📄 glapi_sparc.s
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GL_STUB(glColor4bv, _gloffset_Color4bv)
GL_STUB(glColor4d, _gloffset_Color4d)
GL_STUB(glColor4dv, _gloffset_Color4dv)
GL_STUB(glColor4f, _gloffset_Color4f)
GL_STUB(glColor4fv, _gloffset_Color4fv)
GL_STUB(glColor4i, _gloffset_Color4i)
GL_STUB(glColor4iv, _gloffset_Color4iv)
GL_STUB(glColor4s, _gloffset_Color4s)
GL_STUB(glColor4sv, _gloffset_Color4sv)
GL_STUB(glColor4ub, _gloffset_Color4ub)
GL_STUB(glColor4ubv, _gloffset_Color4ubv)
GL_STUB(glColor4ui, _gloffset_Color4ui)
GL_STUB(glColor4uiv, _gloffset_Color4uiv)
GL_STUB(glColor4us, _gloffset_Color4us)
GL_STUB(glColor4usv, _gloffset_Color4usv)
GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
GL_STUB(glEnd, _gloffset_End)
GL_STUB(glIndexd, _gloffset_Indexd)
GL_STUB(glIndexdv, _gloffset_Indexdv)
GL_STUB(glIndexf, _gloffset_Indexf)
GL_STUB(glIndexfv, _gloffset_Indexfv)
GL_STUB(glIndexi, _gloffset_Indexi)
GL_STUB(glIndexiv, _gloffset_Indexiv)
GL_STUB(glIndexs, _gloffset_Indexs)
GL_STUB(glIndexsv, _gloffset_Indexsv)
GL_STUB(glNormal3b, _gloffset_Normal3b)
GL_STUB(glNormal3bv, _gloffset_Normal3bv)
GL_STUB(glNormal3d, _gloffset_Normal3d)
GL_STUB(glNormal3dv, _gloffset_Normal3dv)
GL_STUB(glNormal3f, _gloffset_Normal3f)
GL_STUB(glNormal3fv, _gloffset_Normal3fv)
GL_STUB(glNormal3i, _gloffset_Normal3i)
GL_STUB(glNormal3iv, _gloffset_Normal3iv)
GL_STUB(glNormal3s, _gloffset_Normal3s)
GL_STUB(glNormal3sv, _gloffset_Normal3sv)
GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
GL_STUB(glRectd, _gloffset_Rectd)
GL_STUB(glRectdv, _gloffset_Rectdv)
GL_STUB(glRectf, _gloffset_Rectf)
GL_STUB(glRectfv, _gloffset_Rectfv)
GL_STUB(glRecti, _gloffset_Recti)
GL_STUB(glRectiv, _gloffset_Rectiv)
GL_STUB(glRects, _gloffset_Rects)
GL_STUB(glRectsv, _gloffset_Rectsv)
GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
GL_STUB(glVertex2d, _gloffset_Vertex2d)
GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
GL_STUB(glVertex2f, _gloffset_Vertex2f)
GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
GL_STUB(glVertex2i, _gloffset_Vertex2i)
GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
GL_STUB(glVertex2s, _gloffset_Vertex2s)
GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
GL_STUB(glVertex3d, _gloffset_Vertex3d)
GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
GL_STUB(glVertex3f, _gloffset_Vertex3f)
GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
GL_STUB(glVertex3i, _gloffset_Vertex3i)
GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
GL_STUB(glVertex3s, _gloffset_Vertex3s)
GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
GL_STUB(glVertex4d, _gloffset_Vertex4d)
GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
GL_STUB(glVertex4f, _gloffset_Vertex4f)
GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
GL_STUB(glVertex4i, _gloffset_Vertex4i)
GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
GL_STUB(glVertex4s, _gloffset_Vertex4s)
GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
GL_STUB(glClipPlane, _gloffset_ClipPlane)
GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
GL_STUB(glCullFace, _gloffset_CullFace)
GL_STUB(glFogf, _gloffset_Fogf)
GL_STUB(glFogfv, _gloffset_Fogfv)
GL_STUB(glFogi, _gloffset_Fogi)
GL_STUB(glFogiv, _gloffset_Fogiv)
