📄 attrib.c
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_mesa_LineWidth(line->Width);
}
break;
case GL_LIST_BIT:
MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
break;
case GL_PIXEL_MODE_BIT:
MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
/* XXX what other pixel state needs to be set by function calls? */
_mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
ctx->NewState |= _NEW_PIXEL;
break;
case GL_POINT_BIT:
{
const struct gl_point_attrib *point;
point = (const struct gl_point_attrib *) attr->data;
_mesa_PointSize(point->Size);
_mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
if (ctx->Extensions.EXT_point_parameters) {
_mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
point->Params);
_mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT,
point->MinSize);
_mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT,
point->MaxSize);
_mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
point->Threshold);
}
if (ctx->Extensions.NV_point_sprite
|| ctx->Extensions.ARB_point_sprite) {
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
_mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
(GLint) point->CoordReplace[u]);
}
_mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
_mesa_PointParameteriNV(GL_POINT_SPRITE_R_MODE_NV,
ctx->Point.SpriteRMode);
_mesa_PointParameterfEXT(GL_POINT_SPRITE_COORD_ORIGIN,
(GLfloat)ctx->Point.SpriteOrigin);
}
}
break;
case GL_POLYGON_BIT:
{
const struct gl_polygon_attrib *polygon;
polygon = (const struct gl_polygon_attrib *) attr->data;
_mesa_CullFace(polygon->CullFaceMode);
_mesa_FrontFace(polygon->FrontFace);
_mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
_mesa_PolygonMode(GL_BACK, polygon->BackMode);
_mesa_PolygonOffset(polygon->OffsetFactor,
polygon->OffsetUnits);
_mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
_mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
_mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
polygon->OffsetPoint);
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
polygon->OffsetLine);
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
polygon->OffsetFill);
}
break;
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
ctx->NewState |= _NEW_POLYGONSTIPPLE;
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
{
const struct gl_scissor_attrib *scissor;
scissor = (const struct gl_scissor_attrib *) attr->data;
_mesa_Scissor(scissor->X, scissor->Y,
scissor->Width, scissor->Height);
_mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
}
break;
case GL_STENCIL_BUFFER_BIT:
{
GLint face;
const struct gl_stencil_attrib *stencil;
stencil = (const struct gl_stencil_attrib *) attr->data;
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
_mesa_ClearStencil(stencil->Clear);
face = stencil->ActiveFace;
if (ctx->Extensions.EXT_stencil_two_side) {
_mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide);
face ^= 1;
}
do {
_mesa_ActiveStencilFaceEXT(face);
_mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
stencil->ValueMask[face]);
_mesa_StencilMask(stencil->WriteMask[face]);
_mesa_StencilOp(stencil->FailFunc[face],
stencil->ZFailFunc[face],
stencil->ZPassFunc[face]);
face ^= 1;
} while (face != (stencil->ActiveFace ^ 1));
}
break;
case GL_TRANSFORM_BIT:
{
GLuint i;
const struct gl_transform_attrib *xform;
xform = (const struct gl_transform_attrib *) attr->data;
_mesa_MatrixMode(xform->MatrixMode);
if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
/* restore clip planes */
for (i = 0; i < MAX_CLIP_PLANES; i++) {
const GLuint mask = 1 << 1;
const GLfloat *eyePlane = xform->EyeUserPlane[i];
COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
if (xform->ClipPlanesEnabled & mask) {
_mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
}
else {
_mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
}
if (ctx->Driver.ClipPlane)
ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
}
/* normalize/rescale */
if (xform->Normalize != ctx->Transform.Normalize)
_mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
_mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
ctx->Transform.RescaleNormals);
}
break;
case GL_TEXTURE_BIT:
/* Take care of texture object reference counters */
