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📄 mtypes.h

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/**
 * \file mtypes.h
 * Main Mesa data structures.
 *
 * Please try to mark derived values with a leading underscore ('_').
 */

/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */



#ifndef TYPES_H
#define TYPES_H


#include "glheader.h"
#include "config.h"		/* Hardwired parameters */
#include "glapitable.h"
#include "glthread.h"
#include "math/m_matrix.h"	/* GLmatrix */


/**
 * Color channel data type.
 */
#if CHAN_BITS == 8
   typedef GLubyte GLchan;
#define CHAN_MAX 255
#define CHAN_MAXF 255.0F
#define CHAN_TYPE GL_UNSIGNED_BYTE
#elif CHAN_BITS == 16
   typedef GLushort GLchan;
#define CHAN_MAX 65535
#define CHAN_MAXF 65535.0F
#define CHAN_TYPE GL_UNSIGNED_SHORT
#elif CHAN_BITS == 32
   typedef GLfloat GLchan;
#define CHAN_MAX 1.0
#define CHAN_MAXF 1.0F
#define CHAN_TYPE GL_FLOAT
#else
#error "illegal number of color channel bits"
#endif


#if ACCUM_BITS != 16
/* Software accum done with GLshort at this time */
#  error "illegal number of accumulation bits"
#endif


/**
 * Stencil buffer data type.
 */
#if STENCIL_BITS==8
   typedef GLubyte GLstencil;
#  define STENCIL_MAX 0xff
#elif STENCIL_BITS==16
   typedef GLushort GLstencil;
#  define STENCIL_MAX 0xffff
#else
#  error "illegal number of stencil bits"
#endif


/**
 * Used for storing intermediate depth buffer values.
 * The actual depth/Z buffer might use 16 or 32-bit values.
 *
 * \note Must be 32-bits!
 */
typedef GLuint GLdepth;  


/**
 * Fixed point data type.
 */
typedef int GLfixed;
/*
 * Fixed point arithmetic macros
 */
#ifndef FIXED_FRAC_BITS
#define FIXED_FRAC_BITS 11
#endif

#define FIXED_SHIFT     FIXED_FRAC_BITS
#define FIXED_ONE       (1 << FIXED_SHIFT)
#define FIXED_HALF      (1 << (FIXED_SHIFT-1))
#define FIXED_FRAC_MASK (FIXED_ONE - 1)
#define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
#define FIXED_EPSILON   1
#define FIXED_SCALE     ((float) FIXED_ONE)
#define FIXED_DBL_SCALE ((double) FIXED_ONE)
#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
#define IntToFixed(I)   ((I) << FIXED_SHIFT)
#define FixedToInt(X)   ((X) >> FIXED_SHIFT)
#define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
#define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
#define FixedFloor(X)   ((X) & FIXED_INT_MASK)
#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
#define PosFloatToFixed(X)      FloatToFixed(X)
#define SignedFloatToFixed(X)   FloatToFixed(X)



/**
 * \name Some forward type declarations
 */
/*@{*/
struct _mesa_HashTable;
struct gl_pixelstore_attrib;
struct gl_texture_format;
struct gl_texture_image;
struct gl_texture_object;
typedef struct __GLcontextRec GLcontext;
typedef struct __GLcontextModesRec GLvisual;
typedef struct gl_framebuffer GLframebuffer;
/*@}*/



/**
 * Indexes for vertex program attributes.
 * GL_NV_vertex_program aliases generic attributes over the conventional
 * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
 * generic attributes are distinct/separate).
 */
enum
{
   VERT_ATTRIB_POS = 0,
   VERT_ATTRIB_WEIGHT = 1,
   VERT_ATTRIB_NORMAL = 2,
   VERT_ATTRIB_COLOR0 = 3,
   VERT_ATTRIB_COLOR1 = 4,
   VERT_ATTRIB_FOG = 5,
   VERT_ATTRIB_SIX = 6,
   VERT_ATTRIB_SEVEN = 7,
   VERT_ATTRIB_TEX0 = 8,
   VERT_ATTRIB_TEX1 = 9,
   VERT_ATTRIB_TEX2 = 10,
   VERT_ATTRIB_TEX3 = 11,
   VERT_ATTRIB_TEX4 = 12,
   VERT_ATTRIB_TEX5 = 13,
   VERT_ATTRIB_TEX6 = 14,
   VERT_ATTRIB_TEX7 = 15,
   VERT_ATTRIB_GENERIC0 = 16,
   VERT_ATTRIB_GENERIC1 = 17,
   VERT_ATTRIB_GENERIC2 = 18,
   VERT_ATTRIB_GENERIC3 = 19,
   VERT_ATTRIB_MAX = 16
};

