⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 texstate.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
📖 第 1 页 / 共 5 页
字号:
                           "glTexParameter(bad GL_TEXTURE_COMPARE_MODE_ARB: 0x%x)", mode);
               return;
            }
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glTexParameter(pname=GL_TEXTURE_COMPARE_MODE_ARB)");
            return;
         }
         break;
      case GL_TEXTURE_COMPARE_FUNC_ARB:
         if (ctx->Extensions.ARB_shadow) {
            const GLenum func = (GLenum) params[0];
            if (func == GL_LEQUAL || func == GL_GEQUAL) {
               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
               texObj->CompareFunc = func;
            }
            else if (ctx->Extensions.EXT_shadow_funcs &&
                     (func == GL_EQUAL ||
                      func == GL_NOTEQUAL ||
                      func == GL_LESS ||
                      func == GL_GREATER ||
                      func == GL_ALWAYS ||
                      func == GL_NEVER)) {
               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
               texObj->CompareFunc = func;
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM,
                           "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
               return;
            }
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)");
            return;
         }
         break;
      case GL_DEPTH_TEXTURE_MODE_ARB:
         if (ctx->Extensions.ARB_depth_texture) {
            const GLenum result = (GLenum) params[0];
            if (result == GL_LUMINANCE || result == GL_INTENSITY
                || result == GL_ALPHA) {
               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
               texObj->DepthMode = result;
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM,
                          "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
               return;
            }
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)");
            return;
         }
         break;
      case GL_TEXTURE_LOD_BIAS:
         /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias*/
         if (ctx->Extensions.EXT_texture_lod_bias) {
            if (texObj->LodBias != params[0]) {
               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
               texObj->LodBias = params[0];
            }
         }
         break;

      default:
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glTexParameter(pname=0x%x)", pname);
         return;
   }

   texObj->Complete = GL_FALSE;

   if (ctx->Driver.TexParameter) {
      (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
   }
}


void GLAPIENTRY
_mesa_TexParameteri( GLenum target, GLenum pname, GLint param )
{
   GLfloat fparam[4];
   if (pname == GL_TEXTURE_PRIORITY)
      fparam[0] = INT_TO_FLOAT(param);
   else
      fparam[0] = (GLfloat) param;
   fparam[1] = fparam[2] = fparam[3] = 0.0;
   _mesa_TexParameterfv(target, pname, fparam);
}


void GLAPIENTRY
_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
{
   GLfloat fparam[4];
   if (pname == GL_TEXTURE_BORDER_COLOR) {
      fparam[0] = INT_TO_FLOAT(params[0]);
      fparam[1] = INT_TO_FLOAT(params[1]);
      fparam[2] = INT_TO_FLOAT(params[2]);
      fparam[3] = INT_TO_FLOAT(params[3]);
   }
   else {
      if (pname == GL_TEXTURE_PRIORITY)
         fparam[0] = INT_TO_FLOAT(params[0]);
      else
         fparam[0] = (GLfloat) params[0];
      fparam[1] = fparam[2] = fparam[3] = 0.0F;
   }
   _mesa_TexParameterfv(target, pname, fparam);
}


void GLAPIENTRY
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
                              GLenum pname, GLfloat *params )
{
   GLint iparam;
   _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
   *params = (GLfloat) iparam;
}


static GLuint
tex_image_dimensions(GLcontext *ctx, GLenum target)
{
   switch (target) {
      case GL_TEXTURE_1D:
      case GL_PROXY_TEXTURE_1D:
         return 1;
      case GL_TEXTURE_2D:
      case GL_PROXY_TEXTURE_2D:
         return 2;
      case GL_TEXTURE_3D:
      case GL_PROXY_TEXTURE_3D:
         return 3;
      case GL_TEXTURE_CUBE_MAP:
      case GL_PROXY_TEXTURE_CUBE_MAP:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
         return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
      case GL_TEXTURE_RECTANGLE_NV:
      case GL_PROXY_TEXTURE_RECTANGLE_NV:
         return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
      default:
         _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
         return 0;
   }
}


void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
                              GLenum pname, GLint *params )
{
   GET_CURRENT_CONTEXT(ctx);
   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   const struct gl_texture_image *img = NULL;
   GLuint dimensions;
   GLboolean isProxy;
   GLint maxLevels;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   /* this will catch bad target values */
   dimensions = tex_image_dimensions(ctx, target);  /* 1, 2 or 3 */
   if (dimensions == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
      return;
   }