{
const struct gl_texture_attrib *texture;
texture = (const struct gl_texture_attrib *) attr->data;
pop_texture_group(ctx, texture);
ctx->NewState |= _NEW_TEXTURE;
}
break;
case GL_VIEWPORT_BIT:
{
const struct gl_viewport_attrib *vp;
vp = (const struct gl_viewport_attrib *) attr->data;
_mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
_mesa_DepthRange(vp->Near, vp->Far);
}
break;
case GL_MULTISAMPLE_BIT_ARB:
{
const struct gl_multisample_attrib *ms;
ms = (const struct gl_multisample_attrib *) attr->data;
_mesa_SampleCoverageARB(ms->SampleCoverageValue,
ms->SampleCoverageInvert);
}
break;
default:
_mesa_problem( ctx, "Bad attrib flag in PopAttrib");
break;
}
next = attr->next;
FREE( attr->data );
FREE( attr );
attr = next;
}
}
/**
* Helper for incrementing/decrementing vertex buffer object reference
* counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
*/
static void
adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
{
GLuint i;
array->Vertex.BufferObj->RefCount += step;
array->Normal.BufferObj->RefCount += step;
array->Color.BufferObj->RefCount += step;
array->SecondaryColor.BufferObj->RefCount += step;
array->FogCoord.BufferObj->RefCount += step;
array->Index.BufferObj->RefCount += step;
array->EdgeFlag.BufferObj->RefCount += step;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
array->TexCoord[i].BufferObj->RefCount += step;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
array->VertexAttrib[i].BufferObj->RefCount += step;
array->ArrayBufferObj->RefCount += step;
array->ElementArrayBufferObj->RefCount += step;
}
#define GL_CLIENT_PACK_BIT (1<<20)
#define GL_CLIENT_UNPACK_BIT (1<<21)
void GLAPIENTRY
_mesa_PushClientAttrib(GLbitfield mask)
{
struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
return;
}
/* Build linked list of attribute nodes which save all attribute */
/* groups specified by the mask. */
head = NULL;
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
struct gl_pixelstore_attrib *attr;
#if FEATURE_EXT_pixel_buffer_object
ctx->Pack.BufferObj->RefCount++;
ctx->Unpack.BufferObj->RefCount++;
#endif
/* packing attribs */
attr = MALLOC_STRUCT( gl_pixelstore_attrib );
MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
/* unpacking attribs */
attr = MALLOC_STRUCT( gl_pixelstore_attrib );
MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
struct gl_array_attrib *attr;
attr = MALLOC_STRUCT( gl_array_attrib );
MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
/* bump reference counts on buffer objects */
adjust_buffer_object_ref_counts(&ctx->Array, 1);
}
ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
ctx->ClientAttribStackDepth++;
}
void GLAPIENTRY
_mesa_PopClientAttrib(void)
{
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->ClientAttribStackDepth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
return;
}
ctx->ClientAttribStackDepth--;
attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
while (attr) {
switch (attr->kind) {
case GL_CLIENT_PACK_BIT:
#if FEATURE_EXT_pixel_buffer_object
ctx->Pack.BufferObj->RefCount--;
if (ctx->Pack.BufferObj->RefCount <= 0) {
_mesa_remove_buffer_object( ctx, ctx->Pack.BufferObj );
(*ctx->Driver.DeleteBuffer)( ctx, ctx->Pack.BufferObj );
}
#endif
MEMCPY( &ctx->Pack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
#if FEATURE_EXT_pixel_buffer_object
ctx->Unpack.BufferObj->RefCount--;
if (ctx->Unpack.BufferObj->RefCount <= 0) {
_mesa_remove_buffer_object( ctx, ctx->Unpack.BufferObj );
(*ctx->Driver.DeleteBuffer)( ctx, ctx->Unpack.BufferObj );
}
#endif
MEMCPY( &ctx->Unpack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT:
adjust_buffer_object_ref_counts(&ctx->Array, -1);
MEMCPY( &ctx->Array, attr->data,
sizeof(struct gl_array_attrib) );
/* decrement reference counts on buffer objects */
ctx->NewState |= _NEW_ARRAY;
break;
default:
_mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
break;
}
next = attr->next;
FREE( attr->data );
FREE( attr );
attr = next;
}
}
void _mesa_init_attrib( GLcontext *ctx )
{
/* Renderer and client attribute stacks */
ctx->AttribStackDepth = 0;
ctx->ClientAttribStackDepth = 0;
}
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