/**
 * Bitflags for vertex attributes.
 * These are used in bitfields in many places.
 */
/*@{*/
#define VERT_BIT_POS      (1 << VERT_ATTRIB_POS)
#define VERT_BIT_WEIGHT   (1 << VERT_ATTRIB_WEIGHT)
#define VERT_BIT_NORMAL   (1 << VERT_ATTRIB_NORMAL)
#define VERT_BIT_COLOR0   (1 << VERT_ATTRIB_COLOR0)
#define VERT_BIT_COLOR1   (1 << VERT_ATTRIB_COLOR1)
#define VERT_BIT_FOG      (1 << VERT_ATTRIB_FOG)
#define VERT_BIT_SIX      (1 << VERT_ATTRIB_SIX)
#define VERT_BIT_SEVEN    (1 << VERT_ATTRIB_SEVEN)
#define VERT_BIT_TEX0     (1 << VERT_ATTRIB_TEX0)
#define VERT_BIT_TEX1     (1 << VERT_ATTRIB_TEX1)
#define VERT_BIT_TEX2     (1 << VERT_ATTRIB_TEX2)
#define VERT_BIT_TEX3     (1 << VERT_ATTRIB_TEX3)
#define VERT_BIT_TEX4     (1 << VERT_ATTRIB_TEX4)
#define VERT_BIT_TEX5     (1 << VERT_ATTRIB_TEX5)
#define VERT_BIT_TEX6     (1 << VERT_ATTRIB_TEX6)
#define VERT_BIT_TEX7     (1 << VERT_ATTRIB_TEX7)
#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)

#define VERT_BIT_TEX(u)  (1 << (VERT_ATTRIB_TEX0 + (u)))
#define VERT_BIT_GENERIC(g)  (1 << (VERT_ATTRIB_GENERIC0 + (g)))
/*@}*/


/**
 * Indexes for vertex program result attributes
 */
#define VERT_RESULT_HPOS 0
#define VERT_RESULT_COL0 1
#define VERT_RESULT_COL1 2
#define VERT_RESULT_BFC0 3
#define VERT_RESULT_BFC1 4
#define VERT_RESULT_FOGC 5
#define VERT_RESULT_PSIZ 6
#define VERT_RESULT_TEX0 7
#define VERT_RESULT_TEX1 8
#define VERT_RESULT_TEX2 9
#define VERT_RESULT_TEX3 10
#define VERT_RESULT_TEX4 11
#define VERT_RESULT_TEX5 12
#define VERT_RESULT_TEX6 13
#define VERT_RESULT_TEX7 14
#define VERT_RESULT_MAX  15


/**
 * Indexes for fragment program input attributes.
 */
enum
{
   FRAG_ATTRIB_WPOS = 0,
   FRAG_ATTRIB_COL0 = 1,
   FRAG_ATTRIB_COL1 = 2,
   FRAG_ATTRIB_FOGC = 3,
   FRAG_ATTRIB_TEX0 = 4,
   FRAG_ATTRIB_TEX1 = 5,
   FRAG_ATTRIB_TEX2 = 6,
   FRAG_ATTRIB_TEX3 = 7,
   FRAG_ATTRIB_TEX4 = 8,
   FRAG_ATTRIB_TEX5 = 9,
   FRAG_ATTRIB_TEX6 = 10,
   FRAG_ATTRIB_TEX7 = 11
};