GL_STUB(glFrontFace, _gloffset_FrontFace)
GL_STUB(glHint, _gloffset_Hint)
GL_STUB(glLightf, _gloffset_Lightf)
GL_STUB(glLightfv, _gloffset_Lightfv)
GL_STUB(glLighti, _gloffset_Lighti)
GL_STUB(glLightiv, _gloffset_Lightiv)
GL_STUB(glLightModelf, _gloffset_LightModelf)
GL_STUB(glLightModelfv, _gloffset_LightModelfv)
GL_STUB(glLightModeli, _gloffset_LightModeli)
GL_STUB(glLightModeliv, _gloffset_LightModeliv)
GL_STUB(glLineStipple, _gloffset_LineStipple)
GL_STUB(glLineWidth, _gloffset_LineWidth)
GL_STUB(glMaterialf, _gloffset_Materialf)
GL_STUB(glMaterialfv, _gloffset_Materialfv)
GL_STUB(glMateriali, _gloffset_Materiali)
GL_STUB(glMaterialiv, _gloffset_Materialiv)
GL_STUB(glPointSize, _gloffset_PointSize)
GL_STUB(glPolygonMode, _gloffset_PolygonMode)
GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
GL_STUB(glScissor, _gloffset_Scissor)
GL_STUB(glShadeModel, _gloffset_ShadeModel)
GL_STUB(glTexParameterf, _gloffset_TexParameterf)
GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
GL_STUB(glTexParameteri, _gloffset_TexParameteri)
GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
GL_STUB(glTexImage1D, _gloffset_TexImage1D)
GL_STUB(glTexImage2D, _gloffset_TexImage2D)
GL_STUB(glTexEnvf, _gloffset_TexEnvf)
GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
GL_STUB(glTexEnvi, _gloffset_TexEnvi)
GL_STUB(glTexEnviv, _gloffset_TexEnviv)
GL_STUB(glTexGend, _gloffset_TexGend)
GL_STUB(glTexGendv, _gloffset_TexGendv)
GL_STUB(glTexGenf, _gloffset_TexGenf)
GL_STUB(glTexGenfv, _gloffset_TexGenfv)
GL_STUB(glTexGeni, _gloffset_TexGeni)
GL_STUB(glTexGeniv, _gloffset_TexGeniv)
GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
GL_STUB(glRenderMode, _gloffset_RenderMode)
GL_STUB(glInitNames, _gloffset_InitNames)
GL_STUB(glLoadName, _gloffset_LoadName)
GL_STUB(glPassThrough, _gloffset_PassThrough)
GL_STUB(glPopName, _gloffset_PopName)
GL_STUB(glPushName, _gloffset_PushName)
GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
GL_STUB(glClear, _gloffset_Clear)
GL_STUB(glClearAccum, _gloffset_ClearAccum)
GL_STUB(glClearIndex, _gloffset_ClearIndex)
GL_STUB(glClearColor, _gloffset_ClearColor)
GL_STUB(glClearStencil, _gloffset_ClearStencil)
GL_STUB(glClearDepth, _gloffset_ClearDepth)
GL_STUB(glStencilMask, _gloffset_StencilMask)
GL_STUB(glColorMask, _gloffset_ColorMask)
GL_STUB(glDepthMask, _gloffset_DepthMask)
GL_STUB(glIndexMask, _gloffset_IndexMask)
GL_STUB(glAccum, _gloffset_Accum)
GL_STUB(glDisable, _gloffset_Disable)
GL_STUB(glEnable, _gloffset_Enable)
GL_STUB(glFinish, _gloffset_Finish)
GL_STUB(glFlush, _gloffset_Flush)
GL_STUB(glPopAttrib, _gloffset_PopAttrib)
GL_STUB(glPushAttrib, _gloffset_PushAttrib)
GL_STUB(glMap1d, _gloffset_Map1d)
GL_STUB(glMap1f, _gloffset_Map1f)
GL_STUB(glMap2d, _gloffset_Map2d)
GL_STUB(glMap2f, _gloffset_Map2f)
GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
GL_STUB(glBlendFunc, _gloffset_BlendFunc)
GL_STUB(glLogicOp, _gloffset_LogicOp)
GL_STUB(glStencilFunc, _gloffset_StencilFunc)
GL_STUB(glStencilOp, _gloffset_StencilOp)
GL_STUB(glDepthFunc, _gloffset_DepthFunc)
GL_STUB(glPixelZoom, _gloffset_PixelZoom)
GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
GL_STUB(glPixelStoref, _gloffset_PixelStoref)
GL_STUB(glPi
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