📄 texstore.c
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GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
srcWidth, srcHeight, srcFormat, srcType);
const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes;
const GLint bytesPerImage = srcHeight * bytesPerRow;
const GLint bytesPerTexture = srcDepth * bytesPerImage;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
if (dstRowStride == srcRowStride &&
dstRowStride == bytesPerRow &&
((dstImageStride == srcImageStride &&
dstImageStride == bytesPerImage) ||
(srcDepth == 1))) {
/* one big memcpy */
ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
}
else {
GLint img, row;
for (img = 0; img < srcDepth; img++) {
const GLubyte *srcRow = srcImage;
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
srcRow += srcRowStride;
}
srcImage += srcImageStride;
dstImage += dstImageStride;
}
}
}
/**
* Store an image in any of the formats:
* _mesa_texformat_rgba
* _mesa_texformat_rgb
* _mesa_texformat_alpha
* _mesa_texformat_luminance
* _mesa_texformat_luminance_alpha
* _mesa_texformat_intensity
*
* \param dims either 1 or 2 or 3
* \param baseInternalFormat user-specified base internal format
* \param dstFormat destination Mesa texture format
* \param dstAddr destination image address
* \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
* \param dstRowStride destination image row stride, in bytes
* \param dstImageStride destination image layer stride, in bytes
* \param srcWidth/Height/Depth source image size, in pixels
* \param srcFormat incoming image format
* \param srcType incoming image data type
* \param srcAddr source image address
* \param srcPacking source image packing parameters
*/
GLboolean
_mesa_texstore_rgba(GLcontext *ctx, GLuint dims,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
const GLint components = _mesa_components_in_format(baseInternalFormat);
ASSERT(dstFormat == &_mesa_texformat_rgba ||
dstFormat == &_mesa_texformat_rgb ||
dstFormat == &_mesa_texformat_alpha ||
dstFormat == &_mesa_texformat_luminance ||
dstFormat == &_mesa_texformat_luminance_alpha ||
dstFormat == &_mesa_texformat_intensity);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == CHAN_TYPE) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_rgb &&
srcFormat == GL_RGBA &&
srcType == CHAN_TYPE) {
/* extract RGB from RGBA */
int img, row, col;
GLchan *dstImage = (GLchan *) (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
for (img = 0; img < srcDepth; img++) {
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLchan *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP];
dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP];
dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP];
}
dstRow += dstRowStride;
srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride);
}
dstImage += dstImageStride;
}
}
else {
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLint bytesPerRow;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row;
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
bytesPerRow = srcWidth * components * sizeof(GLchan);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
_mesa_memcpy(dstRow, src, bytesPerRow);
dstRow += dstRowStride;
src += srcWidth * components;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
}
return GL_TRUE;
}
/**
* Store a floating point depth component texture image.
*/
GLboolean
_mesa_texstore_depth_component_float32(STORE_PARAMS)
{
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_depth_component_float32);
ASSERT(dstFormat->TexelBytes == sizeof(GLfloat));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
srcType == GL_FLOAT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) dstRow,
srcType, src, srcPacking);
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
}
return GL_TRUE;
}
/**
* Store a 16-bit integer depth component texture image.
*/
GLboolean
_mesa_texstore_depth_component16(STORE_PARAMS)
{
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_depth_component16);
ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
srcType == GL_UNSIGNED_SHORT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLfloat depthTemp[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
GLushort *dst16 = (GLushort *) dstRow;
_mesa_unpack_depth_span(ctx, srcWidth, depthTemp,
srcType, src, srcPacking);
for (col = 0; col < srcWidth; col++) {
dst16[col] = (GLushort) (depthTemp[col] * 65535.0F);
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
}
return GL_TRUE;
}
/**
* Store an rgb565 or rgb565_rev texture image.
*/
GLboolean
_mesa_texstore_rgb565(STORE_PARAMS)
{
ASSERT(dstFormat == &_mesa_texformat_rgb565 ||
dstFormat == &_mesa_texformat_rgb565_rev);
ASSERT(dstFormat->TexelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_rgb565 &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_SHORT_5_6_5) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_BYTE &&
dims == 2) {
/* do optimized tex store */
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
const GLubyte *src = (const GLubyte *)
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
GLubyte *dst = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint row, col;
for (row = 0; row < srcHeight; row++) {
const GLubyte *srcUB = (const GLubyte *) src;
GLushort *dstUS = (GLushort *) dst;
/* check for byteswapped format */
if (dstFormat == &_mesa_texformat_rgb565) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
srcUB += 3;
}
}
else {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
srcUB += 3;
}
}
dst += dstRowStride;
src += srcRowStride;
}
}
else {
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLubyte *dstImage = (GLubyte *) dstAddr
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