiali ),
    NAME_FUNC_OFFSET(  2035, glMaterialiv, _gloffset_Materialiv ),
    NAME_FUNC_OFFSET(  2048, glPointSize, _gloffset_PointSize ),
    NAME_FUNC_OFFSET(  2060, glPolygonMode, _gloffset_PolygonMode ),
    NAME_FUNC_OFFSET(  2074, glPolygonStipple, _gloffset_PolygonStipple ),
    NAME_FUNC_OFFSET(  2091, glScissor, _gloffset_Scissor ),
    NAME_FUNC_OFFSET(  2101, glShadeModel, _gloffset_ShadeModel ),
    NAME_FUNC_OFFSET(  2114, glTexParameterf, _gloffset_TexParameterf ),
    NAME_FUNC_OFFSET(  2130, glTexParameterfv, _gloffset_TexParameterfv ),
    NAME_FUNC_OFFSET(  2147, glTexParameteri, _gloffset_TexParameteri ),
    NAME_FUNC_OFFSET(  2163, glTexParameteriv, _gloffset_TexParameteriv ),
    NAME_FUNC_OFFSET(  2180, glTexImage1D, _gloffset_TexImage1D ),
    NAME_FUNC_OFFSET(  2193, glTexImage2D, _gloffset_TexImage2D ),
    NAME_FUNC_OFFSET(  2206, glTexEnvf, _gloffset_TexEnvf ),
    NAME_FUNC_OFFSET(  2216, glTexEnvfv, _gloffset_TexEnvfv ),
    NAME_FUNC_OFFSET(  2227, glTexEnvi, _gloffset_TexEnvi ),
    NAME_FUNC_OFFSET(  2237, glTexEnviv, _gloffset_TexEnviv ),
    NAME_FUNC_OFFSET(  2248, glTexGend, _gloffset_TexGend ),
    NAME_FUNC_OFFSET(  2258, glTexGendv, _gloffset_TexGendv ),
    NAME_FUNC_OFFSET(  2269, glTexGenf, _gloffset_TexGenf ),

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