📄 texcompress_s3tc.c
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/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texcompress_s3tc.c
* GL_EXT_texture_compression_s3tc support.
*/
#ifndef USE_EXTERNAL_DXTN_LIB
#define USE_EXTERNAL_DXTN_LIB 0
#endif
#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texstore.h"
#if USE_EXTERNAL_DXTN_LIB
#ifdef __MINGW32__
/* no dlopen */
#define DXTN_EXT "dxtn.dll"
#define DXTN_PREFIX ""
#define dlopen(name, mode) LoadLibrary(name)
#define dlsym(hndl, proc) GetProcAddress(hndl, proc)
#define dlclose(hndl) FreeLibrary(hndl)
#elif defined(__DJGPP__)
/* has dlopen, but doesn't like the names */
#include <dlfcn.h>
#define DXTN_EXT "dxtn.dxe"
#define DXTN_PREFIX "_"
#else
/* happiness */
#include <dlfcn.h>
#define DXTN_EXT "libtxc_dxtn.so"
#define DXTN_PREFIX ""
#endif
#endif /* USE_EXTERNAL_DXTN_LIB */
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, GLint height, const GLubyte *srcPixData, GLenum destformat, GLubyte *dest, GLint dstRowStride);
dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
void *dxtlibhandle = NULL;
void
_mesa_init_texture_s3tc( GLcontext *ctx )
{
/* called during context initialization */
ctx->Mesa_DXTn = GL_FALSE;
#if USE_EXTERNAL_DXTN_LIB
if (!dxtlibhandle) {
dxtlibhandle = dlopen (DXTN_EXT, RTLD_LAZY | RTLD_GLOBAL);
if (!dxtlibhandle) {
_mesa_warning(ctx, "couldn't open " DXTN_EXT ", software DXTn "
"compression/decompression unavailable\n");
}
else {
/* the fetch functions are not per context! Might be problematic... */
fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgb_dxt1");
if (fetch_ext_rgb_dxt1 != NULL) {
fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt1");
}
if (fetch_ext_rgba_dxt1 != NULL) {
fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt3");
}
if (fetch_ext_rgba_dxt3 != NULL) {
fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt5");
}
if (fetch_ext_rgba_dxt5 != NULL) {
ext_tx_compress_dxtn = (dxtCompressTexFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "tx_compress_dxtn");
}
if (ext_tx_compress_dxtn == NULL) {
_mesa_warning(ctx, "couldn't reference all symbols in "
DXTN_EXT ", software DXTn compression/decompression "
"unavailable\n");
fetch_ext_rgb_dxt1 = NULL;
fetch_ext_rgba_dxt1 = NULL;
fetch_ext_rgba_dxt3 = NULL;
fetch_ext_rgba_dxt5 = NULL;
ext_tx_compress_dxtn = NULL;
dlclose(dxtlibhandle);
dxtlibhandle = NULL;
}
}
}
if (dxtlibhandle) {
ctx->Mesa_DXTn = GL_TRUE;
_mesa_warning(ctx, "software DXTn compression/decompression available\n");
}
#else
(void) ctx;
#endif
}
/**
* Called via TexFormat->StoreImage to store an RGB_DXT1 texture.
*/
static GLboolean
texstore_rgb_dxt1(STORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset; (void) dstImageStride;
if (srcFormat != GL_RGB ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 3 * srcWidth;
srcFormat = GL_RGB;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, dst, dstRowStride);
}
else {
_mesa_problem(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void *) tempImage);
return GL_TRUE;
}
/**
* Called via TexFormat->StoreImage to store an RGBA_DXT1 texture.
*/
static GLboolean
texstore_rgba_dxt1(STORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset; (void) dstImageStride;
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 4 * srcWidth;
srcFormat = GL_RGBA;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, dst, dstRowStride);
}
else {
_mesa_problem(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void*) tempImage);
return GL_TRUE;
}
/**
* Called via TexFormat->StoreImage to store an RGBA_DXT3 texture.
*/
static GLboolean
texstore_rgba_dxt3(STORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset; (void) dstImageStride;
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
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