📄 texstate.c
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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texstate.c
*
* Texture state handling.
*/
#include "glheader.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
#include "enums.h"
#include "extensions.h"
#include "macros.h"
#include "nvfragprog.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "texenvprogram.h"
#include "mtypes.h"
#include "math/m_xform.h"
#include "math/m_matrix.h"
#ifdef SPECIALCAST
/* Needed for an Amiga compiler */
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
#else
/* all other compilers */
#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
#endif
/**
* Default texture combine environment state. This is used to initialize
* a context's texture units and as the basis for converting "classic"
* texture environmnets to ARB_texture_env_combine style values.
*/
static const struct gl_tex_env_combine_state default_combine_state = {
GL_MODULATE, GL_MODULATE,
{ GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
{ GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
{ GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA },
{ GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
0, 0,
2, 2
};
void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
{
GLuint i;
ASSERT(src);
ASSERT(dst);
dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
dst->Texture._GenFlags = src->Texture._GenFlags;
dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
dst->Texture.SharedPalette = src->Texture.SharedPalette;
/* per-unit state */
for (i = 0; i < src->Const.MaxTextureUnits; i++) {
dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled;
dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode;
COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor);
dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled;
dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS;
dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT;
dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR;
dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ;
dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS;
dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT;
dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR;
dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ;
dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags;
COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS);
COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT);
COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR);
COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ);
COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS);
COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT);
COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR);
COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ);
dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias;
/* GL_EXT_texture_env_combine */
dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB;
dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA;
COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB);
COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA);
COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB);
COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA);
dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB;
dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA;
/* texture object state */
_mesa_copy_texture_object(dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
_mesa_copy_texture_object(dst->Texture.Unit[i].Current2D,
src->Texture.Unit[i].Current2D);
_mesa_copy_texture_object(dst->Texture.Unit[i].Current3D,
src->Texture.Unit[i].Current3D);
_mesa_copy_texture_object(dst->Texture.Unit[i].CurrentCubeMap,
src->Texture.Unit[i].CurrentCubeMap);
_mesa_copy_texture_object(dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
}
}
/*
* For debugging
*/
void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
{
const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
_mesa_printf("Texture Unit %d\n", unit);
_mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
_mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
_mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
_mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
_mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
_mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
_mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
_mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
_mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
_mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
_mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
_mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
_mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
_mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
_mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
_mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
_mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
_mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
}
/**********************************************************************/
/* Texture Environment */
/**********************************************************************/
/**
* Convert "classic" texture environment to ARB_texture_env_combine style
* environments.
*
* \param state texture_env_combine state vector to be filled-in.
* \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
* \c GL_BLEND, \c GL_DECAL, etc.).
* \param texBaseFormat Base format of the texture associated with the
* texture unit.
*/
static void
calculate_derived_texenv( struct gl_tex_env_combine_state *state,
GLenum mode, GLenum texBaseFormat )
{
GLenum mode_rgb;
GLenum mode_a;
*state = default_combine_state;
switch (texBaseFormat) {
case GL_ALPHA:
state->SourceRGB[0] = GL_PREVIOUS;
break;
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
case GL_RGBA:
break;
case GL_LUMINANCE:
case GL_RGB:
case GL_YCBCR_MESA:
state->SourceA[0] = GL_PREVIOUS;
break;
default:
_mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
return;
}
switch (mode) {
case GL_REPLACE:
case GL_MODULATE:
mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
mode_a = mode;
break;
case GL_DECAL:
mode_rgb = GL_INTERPOLATE;
mode_a = GL_REPLACE;
state->SourceA[0] = GL_PREVIOUS;
/* Having alpha / luminance / intensity textures replace using the
* incoming fragment color matches the definition in NV_texture_shader.
* The 1.5 spec simply marks these as "undefined".
*/
switch (texBaseFormat) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
state->SourceRGB[0] = GL_PREVIOUS;
break;
case GL_RGB:
case GL_YCBCR_MESA:
mode_rgb = GL_REPLACE;
break;
case GL_RGBA:
state->SourceRGB[2] = GL_TEXTURE;
break;
}
break;
case GL_BLEND:
mode_rgb = GL_INTERPOLATE;
mode_a = GL_MODULATE;
switch (texBaseFormat) {
case GL_ALPHA:
mode_rgb = GL_REPLACE;
break;
case GL_INTENSITY:
mode_a = GL_INTERPOLATE;
state->SourceA[0] = GL_CONSTANT;
state->OperandA[2] = GL_SRC_ALPHA;
/* FALLTHROUGH */
case GL_LUMINANCE:
case GL_RGB:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
case GL_YCBCR_MESA:
state->SourceRGB[2] = GL_TEXTURE;
state->SourceA[2] = GL_TEXTURE;
state->SourceRGB[0] = GL_CONSTANT;
state->OperandRGB[2] = GL_SRC_COLOR;
break;
}
break;
case GL_ADD:
mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
break;
default:
_mesa_problem(NULL,
"Invalid texture env mode in calculate_derived_texenv");
return;
}
state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
? mode_rgb : GL_REPLACE;
state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
? mode_a : GL_REPLACE;
}
void GLAPIENTRY
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
#define TE_ERROR(errCode, msg, value) \
_mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
if (target == GL_TEXTURE_ENV) {
switch (pname) {
case GL_TEXTURE_ENV_MODE:
{
const GLenum mode = (GLenum) (GLint) *param;
if (texUnit->EnvMode == mode)
return;
if (mode == GL_MODULATE ||
mode == GL_BLEND ||
mode == GL_DECAL ||
mode == GL_REPLACE ||
(mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) ||
(mode == GL_COMBINE &&
(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine))) {
/* legal */
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->EnvMode = mode;
}
else {
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
}
}
break;
case GL_TEXTURE_ENV_COLOR:
{
GLfloat tmp[4];
tmp[0] = CLAMP( param[0], 0.0F, 1.0F );
tmp[1] = CLAMP( param[1], 0.0F, 1.0F );
tmp[2] = CLAMP( param[2], 0.0F, 1.0F );
tmp[3] = CLAMP( param[3], 0.0F, 1.0F );
if (TEST_EQ_4V(tmp, texUnit->EnvColor))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
COPY_4FV(texUnit->EnvColor, tmp);
}
break;
case GL_COMBINE_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
const GLenum mode = (GLenum) (GLint) *param;
if (texUnit->Combine.ModeRGB == mode)
return;
switch (mode) {
case GL_REPLACE:
case GL_MODULATE:
case GL_ADD:
case GL_ADD_SIGNED:
case GL_INTERPOLATE:
/* OK */
break;
case GL_SUBTRACT:
if (!ctx->Extensions.ARB_texture_env_combine) {
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
}
break;
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
if (!ctx->Extensions.EXT_texture_env_dot3) {
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
}
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
if (!ctx->Extensions.ARB_texture_env_dot3) {
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
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