/*
 * Bitflags for fragment attributes.
 */
/*@{*/
#define FRAG_BIT_WPOS  (1 << FRAG_ATTRIB_WPOS)
#define FRAG_BIT_COL0  (1 << FRAG_ATTRIB_COL0)
#define FRAG_BIT_COL1  (1 << FRAG_ATTRIB_COL1)
#define FRAG_BIT_FOGC  (1 << FRAG_ATTRIB_FOGC)
#define FRAG_BIT_TEX0  (1 << FRAG_ATTRIB_TEX0)
#define FRAG_BIT_TEX1  (1 << FRAG_ATTRIB_TEX1)
#define FRAG_BIT_TEX2  (1 << FRAG_ATTRIB_TEX2)
#define FRAG_BIT_TEX3  (1 << FRAG_ATTRIB_TEX3)
#define FRAG_BIT_TEX4  (1 << FRAG_ATTRIB_TEX4)
#define FRAG_BIT_TEX5  (1 << FRAG_ATTRIB_TEX5)
#define FRAG_BIT_TEX6  (1 << FRAG_ATTRIB_TEX6)
#define FRAG_BIT_TEX7  (1 << FRAG_ATTRIB_TEX7)

#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0|	\
			   FRAG_BIT_TEX1|	\
			   FRAG_BIT_TEX2|	\
			   FRAG_BIT_TEX3|	\
			   FRAG_BIT_TEX4|	\
			   FRAG_BIT_TEX5|	\
			   FRAG_BIT_TEX6|	\
			   FRAG_BIT_TEX7)
/*@}*/


/**
 * Indexes for all renderbuffers
 */
enum {
   BUFFER_FRONT_LEFT  = 0,  /* the four standard color buffers */
   BUFFER_BACK_LEFT   = 1,
   BUFFER_FRONT_RIGHT = 2,
   BUFFER_BACK_RIGHT  = 3,
   BUFFER_AUX0        = 4,  /* optional aux buffer */
   BUFFER_AUX1        = 5,
   BUFFER_AUX2        = 6,
   BUFFER_AUX3        = 7,
   BUFFER_DEPTH       = 8,
   BUFFER_STENCIL     = 9,
   BUFFER_ACCUM       = 10,
   BUFFER_COLOR0      = 11, /* generic renderbuffers */
   BUFFER_COLOR1      = 12,
   BUFFER_COLOR2      = 13,
   BUFFER_COLOR3      = 14,
   BUFFER_COLOR4      = 15,
   BUFFER_COLOR5      = 16,
   BUFFER_COLOR6      = 17,
   BUFFER_COLOR7      = 18,
   BUFFER_COUNT       = 19
};

/**
 * Bit flags for all renderbuffers
 */
#define BUFFER_BIT_FRONT_LEFT   (1 << BUFFER_FRONT_LEFT)
#define BUFFER_BIT_BACK_LEFT    (1 << BUFFER_BACK_LEFT)
#define BUFFER_BIT_FRONT_RIGHT  (1 << BUFFER_FRONT_RIGHT)
#define BUFFER_BIT_BACK_RIGHT   (1 << BUFFER_BACK_RIGHT)
#define BUFFER_BIT_AUX0         (1 << BUFFER_AUX0)
#define BUFFER_BIT_AUX1         (1 << BUFFER_AUX1)
#define BUFFER_BIT_AUX2         (1 << BUFFER_AUX2)
#define BUFFER_BIT_AUX3         (1 << BUFFER_AUX3)
#define BUFFER_BIT_DEPTH        (1 << BUFFER_DEPTH)
#define BUFFER_BIT_STENCIL      (1 << BUFFER_STENCIL)
#define BUFFER_BIT_ACCUM        (1 << BUFFER_ACCUM)
#define BUFFER_BIT_COLOR0       (1 << BUFFER_COLOR0)
#define BUFFER_BIT_COLOR1       (1 << BUFFER_COLOR1)
#define BUFFER_BIT_COLOR2       (1 << BUFFER_COLOR2)
#define BUFFER_BIT_COLOR3       (1 << BUFFER_COLOR3)
#define BUFFER_BIT_COLOR4       (1 << BUFFER_COLOR4)
#define BUFFER_BIT_COLOR5       (1 << BUFFER_COLOR5)
#define BUFFER_BIT_COLOR6       (1 << BUFFER_COLOR6)
#define BUFFER_BIT_COLOR7       (1 << BUFFER_COLOR7)


/**
 * Data structure for color tables
 */
struct gl_color_table
{
   GLenum Format;         /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
   GLenum IntFormat;
   GLuint Size;           /**< number of entries (rows) in table */
   GLvoid *Table;         /**< points to data of <Type> */
   GLenum Type;           /**< GL_UNSIGNED_BYTE or GL_FLOAT */
   GLubyte RedSize;
   GLubyte GreenSize;
   GLubyte BlueSize;
   GLubyte AlphaSize;
   GLubyte LuminanceSize;
   GLubyte IntensitySize;
};


