📄 convolve.c
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convolve_2d_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint f = m * filterWidth + n;
const GLint is = i + n - halfFilterWidth;
const GLint js = j + m - halfFilterHeight;
if (is < 0 || is >= srcWidth ||
js < 0 || js >= srcHeight) {
sumR += borderColor[RCOMP] * filter[f][RCOMP];
sumG += borderColor[GCOMP] * filter[f][GCOMP];
sumB += borderColor[BCOMP] * filter[f][BCOMP];
sumA += borderColor[ACOMP] * filter[f][ACOMP];
}
else {
const GLint k = js * srcWidth + is;
sumR += src[k][RCOMP] * filter[f][RCOMP];
sumG += src[k][GCOMP] * filter[f][GCOMP];
sumB += src[k][BCOMP] * filter[f][BCOMP];
sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
}
}
static void
convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint f = m * filterWidth + n;
GLint is = i + n - halfFilterWidth;
GLint js = j + m - halfFilterHeight;
GLint k;
if (is < 0)
is = 0;
else if (is >= srcWidth)
is = srcWidth - 1;
if (js < 0)
js = 0;
else if (js >= srcHeight)
js = srcHeight - 1;
k = js * srcWidth + is;
sumR += src[k][RCOMP] * filter[f][RCOMP];
sumG += src[k][GCOMP] * filter[f][GCOMP];
sumB += src[k][BCOMP] * filter[f][BCOMP];
sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
}
}
static void
convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
GLint dstWidth, dstHeight;
GLint i, j, n, m;
if (filterWidth >= 1)
dstWidth = srcWidth - (filterWidth - 1);
else
dstWidth = srcWidth;
if (filterHeight >= 1)
dstHeight = srcHeight - (filterHeight - 1);
else
dstHeight = srcHeight;
if (dstWidth <= 0 || dstHeight <= 0)
return;
for (j = 0; j < dstHeight; j++) {
for (i = 0; i < dstWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
GLint k = (j + m) * srcWidth + i + n;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
dest[j * dstWidth + i][RCOMP] = sumR;
dest[j * dstWidth + i][GCOMP] = sumG;
dest[j * dstWidth + i][BCOMP] = sumB;
dest[j * dstWidth + i][ACOMP] = sumA;
}
}
}
static void
convolve_sep_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint is = i + n - halfFilterWidth;
const GLint js = j + m - halfFilterHeight;
if (is < 0 || is >= srcWidth ||
js < 0 || js >= srcHeight) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
GLint k = js * srcWidth + is;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
}
}
static void
convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
GLint is = i + n - halfFilterWidth;
GLint js = j + m - halfFilterHeight;
GLint k;
if (is < 0)
is = 0;
else if (is >= srcWidth)
is = srcWidth - 1;
if (js < 0)
js = 0;
else if (js >= srcHeight)
js = srcHeight - 1;
k = js * srcWidth + is;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
}
}
void
_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
const GLfloat *srcImage, GLfloat *dstImage)
{
switch (ctx->Pixel.ConvolutionBorderMode[0]) {
case GL_REDUCE:
convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage);
*width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
break;
case GL_CONSTANT_BORDER:
convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[0]);
break;
case GL_REPLICATE_BORDER:
convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}
void
_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage)
{
switch (ctx->Pixel.ConvolutionBorderMode[1]) {
case GL_REDUCE:
convolve_2d_reduce(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage);
*width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
*height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
break;
case GL_CONSTANT_BORDER:
convolve_2d_constant(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[1]);
break;
case GL_REPLICATE_BORDER:
convolve_2d_replicate(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4])ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}
void
_mesa_convolve_sep_image(const GLcontext *ctx,
GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage)
{
const GLfloat *rowFilter = ctx->Separable2D.Filter;
const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
switch (ctx->Pixel.ConvolutionBorderMode[2]) {
case GL_REDUCE:
convolve_sep_reduce(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Separable2D.Width,
ctx->Separable2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage);
*width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
*height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
break;
case GL_CONSTANT_BORDER:
convolve_sep_constant(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Separable2D.Width,
ctx->Separable2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[2]);
break;
case GL_REPLICATE_BORDER:
convolve_sep_replicate(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Separable2D.Width,
ctx->Separable2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}
/*
* This function computes an image's size after convolution.
* If the convolution border mode is GL_REDUCE, the post-convolution
* image will be smaller than the original.
*/
void
_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
GLsizei *width, GLsizei *height)
{
if (ctx->Pixel.Convolution1DEnabled
&& dimensions == 1
&& ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) {
*width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
}
else if (ctx->Pixel.Convolution2DEnabled
&& dimensions > 1
&& ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) {
*width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
*height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
}
else if (ctx->Pixel.Separable2DEnabled
&& dimensions > 1
&& ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) {
*width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
*height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
}
}
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