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📄 bufferobj.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
📖 第 1 页 / 共 2 页
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void GLAPIENTRY
_mesa_BindBufferARB(GLenum target, GLuint buffer)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *oldBufObj;
   struct gl_buffer_object *newBufObj = NULL;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );
   if (oldBufObj && oldBufObj->Name == buffer)
      return;   /* rebinding the same buffer object- no change */

   /*
    * Get pointer to new buffer object (newBufObj)
    */
   if (buffer == 0) {
      /* The spec says there's not a buffer object named 0, but we use
       * one internally because it simplifies things.
       */
      newBufObj = ctx->Array.NullBufferObj;
   }
   else {
      /* non-default buffer object */
      const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
      newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);
      if (!newBufObj) {
         /* if this is a new buffer object id, allocate a buffer object now */
	 newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);
         if (!newBufObj) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
            return;
         }
         _mesa_save_buffer_object(ctx, newBufObj);
      }
      newBufObj->RefCount++;
   }
   
   switch (target) {
      case GL_ARRAY_BUFFER_ARB:
         ctx->Array.ArrayBufferObj = newBufObj;
         break;
      case GL_ELEMENT_ARRAY_BUFFER_ARB:
         ctx->Array.ElementArrayBufferObj = newBufObj;
         break;
      case GL_PIXEL_PACK_BUFFER_EXT:
         ctx->Pack.BufferObj = newBufObj;
         break;
      case GL_PIXEL_UNPACK_BUFFER_EXT:
         ctx->Unpack.BufferObj = newBufObj;
         break;
      default:
         _mesa_problem(ctx, "Bad target in _mesa_BindBufferARB");
         return;
   }

   /* Pass BindBuffer call to device driver */
   if (ctx->Driver.BindBuffer && newBufObj)
      (*ctx->Driver.BindBuffer)( ctx, target, newBufObj );

   if (oldBufObj) {
      oldBufObj->RefCount--;
      assert(oldBufObj->RefCount >= 0);
      if (oldBufObj->RefCount == 0) {
	 assert(oldBufObj->Name != 0);
	 ASSERT(ctx->Driver.DeleteBuffer);
	 ctx->Driver.DeleteBuffer( ctx, oldBufObj );
      }
   }
}


/**
 * Delete a set of buffer objects.
 * 
 * \param n      Number of buffer objects to delete.
 * \param ids    Array of \c n buffer object IDs.
 */
void GLAPIENTRY
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
{
   GET_CURRENT_CONTEXT(ctx);
   GLsizei i;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
      return;
   }

   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);

   for (i = 0; i < n; i++) {
      if (ids[i] != 0) {
         struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
            _mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
         if (bufObj) {
            /* unbind any vertex pointers bound to this buffer */
            GLuint j;

            ASSERT(bufObj->Name == ids[i]);

            if (ctx->Array.Vertex.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.Normal.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.Color.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.FogCoord.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.Index.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
               bufObj->RefCount--;
               ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
               ctx->Array.NullBufferObj->RefCount++;
            }
            for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
               if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
                  bufObj->RefCount--;
                  ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
                  ctx->Array.NullBufferObj->RefCount++;
               }
            }
            for (j = 0; j < VERT_ATTRIB_MAX; j++) {
               if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
                  bufObj->RefCount--;
                  ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
                  ctx->Array.NullBufferObj->RefCount++;
               }
            }

            if (ctx->Array.ArrayBufferObj == bufObj) {
               _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
            }
            if (ctx->Array.ElementArrayBufferObj == bufObj) {
               _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
            }

            if (ctx->Pack.BufferObj == bufObj) {
               _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
            }
            if (ctx->Unpack.BufferObj == bufObj) {
               _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
            }

            /* The ID is immediately freed for re-use */
            _mesa_remove_buffer_object(ctx, bufObj);
            bufObj->RefCount--;
            if (bufObj->RefCount <= 0) {
               ASSERT(ctx->Array.ArrayBufferObj != bufObj);
               ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
               ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
               ASSERT(ctx->Driver.DeleteBuffer);
               ctx->Driver.DeleteBuffer(ctx, bufObj);
            }
         }
      }
   }

   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}


/**
 * Generate a set of unique buffer object IDs and store them in \c buffer.
 * 
 * \param n       Number of IDs to generate.
 * \param buffer  Array of \c n locations to store the IDs.
 */
void GLAPIENTRY
_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
{
   GET_CURRENT_CONTEXT(ctx);
   GLuint first;
   GLint i;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
      return;
   }

   if (!buffer) {
      return;
   }

   /*
    * This must be atomic (generation and allocation of buffer object IDs)
    */
   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);