/**
 * \name Bit flags used for updating material values.
 */
/*@{*/
#define MAT_ATTRIB_FRONT_AMBIENT           0 
#define MAT_ATTRIB_BACK_AMBIENT            1
#define MAT_ATTRIB_FRONT_DIFFUSE           2 
#define MAT_ATTRIB_BACK_DIFFUSE            3
#define MAT_ATTRIB_FRONT_SPECULAR          4 
#define MAT_ATTRIB_BACK_SPECULAR           5
#define MAT_ATTRIB_FRONT_EMISSION          6
#define MAT_ATTRIB_BACK_EMISSION           7
#define MAT_ATTRIB_FRONT_SHININESS         8
#define MAT_ATTRIB_BACK_SHININESS          9
#define MAT_ATTRIB_FRONT_INDEXES           10
#define MAT_ATTRIB_BACK_INDEXES            11
#define MAT_ATTRIB_MAX                     12

#define MAT_ATTRIB_AMBIENT(f)  (MAT_ATTRIB_FRONT_AMBIENT+(f))  
#define MAT_ATTRIB_DIFFUSE(f)  (MAT_ATTRIB_FRONT_DIFFUSE+(f))  
#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) 
#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) 
#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
#define MAT_ATTRIB_INDEXES(f)  (MAT_ATTRIB_FRONT_INDEXES+(f))  

#define MAT_INDEX_AMBIENT  0
#define MAT_INDEX_DIFFUSE  1
#define MAT_INDEX_SPECULAR 2

#define MAT_BIT_FRONT_AMBIENT         (1<<MAT_ATTRIB_FRONT_AMBIENT)
#define MAT_BIT_BACK_AMBIENT          (1<<MAT_ATTRIB_BACK_AMBIENT)
#define MAT_BIT_FRONT_DIFFUSE         (1<<MAT_ATTRIB_FRONT_DIFFUSE)
#define MAT_BIT_BACK_DIFFUSE          (1<<MAT_ATTRIB_BACK_DIFFUSE)
#define MAT_BIT_FRONT_SPECULAR        (1<<MAT_ATTRIB_FRONT_SPECULAR)
#define MAT_BIT_BACK_SPECULAR         (1<<MAT_ATTRIB_BACK_SPECULAR)
#define MAT_BIT_FRONT_EMISSION        (1<<MAT_ATTRIB_FRONT_EMISSION)
#define MAT_BIT_BACK_EMISSION         (1<<MAT_ATTRIB_BACK_EMISSION)
#define MAT_BIT_FRONT_SHININESS       (1<<MAT_ATTRIB_FRONT_SHININESS)
#define MAT_BIT_BACK_SHININESS        (1<<MAT_ATTRIB_BACK_SHININESS)
#define MAT_BIT_FRONT_INDEXES         (1<<MAT_ATTRIB_FRONT_INDEXES)
#define MAT_BIT_BACK_INDEXES          (1<<MAT_ATTRIB_BACK_INDEXES)


#define FRONT_MATERIAL_BITS	(MAT_BIT_FRONT_EMISSION | 	\
				 MAT_BIT_FRONT_AMBIENT |	\
				 MAT_BIT_FRONT_DIFFUSE | 	\
				 MAT_BIT_FRONT_SPECULAR |	\
				 MAT_BIT_FRONT_SHININESS | 	\
				 MAT_BIT_FRONT_INDEXES)

#define BACK_MATERIAL_BITS	(MAT_BIT_BACK_EMISSION |	\
				 MAT_BIT_BACK_AMBIENT |		\
				 MAT_BIT_BACK_DIFFUSE |		\
				 MAT_BIT_BACK_SPECULAR |	\
				 MAT_BIT_BACK_SHININESS |	\
				 MAT_BIT_BACK_INDEXES)

#define ALL_MATERIAL_BITS	(FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
/*@}*/


#define EXP_TABLE_SIZE 512	/**< Specular exponent lookup table sizes */
#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */

/**
 * Material shininess lookup table.
 */
struct gl_shine_tab
{
   struct gl_shine_tab *next, *prev;
   GLfloat tab[SHINE_TABLE_SIZE+1];
   GLfloat shininess;
   GLuint refcount;
};


/**
 * Light source state.
 */

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