📄 dd.h
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/**
* \file dd.h
* Device driver interfaces.
*/
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DD_INCLUDED
#define DD_INCLUDED
/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
struct gl_pixelstore_attrib;
struct mesa_display_list;
/**
* Device driver function table.
* Core Mesa uses these function pointers to call into device drivers.
* Most of these functions directly correspond to OpenGL state commands.
* Core Mesa will call these functions after error checking has been done
* so that the drivers don't have to worry about error testing.
*
* Vertex transformation/clipping/lighting is patched into the T&L module.
* Rasterization functions are patched into the swrast module.
*
* Note: when new functions are added here, the drivers/common/driverfuncs.c
* file should be updated too!!!
*/
struct dd_function_table {
/**
* Return a string as needed by glGetString().
*
* Only the GL_RENDERER token must be implemented. Otherwise, NULL can be
* returned.
*/
const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
/**
* Notify the driver after Mesa has made some internal state changes.
*
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
void (*UpdateState)( GLcontext *ctx, GLuint new_state );
/**
* Get the width and height of the named buffer/window.
*
* Mesa uses this to determine when the driver's window size has changed.
*/
void (*GetBufferSize)( GLframebuffer *buffer,
GLuint *width, GLuint *height );
/**
* Resize the given framebuffer to the given size.
*/
void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
GLuint width, GLuint height);
/**
* Called whenever an error is generated.
*
* __GLcontextRec::ErrorValue contains the error value.
*/
void (*Error)( GLcontext *ctx );
/**
* This is called whenever glFinish() is called.
*/
void (*Finish)( GLcontext *ctx );
/**
* This is called whenever glFlush() is called.
*/
void (*Flush)( GLcontext *ctx );
/**
* Clear the color/depth/stencil/accum buffer(s).
*
* \param mask a bitmask of the DD_*_BIT values defined above that indicates
* which buffers need to be cleared.
* \param all if true then clear the whole buffer, else clear only the
* region defined by <tt>(x, y, width, height)</tt>.
*
* This function must obey the glColorMask(), glIndexMask() and
* glStencilMask() settings!
* Software Mesa can do masked clears if the device driver can't.
*/
void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height );
/**
* \name For hardware accumulation buffer
*/
/*@{*/
/**
* Execute glAccum command within the given scissor region.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height );
/*@}*/
/**
* \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
*/
/*@{*/
/**
* This is called by glDrawPixels().
*
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels );
/**
* Called by glReadPixels().
*/
void (*ReadPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
GLvoid *dest );
/**
* Do a glCopyPixels().
*
* This function must respect all rasterization state, glPixelTransfer(),
* glPixelZoom(), etc.
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
* This is called by glBitmap().
*
* Works the same as dd_function_table::DrawPixels, above.
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
/*@}*/
/**
* \name Texture image functions
*/
/*@{*/
/**
* Choose texture format.
*
* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
* functions. The driver should examine \p internalFormat and return a
* pointer to an appropriate gl_texture_format.
*/
const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
GLint internalFormat, GLenum srcFormat, GLenum srcType );
/**
* Called by glTexImage1D().
*
* \param target user specified.
* \param format user specified.
* \param type user specified.
* \param pixels user specified.
* \param packing indicates the image packing of pixels.
* \param texObj is the target texture object.
* \param texImage is the target texture image. It will have the texture \p
* width, \p height, \p depth, \p border and \p internalFormat information.
*
* \p retainInternalCopy is returned by this function and indicates whether
* core Mesa should keep an internal copy of the texture image.
*
* Drivers should call a fallback routine from texstore.c if needed.
*/
void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glTexImage2D().
*
* \sa dd_function_table::TexImage1D.
*/
void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glTexImage3D().
*
* \sa dd_function_table::TexImage1D.
*/
void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glTexSubImage1D().
*
* \param target user specified.
* \param level user specified.
* \param xoffset user specified.
* \param yoffset user specified.
* \param zoffset user specified.
* \param width user specified.
* \param height user specified.
* \param depth user specified.
* \param format user specified.
* \param type user specified.
* \param pixels user specified.
* \param packing indicates the image packing of pixels.
* \param texObj is the target texture object.
* \param texImage is the target texture image. It will have the texture \p
* width, \p height, \p border and \p internalFormat information.
*
* The driver should use a fallback routine from texstore.c if needed.
*/
void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glTexSubImage2D().
*
* \sa dd_function_table::TexSubImage1D.
*/
void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glTexSubImage3D().
*
* \sa dd_function_table::TexSubImage1D.
*/
void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
* Called by glGetTexImage().
*/
void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage );
/**
* Called by glCopyTexImage1D().
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
/**
* Called by glCopyTexImage2D().
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
/**
* Called by glCopyTexSubImage1D().
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width );
/**
* Called by glCopyTexSubImage2D().
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
/**
* Called by glCopyTexSubImage3D().
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
/**
* Called by glTexImage[123]D when user specifies a proxy texture
* target.
*
* \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
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