   switch (target) {
   case GL_TEXTURE_1D:
   case GL_PROXY_TEXTURE_1D:
   case GL_TEXTURE_2D:
   case GL_PROXY_TEXTURE_2D:
      maxLevels = ctx->Const.MaxTextureLevels;
      break;
   case GL_TEXTURE_3D:
   case GL_PROXY_TEXTURE_3D:
      maxLevels = ctx->Const.Max3DTextureLevels;
      break;
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   case GL_PROXY_TEXTURE_CUBE_MAP:
      maxLevels = ctx->Const.MaxCubeTextureLevels;
      break;
   case GL_TEXTURE_RECTANGLE_NV:
   case GL_PROXY_TEXTURE_RECTANGLE_NV:
      maxLevels = 1;
      break;
   default:
      _mesa_problem(ctx, "switch in _mesa_GetTexLevelParameter");
      return;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
      return;
   }

   img = _mesa_select_tex_image(ctx, texUnit, target, level);
   if (!img || !img->TexFormat) {
      /* undefined texture image */
      if (pname == GL_TEXTURE_COMPONENTS)
         *params = 1;
      else
         *params = 0;
      return;
   }

   isProxy = (target == GL_PROXY_TEXTURE_1D) ||
             (target == GL_PROXY_TEXTURE_2D) ||
             (target == GL_PROXY_TEXTURE_3D) ||
             (target == GL_PROXY_TEXTURE_CUBE_MAP) ||
             (target == GL_PROXY_TEXTURE_RECTANGLE_NV);

   switch (pname) {
      case GL_TEXTURE_WIDTH:
         *params = img->Width;
         return;
      case GL_TEXTURE_HEIGHT:
         *params = img->Height;
         return;
      case GL_TEXTURE_DEPTH:
         *params = img->Depth;
         return;
      case GL_TEXTURE_INTERNAL_FORMAT:
         *params = img->IntFormat;
         return;
      case GL_TEXTURE_BORDER:
         *params = img->Border;
         return;
      case GL_TEXTURE_RED_SIZE:
         if (img->Format == GL_RGB || img->Format == GL_RGBA)
            *params = img->TexFormat->RedBits;
         else
            *params = 0;
         return;
      case GL_TEXTURE_GREEN_SIZE:
         if (img->Format == GL_RGB || img->Format == GL_RGBA)
            *params = img->TexFormat->GreenBits;
         else
            *params = 0;
         return;
      case GL_TEXTURE_BLUE_SIZE:
         if (img->Format == GL_RGB || img->Format == GL_RGBA)
            *params = img->TexFormat->BlueBits;
         else
            *params = 0;
         return;
      case GL_TEXTURE_ALPHA_SIZE:
         if (img->Format == GL_ALPHA || img->Format == GL_LUMINANCE_ALPHA ||
             img->Format == GL_RGBA)
            *params = img->TexFormat->AlphaBits;
         else
            *params = 0;
         return;
      case GL_TEXTURE_INTENSITY_SIZE:
         if (img->Format != GL_INTENSITY)
            *params = 0;
         else if (img->TexFormat->IntensityBits > 0)
            *params = img->TexFormat->IntensityBits;
         else /* intensity probably stored as rgb texture */
            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
         return;
      case GL_TEXTURE_LUMINANCE_SIZE:
         if (img->Format != GL_LUMINANCE &&
             img->Format != GL_LUMINANCE_ALPHA)
            *params = 0;
         else if (img->TexFormat->LuminanceBits > 0)
            *params = img->TexFormat->LuminanceBits;
         else /* luminance probably stored as rgb texture */
            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
         return;
      case GL_TEXTURE_INDEX_SIZE_EXT:
         if (img->Format == GL_COLOR_INDEX)
            *params = img->TexFormat->IndexBits;
         else
            *params = 0;
         return;
      case GL_TEXTURE_DEPTH_SIZE_ARB:
         if (ctx->Extensions.SGIX_depth_texture ||
             ctx->Extensions.ARB_depth_texture)
            *params = img->TexFormat->DepthBits;
         else
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         return;

      /* GL_ARB_texture_compression */
      case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
         if (ctx->Extensions.ARB_texture_compression) {
            if (img->IsCompressed && !isProxy)
               *params = img->CompressedSize;
            else
               _mesa_error(ctx, GL_INVALID_OPERATION,
                           "glGetTexLevelParameter[if]v(pname)");
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;
      case GL_TEXTURE_COMPRESSED:
         if (ctx->Extensions.ARB_texture_compression) {
            *params = (GLint) img->IsCompressed;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;

      /* GL_ARB_texture_float */
      case GL_TEXTURE_RED_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;
      case GL_TEXTURE_GREEN_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;
      case GL_TEXTURE_BLUE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;
      case GL_TEXTURE_ALPHA_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         return;
      case GL_TEXTURE_LUMINANCE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALI

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -