📄 api_noop.c
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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "api_noop.h"
#include "api_validate.h"
#include "api_arrayelt.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
#include "mtypes.h"
#include "dlist.h"
#include "dispatch.h"
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
* I.e. these functions would typically be used when outside of glBegin/End.
*/
void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
}
void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = *b;
}
void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = f;
}
void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = *v;
}
void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[0] = a;
dest[1] = 0.0;
dest[2] = 0.0;
dest[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[0] = v[0];
dest[1] = 0.0;
dest[2] = 0.0;
dest[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = d;
}
void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = v[3];
}
void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = d;
}
}
void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = v[3];
}
}
void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 1.0;
}
void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1;
}
void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = d;
}
void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = v[3];
}
void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvNV" );
}
/*
* XXX Un-alias attribs here
*/
void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
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