   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);

   /* Allocate new, empty buffer objects and return identifiers */
   for (i = 0; i < n; i++) {
      struct gl_buffer_object *bufObj;
      GLuint name = first + i;
      GLenum target = 0;
      bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );
      if (!bufObj) {
         _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
         return;
      }
      _mesa_save_buffer_object(ctx, bufObj);
      buffer[i] = first + i;
   }

   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}


/**
 * Determine if ID is the name of a buffer object.
 * 
 * \param id  ID of the potential buffer object.
 * \return  \c GL_TRUE if \c id is the name of a buffer object, 
 *          \c GL_FALSE otherwise.
 */
GLboolean GLAPIENTRY
_mesa_IsBufferARB(GLuint id)
{
   struct gl_buffer_object * bufObj;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (id == 0)
      return GL_FALSE;

   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
   bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);

   return bufObj ? GL_TRUE : GL_FALSE;
}


void GLAPIENTRY
_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
                    const GLvoid * data, GLenum usage)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *bufObj;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (size < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
      return;
   }

   switch (usage) {
      case GL_STREAM_DRAW_ARB:
      case GL_STREAM_READ_ARB:
      case GL_STREAM_COPY_ARB:
      case GL_STATIC_DRAW_ARB:
      case GL_STATIC_READ_ARB:
      case GL_STATIC_COPY_ARB:
      case GL_DYNAMIC_DRAW_ARB:
      case GL_DYNAMIC_READ_ARB:
      case GL_DYNAMIC_COPY_ARB:
         /* OK */
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
         return;
   }

   bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" );
   if (!bufObj || bufObj->Name ==0) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
      return;
   }
   
   if (bufObj->Pointer) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );
      return;
   }  

   ASSERT(ctx->Driver.BufferData);

   /* Give the buffer object to the driver!  <data> may be null! */
   (*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );
}


void GLAPIENTRY
_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
                       GLsizeiptrARB size, const GLvoid * data)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *bufObj;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
                                              "BufferSubDataARB" );
   if (!bufObj) {
      /* error already recorded */
      return;
   }

   ASSERT(ctx->Driver.BufferSubData);
   (*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );
}


void GLAPIENTRY
_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
                          GLsizeiptrARB size, void * data)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *bufObj;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
                                              "GetBufferSubDataARB" );
   if (!bufObj) {
      /* error already recorded */
      return;
   }

   ASSERT(ctx->Driver.GetBufferSubData);
   (*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );
}


void * GLAPIENTRY
_mesa_MapBufferARB(GLenum target, GLenum access)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object * bufObj;
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);

   switch (access) {
      case GL_READ_ONLY_ARB:
      case GL_WRITE_ONLY_ARB:
      case GL_READ_WRITE_ARB:
         /* OK */
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
         return NULL;
   }

   bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" );
   if (!bufObj || bufObj->Name == 0) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
      return NULL;
   }

   if (bufObj->Pointer) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
      return NULL;
   }

   ASSERT(ctx->Driver.MapBuffer);
   bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );
   if (!bufObj->Pointer) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
   }

   bufObj->Access = access;

   return bufObj->Pointer;
}


GLboolean GLAPIENTRY
_mesa_UnmapBufferARB(GLenum target)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *bufObj;
   GLboolean status = GL_TRUE;
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" );
   if (!bufObj || bufObj->Name == 0) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
      return GL_FALSE;
   }

   if (!bufObj->Pointer) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
      return GL_FALSE;
   }

   if (ctx->Driver.UnmapBuffer) {
      status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );
   }

   bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
   bufObj->Pointer = NULL;

   return status;
}


void GLAPIENTRY
_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object *bufObj;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" );
   if (!bufObj || bufObj->Name == 0) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
      return;
   }

   switch (pname) {
      case GL_BUFFER_SIZE_ARB:
         *params = (GLint) bufObj->Size;
         break;
      case GL_BUFFER_USAGE_ARB:
         *params = bufObj->Usage;
         break;
      case GL_BUFFER_ACCESS_ARB:
         *params = bufObj->Access;
         break;
      case GL_BUFFER_MAPPED_ARB:
         *params = (bufObj->Pointer != NULL);
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
         return;
   }
}


void GLAPIENTRY
_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_buffer_object * bufObj;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (pname != GL_BUFFER_MAP_POINTER_ARB) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
      return;
   }

   bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" );
   if (!bufObj || bufObj->Name == 0) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
      return;
   }

   *params = bufObj->Pointer;
}

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