📄 blend.c
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/**
* \file blend.c
* Blending operations.
*/
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "blend.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
/**
* Specify the blending operation.
*
* \param sfactor source factor operator.
* \param dfactor destination factor operator.
*
* \sa glBlendFunc, glBlendFuncSeparateEXT
*
* Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
* using the \c CurrentDispatch table in the context, so this same function
* can be used while compiling display lists. Therefore, there is no need
* for the display list code to save and restore this function.
*/
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
(*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
sfactor, dfactor );
}
/**
* Process GL_EXT_blend_func_separate().
*
* \param sfactorRGB RGB source factor operator.
* \param dfactorRGB RGB destination factor operator.
* \param sfactorA alpha source factor operator.
* \param dfactorA alpha destination factor operator.
*
* Verifies the parameters and updates gl_colorbuffer_attrib.
* On a change, flush the vertices and notify the driver via
* dd_function_table::BlendFuncSeparate.
*/
void GLAPIENTRY
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
_mesa_lookup_enum_by_nr(dfactorA));
switch (sfactorRGB) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
return;
}
switch (dfactorRGB) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
return;
}
switch (sfactorA) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
return;
}
switch (dfactorA) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
return;
}
if (ctx->Color.BlendSrcRGB == sfactorRGB &&
ctx->Color.BlendDstRGB == dfactorRGB &&
ctx->Color.BlendSrcA == sfactorA &&
ctx->Color.BlendDstA == dfactorA)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendSrcRGB = sfactorRGB;
ctx->Color.BlendDstRGB = dfactorRGB;
ctx->Color.BlendSrcA = sfactorA;
ctx->Color.BlendDstA = dfactorA;
if (ctx->Driver.BlendFuncSeparate) {
(*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
sfactorA, dfactorA );
}
}
#if _HAVE_FULL_GL
static GLboolean
_mesa_validate_blend_equation( GLcontext *ctx,
GLenum mode, GLboolean is_separate )
{
switch (mode) {
case GL_FUNC_ADD:
break;
case GL_MIN:
case GL_MAX:
if (!ctx->Extensions.EXT_blend_minmax &&
!ctx->Extensions.ARB_imaging) {
return GL_FALSE;
}
break;
/* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
*/
case GL_LOGIC_OP:
if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
return GL_FALSE;
}
break;
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
if (!ctx->Extensions.EXT_blend_subtract &&
!ctx->Extensions.ARB_imaging) {
return GL_FALSE;
}
break;
default:
return GL_FALSE;
}
return GL_TRUE;
}
/* This is really an extension function! */
void GLAPIENTRY
_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendEquation %s\n",
_mesa_lookup_enum_by_nr(mode));
if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
if ( (ctx->Color.BlendEquationRGB == mode) &&
(ctx->Color.BlendEquationA == mode) )
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEquationRGB = mode;
ctx->Color.BlendEquationA = mode;
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
(ctx->Color.BlendEnabled &&
mode == GL_LOGIC_OP));
if (ctx->Driver.BlendEquationSeparate)
(*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
}
void GLAPIENTRY
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