📄 enable.c
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/**
* \file enable.c
* Enable/disable/query GL capabilities.
*/
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "light.h"
#include "macros.h"
#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
#define CHECK_EXTENSION(EXTNAME, CAP) \
if (!ctx->Extensions.EXTNAME) { \
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
state ? "Enable" : "Disable", CAP); \
return; \
}
static void
client_state( GLcontext *ctx, GLenum cap, GLboolean state )
{
GLuint flag;
GLuint *var;
switch (cap) {
case GL_VERTEX_ARRAY:
var = &ctx->Array.Vertex.Enabled;
flag = _NEW_ARRAY_VERTEX;
break;
case GL_NORMAL_ARRAY:
var = &ctx->Array.Normal.Enabled;
flag = _NEW_ARRAY_NORMAL;
break;
case GL_COLOR_ARRAY:
var = &ctx->Array.Color.Enabled;
flag = _NEW_ARRAY_COLOR0;
break;
case GL_INDEX_ARRAY:
var = &ctx->Array.Index.Enabled;
flag = _NEW_ARRAY_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
var = &ctx->Array.EdgeFlag.Enabled;
flag = _NEW_ARRAY_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
var = &ctx->Array.FogCoord.Enabled;
flag = _NEW_ARRAY_FOGCOORD;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
var = &ctx->Array.SecondaryColor.Enabled;
flag = _NEW_ARRAY_COLOR1;
break;
#if FEATURE_NV_vertex_program
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
case GL_VERTEX_ATTRIB_ARRAY2_NV:
case GL_VERTEX_ATTRIB_ARRAY3_NV:
case GL_VERTEX_ATTRIB_ARRAY4_NV:
case GL_VERTEX_ATTRIB_ARRAY5_NV:
case GL_VERTEX_ATTRIB_ARRAY6_NV:
case GL_VERTEX_ATTRIB_ARRAY7_NV:
case GL_VERTEX_ATTRIB_ARRAY8_NV:
case GL_VERTEX_ATTRIB_ARRAY9_NV:
case GL_VERTEX_ATTRIB_ARRAY10_NV:
case GL_VERTEX_ATTRIB_ARRAY11_NV:
case GL_VERTEX_ATTRIB_ARRAY12_NV:
case GL_VERTEX_ATTRIB_ARRAY13_NV:
case GL_VERTEX_ATTRIB_ARRAY14_NV:
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
var = &ctx->Array.VertexAttrib[n].Enabled;
flag = _NEW_ARRAY_ATTRIB(n);
}
break;
#endif /* FEATURE_NV_vertex_program */
default:
_mesa_error( ctx, GL_INVALID_ENUM,
"glEnable/DisableClientState(0x%x)", cap);
return;
}
if (*var == state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.NewState |= flag;
*var = state;
if (state)
ctx->Array._Enabled |= flag;
else
ctx->Array._Enabled &= ~flag;
if (ctx->Driver.Enable) {
(*ctx->Driver.Enable)( ctx, cap, state );
}
}
/**
* Enable GL capability.
*
* \param cap capability.
*
* \sa glEnable().
*
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
void GLAPIENTRY
_mesa_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
client_state( ctx, cap, GL_TRUE );
}
/**
* Disable GL capability.
*
* \param cap capability.
*
* \sa glDisable().
*
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
void GLAPIENTRY
_mesa_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
client_state( ctx, cap, GL_FALSE );
}
#undef CHECK_EXTENSION
#define CHECK_EXTENSION(EXTNAME, CAP) \
if (!ctx->Extensions.EXTNAME) { \
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
state ? "Enable" : "Disable", CAP); \
return; \
}
#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
state ? "Enable" : "Disable", CAP); \
return; \
}
/**
* Perform glEnable() and glDisable() calls.
*
* \param ctx GL context.
* \param cap capability.
* \param state whether to enable or disable the specified capability.
*
* Updates the current context and flushes the vertices as needed. For
* capabilities associated with extensions it verifies that those extensions
* are effectivly present before updating. Notifies the driver via
* dd_function_table::Enable.
*/
void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
{
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
_mesa_lookup_enum_by_nr(cap),
ctx->NewState);
switch (cap) {
case GL_ALPHA_TEST:
if (ctx->Color.AlphaEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaEnabled = state;
break;
case GL_AUTO_NORMAL:
if (ctx->Eval.AutoNormal == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.AutoNormal = state;
break;
case GL_BLEND:
if (ctx->Color.BlendEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = state;
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
ctx->Color._LogicOpEnabled =
(ctx->Color.ColorLogicOpEnabled ||
(state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
break;
#if FEATURE_userclip
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
{
const GLuint p = cap - GL_CLIP_PLANE0;
if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
if (state) {
ctx->Transform.ClipPlanesEnabled |= (1 << p);
if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
/* This derived state also calculated in clip.c and
* from _mesa_update_state() on changes to EyeUserPlane
* and ctx->ProjectionMatrix respectively.
*/
_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrixStack.Top->inv );
}
else {
ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
}
}
break;
#endif
case GL_COLOR_MATERIAL:
if (ctx->Light.ColorMaterialEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
FLUSH_CURRENT(ctx, 0);
ctx->Light.ColorMaterialEnabled = state;
if (state) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
break;
case GL_CULL_FACE:
if (ctx->Polygon.CullFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.CullFlag = state;
break;
case GL_CULL_VERTEX_EXT:
CHECK_EXTENSION(EXT_cull_vertex, cap);
if (ctx->Transform.CullVertexFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.CullVertexFlag = state;
break;
case GL_DEPTH_TEST:
if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
_mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
return;
}
if (ctx->Depth.Test==state)
return;
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Test = state;
break;
case GL_DITHER:
if (ctx->NoDither) {
state = GL_FALSE; /* MESA_NO_DITHER env var */
}
if (ctx->Color.DitherFlag==state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.DitherFlag = state;
break;
case GL_FOG:
if (ctx->Fog.Enabled==state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Enabled = state;
break;
case GL_HISTOGRAM:
CHECK_EXTENSION(EXT_histogram, cap);
if (ctx->Pixel.HistogramEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.HistogramEnabled = state;
break;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
if (state) {
insert_at_tail(&ctx->Light.EnabledList,
&ctx->Light.Light[cap-GL_LIGHT0]);
}
else {
remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
}
break;
case GL_LIGHTING:
if (ctx->Light.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
else
ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
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