📄 blend.c
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_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
_mesa_lookup_enum_by_nr(modeRGB),
_mesa_lookup_enum_by_nr(modeA));
if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlendEquationSeparateEXT not supported by driver");
return;
}
if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
return;
}
if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
return;
}
if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
(ctx->Color.BlendEquationA == modeA) )
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEquationRGB = modeRGB;
ctx->Color.BlendEquationA = modeA;
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops. This test is simplified over glBlendEquation
* because modeRGB cannot be GL_LOGIC_OP.
*/
ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled);
if (ctx->Driver.BlendEquationSeparate)
(*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
}
#endif
/**
* Set the blending color.
*
* \param red red color component.
* \param green green color component.
* \param blue blue color component.
* \param alpha alpha color component.
*
* \sa glBlendColor().
*
* Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
* change, flushes the vertices and notifies the driver via
* dd_function_table::BlendColor callback.
*/
void GLAPIENTRY
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = CLAMP( red, 0.0F, 1.0F );
tmp[1] = CLAMP( green, 0.0F, 1.0F );
tmp[2] = CLAMP( blue, 0.0F, 1.0F );
tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4FV( ctx->Color.BlendColor, tmp );
if (ctx->Driver.BlendColor)
(*ctx->Driver.BlendColor)(ctx, tmp);
}
/**
* Specify the alpha test function.
*
* \param func alpha comparison function.
* \param ref reference value.
*
* Verifies the parameters and updates gl_colorbuffer_attrib.
* On a change, flushes the vertices and notifies the driver via
* dd_function_table::AlphaFunc callback.
*/
void GLAPIENTRY
_mesa_AlphaFunc( GLenum func, GLclampf ref )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_EQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
ref = CLAMP(ref, 0.0F, 1.0F);
if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaFunc = func;
ctx->Color.AlphaRef = ref;
if (ctx->Driver.AlphaFunc)
ctx->Driver.AlphaFunc(ctx, func, ref);
return;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
return;
}
}
/**
* Specify a logic pixel operation for color index rendering.
*
* \param opcode operation.
*
* Verifies that \p opcode is a valid enum and updates
gl_colorbuffer_attrib::LogicOp.
* On a change, flushes the vertices and notifies the driver via the
* dd_function_table::LogicOpcode callback.
*/
void GLAPIENTRY
_mesa_LogicOp( GLenum opcode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (opcode) {
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
return;
}
if (ctx->Color.LogicOp == opcode)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.LogicOp = opcode;
if (ctx->Driver.LogicOpcode)
ctx->Driver.LogicOpcode( ctx, opcode );
}
#if _HAVE_FULL_GL
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.IndexMask == mask)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
if (ctx->Driver.IndexMask)
ctx->Driver.IndexMask( ctx, mask );
}
#endif
/**
* Enable or disable writing of frame buffer color components.
*
* \param red whether to mask writing of the red color component.
* \param green whether to mask writing of the green color component.
* \param blue whether to mask writing of the blue color component.
* \param alpha whether to mask writing of the alpha color component.
*
* \sa glColorMask().
*
* Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
* change, flushes the vertices and notifies the driver via the
* dd_function_table::ColorMask callback.
*/
void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans:
*/
tmp[RCOMP] = red ? 0xff : 0x0;
tmp[GCOMP] = green ? 0xff : 0x0;
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask, tmp);
if (ctx->Driver.ColorMask)
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
/**********************************************************************/
/** \name Initialization */
/*@{*/
/**
* Initialization of the context's Color attribute group.
*
* \param ctx GL context.
*
* Initializes the related fields in the context color attribute group,
* __GLcontextRec::Color.
*/
void _mesa_init_color( GLcontext * ctx )
{
/* Color buffer group */
ctx->Color.IndexMask = ~0u;
ctx->Color.ColorMask[0] = 0xff;
ctx->Color.ColorMask[1] = 0xff;
ctx->Color.ColorMask[2] = 0xff;
ctx->Color.ColorMask[3] = 0xff;
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
ctx->Color.BlendEnabled = GL_FALSE;
ctx->Color.BlendSrcRGB = GL_ONE;
ctx->Color.BlendDstRGB = GL_ZERO;
ctx->Color.BlendSrcA = GL_ONE;
ctx->Color.BlendDstA = GL_ZERO;
ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
ctx->Color.BlendEquationA = GL_FUNC_ADD;
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
ctx->Color._LogicOpEnabled = GL_FALSE;
ctx->Color.LogicOp = GL_COPY;
ctx->Color.DitherFlag = GL_TRUE;
if (ctx->Visual.doubleBufferMode) {
ctx->Color.DrawBuffer[0] = GL_BACK;
}
else {
ctx->Color.DrawBuffer[0] = GL_FRONT;
}
}
/*@}*/
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