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📄 api_loopback.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
📖 第 1 页 / 共 4 页
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{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord2s( GLshort s, GLshort t )
{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord2i( GLint s, GLint t )
{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord3i( GLint s, GLint t, GLint r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord1dv( const GLdouble *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord1iv( const GLint *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord1sv( const GLshort *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord2dv( const GLdouble *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord2iv( const GLint *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord2sv( const GLshort *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord3dv( const GLdouble *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord3iv( const GLint *v )
{
   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_TexCoord3sv( const GLshort *v )
{
   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_TexCoord4dv( const GLdouble *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_TexCoord4iv( const GLint *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_TexCoord4sv( const GLshort *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_Vertex2d( GLdouble x, GLdouble y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex2i( GLint x, GLint y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex2s( GLshort x, GLshort y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex3i( GLint x, GLint y, GLint z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex2dv( const GLdouble *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex2iv( const GLint *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex2sv( const GLshort *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex3dv( const GLdouble *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex3iv( const GLint *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex3sv( const GLshort *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex4dv( const GLdouble *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_Vertex4iv( const GLint *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_Vertex4sv( const GLshort *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1iARB(GLenum target, GLint s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_EvalCoord2dv( const GLdouble *u )
{
   EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
}

static void GLAPIENTRY
loopback_EvalCoord2fv( const GLfloat *u )
{
   EVALCOORD2( u[0], u[1] );
}

static void GLAPIENTRY
loopback_EvalCoord2d( GLdouble u, GLdouble v )
{
   EVALCOORD2( (GLfloat) u, (GLfloat) v );
}

static void GLAPIENTRY
loopback_EvalCoord1dv( const GLdouble *u )
{
   EVALCOORD1( (GLfloat) *u );
}

static void GLAPIENTRY
loopback_EvalCoord1fv( const GLfloat *u )
{

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