📄 texformat.c
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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texformat.c
* Texture formats.
*
* \author Gareth Hughes
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
#include "texstore.h"
/* Texel fetch routines for all supported formats
*/
#define DIM 1
#include "texformat_tmp.h"
#define DIM 2
#include "texformat_tmp.h"
#define DIM 3
#include "texformat_tmp.h"
/**
* Null texel fetch function.
*
* Have to have this so the FetchTexel function pointer is never NULL.
*/
static void fetch_null_texel( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0;
texel[GCOMP] = 0;
texel[BCOMP] = 0;
texel[ACOMP] = 0;
_mesa_warning(NULL, "fetch_null_texel() called!");
}
static void fetch_null_texelf( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
(void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0.0;
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;
texel[ACOMP] = 0.0;
_mesa_warning(NULL, "fetch_null_texelf() called!");
}
static void store_null_texel(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
/* no-op */
}
/***************************************************************/
/** \name Default GLchan-based formats */
/*@{*/
const struct gl_texture_format _mesa_texformat_rgba = {
MESA_FORMAT_RGBA, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
CHAN_BITS, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
4 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba, /* StoreTexImageFunc */
fetch_texel_1d_rgba, /* FetchTexel1D */
fetch_texel_2d_rgba, /* FetchTexel2D */
fetch_texel_3d_rgba, /* FetchTexel3D */
fetch_texel_1d_f_rgba, /* FetchTexel1Df */
fetch_texel_2d_f_rgba, /* FetchTexel2Df */
fetch_texel_3d_f_rgba, /* FetchTexel3Df */
store_texel_rgba /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb = {
MESA_FORMAT_RGB, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
3 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_rgb, /* FetchTexel1D */
fetch_texel_2d_rgb, /* FetchTexel2D */
fetch_texel_3d_rgb, /* FetchTexel3D */
fetch_texel_1d_f_rgb, /* FetchTexel1Df */
fetch_texel_2d_f_rgb, /* FetchTexel2Df */
fetch_texel_3d_f_rgb, /* FetchTexel3Df */
store_texel_rgb /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha = {
MESA_FORMAT_ALPHA, /* MesaFormat */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
CHAN_BITS, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_alpha, /* FetchTexel1D */
fetch_texel_2d_alpha, /* FetchTexel2D */
fetch_texel_3d_alpha, /* FetchTexel3D */
fetch_texel_1d_f_alpha, /* FetchTexel1Df */
fetch_texel_2d_f_alpha, /* FetchTexel2Df */
fetch_texel_3d_f_alpha, /* FetchTexel3Df */
store_texel_alpha /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance = {
MESA_FORMAT_LUMINANCE, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
CHAN_BITS, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance, /* FetchTexel1D */
fetch_texel_2d_luminance, /* FetchTexel2D */
fetch_texel_3d_luminance, /* FetchTexel3D */
fetch_texel_1d_f_luminance, /* FetchTexel1Df */
fetch_texel_2d_f_luminance, /* FetchTexel2Df */
fetch_texel_3d_f_luminance, /* FetchTexel3Df */
store_texel_luminance /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
CHAN_BITS, /* AlphaBits */
CHAN_BITS, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
2 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
fetch_texel_2d_luminance_alpha, /* FetchTexel2D */
fetch_texel_3d_luminance_alpha, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
store_texel_luminance_alpha /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity = {
MESA_FORMAT_INTENSITY, /* MesaFormat */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
CHAN_BITS, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_intensity, /* FetchTexel1D */
fetch_texel_2d_intensity, /* FetchTexel2D */
fetch_texel_3d_intensity, /* FetchTexel3D */
fetch_texel_1d_f_intensity, /* FetchTexel1Df */
fetch_texel_2d_f_intensity, /* FetchTexel2Df */
fetch_texel_3d_f_intensity, /* FetchTexel3Df */
store_texel_intensity /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
MESA_FORMAT_DEPTH_COMPONENT_FLOAT32, /* MesaFormat */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLfloat) * 8, /* DepthBits */
sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */
fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */
fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */
store_texel_depth_component_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_depth_component16 = {
MESA_FORMAT_DEPTH_COMPONENT16, /* MesaFormat */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLushort) * 8, /* DepthBits */
sizeof(GLushort), /* TexelBytes */
_mesa_texstore_depth_component16, /* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_texel_1d_f_depth_component16, /* FetchTexel1Df */
fetch_texel_2d_f_depth_component16, /* FetchTexel2Df */
fetch_texel_3d_f_depth_component16, /* FetchTexel3Df */
store_texel_depth_component16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_float32 = {
MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLfloat), /* RedBits */
8 * sizeof(GLfloat), /* GreenBits */
8 * sizeof(GLfloat), /* BlueBits */
8 * sizeof(GLfloat), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
4 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
fetch_texel_1d_rgba_f32, /* FetchTexel1D */
fetch_texel_2d_rgba_f32, /* FetchTexel1D */
fetch_texel_3d_rgba_f32, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */
store_texel_rgba_f32 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_float16 = {
MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLhalfARB), /* RedBits */
8 * sizeof(GLhalfARB), /* GreenBits */
8 * sizeof(GLhalfARB), /* BlueBits */
8 * sizeof(GLhalfARB), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
fetch_texel_1d_rgba_f16, /* FetchTexel1D */
fetch_texel_2d_rgba_f16, /* FetchTexel1D */
fetch_texel_3d_rgba_f16, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */
store_texel_rgba_f16 /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb_float32 = {
MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */
GL_RGB, /* BaseFormat */
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