📄 glapi.c
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* passed to the named function. Parameter types
* are converted to characters using the following
* rules:
* - 'i' for \c GLint, \c GLuint, and \c GLenum
* - 'p' for any pointer type
* - 'f' for \c GLfloat and \c GLclampf
* - 'd' for \c GLdouble and \c GLclampd
*
* \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
* \c dispatch_table[\c offset].
*
* \sa glXGetProcAddress
*
* \warning
* This function can only handle up to 8 names at a time. As far as I know,
* the maximum number of names ever associated with an existing GL function is
* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
* too painful of a limitation.
*
* \todo
* Determine whether or not \c parameter_signature should be allowed to be
* \c NULL. It doesn't seem like much of a hardship for drivers to have to
* pass in an empty string.
*
* \todo
* Determine if code should be added to reject function names that start with
* 'glX'.
*
* \bug
* Add code to compare \c parameter_signature with the parameter signature of
* a static function. In order to do that, we need to find a way to \b get
* the parameter signature of a static function.
*/
PUBLIC int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature )
{
static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
const char * const real_sig = (parameter_signature != NULL)
? parameter_signature : "";
struct _glapi_function * entry[8];
GLboolean is_static[8];
unsigned i;
unsigned j;
int offset = ~0;
int new_offset;
(void) memset( is_static, 0, sizeof( is_static ) );
(void) memset( entry, 0, sizeof( entry ) );
for ( i = 0 ; function_names[i] != NULL ; i++ ) {
/* Do some trivial validation on the name of the function.
*/
#ifdef MANGLE
if (!function_names[i] || function_names[i][0] != 'm' || function_names[i][1] != 'g' || function_names[i][2] != 'l')
return GL_FALSE;
#else
if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
return GL_FALSE;
#endif
/* Determine if the named function already exists. If the function does
* exist, it must have the same parameter signature as the function
* being added.
*/
new_offset = get_static_proc_offset(function_names[i]);
if (new_offset >= 0) {
/* FIXME: Make sure the parameter signatures match! How do we get
* FIXME: the parameter signature for static functions?
*/
if ( (offset != ~0) && (new_offset != offset) ) {
return -1;
}
is_static[i] = GL_TRUE;
offset = new_offset;
}
for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {
if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
/* The offset may be ~0 if the function name was added by
* glXGetProcAddress but never filled in by the driver.
*/
if (ExtEntryTable[j].dispatch_offset != ~0) {
if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
!= 0) {
return -1;
}
if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {
return -1;
}
offset = ExtEntryTable[j].dispatch_offset;
}
entry[i] = & ExtEntryTable[j];
break;
}
}
}
if (offset == ~0) {
offset = next_dynamic_offset;
next_dynamic_offset++;
}
for ( i = 0 ; function_names[i] != NULL ; i++ ) {
if (! is_static[i] ) {
if (entry[i] == NULL) {
entry[i] = add_function_name( function_names[i] );
if (entry[i] == NULL) {
/* FIXME: Possible memory leak here.
*/
return -1;
}
}
entry[i]->parameter_signature = str_dup(real_sig);
fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
entry[i]->dispatch_offset = offset;
}
}
return offset;
}
/**
* Return offset of entrypoint for named function within dispatch table.
*/
PUBLIC GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
return ExtEntryTable[i].dispatch_offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/**
* Return pointer to the named function. If the function name isn't found
* in the name of static functions, try generating a new API entrypoint on
* the fly with assembly language.
*/
_glapi_proc
_glapi_get_proc_address(const char *funcName)
{
struct _glapi_function * entry;
GLuint i;
#ifdef MANGLE
if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
return NULL;
#else
if (funcName[0] != 'g' || funcName[1] != 'l')
return NULL;
#endif
/* search extension functions first */
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
return ExtEntryTable[i].dispatch_stub;
}
}
#if !defined( XFree86Server )
/* search static functions */
{
const _glapi_proc func = get_static_proc_address(funcName);
if (func)
return func;
}
#endif /* !defined( XFree86Server ) */
entry = add_function_name(funcName);
return (entry == NULL) ? NULL : entry->dispatch_stub;
}
/**
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
const char *
_glapi_get_proc_name(GLuint offset)
{
GLuint i;
const char * n;
/* search built-in functions */
n = get_static_proc_name(offset);
if ( n != NULL ) {
return n;
}
/* search added extension functions */
for (i = 0; i < NumExtEntryPoints; i++) {
if (ExtEntryTable[i].dispatch_offset == offset) {
return ExtEntryTable[i].name;
}
}
return NULL;
}
/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return DISPATCH_TABLE_SIZE;
}
/**
* Make sure there are no NULL pointers in the given dispatch table.
* Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
char *istextureFunc = (char*) &table->IsTextureEXT;
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
{
GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
assert(secondaryColor3fOffset == offset);
assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);
}
{
GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
char *pointParameterivFunc = (char*) &table->PointParameterivNV;
GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
assert(pointParameterivOffset == _gloffset_PointParameterivNV);
assert(pointParameterivOffset == offset);
assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);
}
{
GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
char *setFenceFunc = (char*) &table->SetFenceNV;
GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
assert(setFenceOffset == _gloffset_SetFenceNV);
assert(setFenceOffset == offset);
assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);
}
#else
(void) table;
#endif
}
/**
* Perform platform-specific GL API entry-point fixups.
*
*
*/
static void
init_glapi_relocs( void )
{
#if defined( USE_X86_ASM ) && defined( GLX_USE_TLS )
extern void * _x86_get_dispatch(void);
const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch;
GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
(void) memcpy( curr_func, get_disp, 6 );
curr_func += X86_DISPATCH_FUNCTION_SIZE;
}
#endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */
}
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