📄 pixel.c
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}
}
break;
case GL_RGB:
/* replace RGB with RGB */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
rgba[i][RCOMP] = lut[jR * 3 + 0];
rgba[i][GCOMP] = lut[jG * 3 + 1];
rgba[i][BCOMP] = lut[jB * 3 + 2];
}
}
}
break;
case GL_RGBA:
/* replace RGBA with RGBA */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
}
break;
default:
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
return;
}
}
/*
* Apply color index shift and offset to an array of pixels.
*/
void
_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
{
GLint shift = ctx->Pixel.IndexShift;
GLint offset = ctx->Pixel.IndexOffset;
GLuint i;
if (shift > 0) {
for (i=0;i<n;i++) {
indexes[i] = (indexes[i] << shift) + offset;
}
}
else if (shift < 0) {
shift = -shift;
for (i=0;i<n;i++) {
indexes[i] = (indexes[i] >> shift) + offset;
}
}
else {
for (i=0;i<n;i++) {
indexes[i] = indexes[i] + offset;
}
}
}
/*
* Apply color index mapping to color indexes.
*/
void
_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
{
const GLuint mask = ctx->Pixel.MapItoIsize - 1;
GLuint i;
for (i = 0; i < n; i++) {
const GLuint j = index[i] & mask;
index[i] = IROUND(ctx->Pixel.MapItoI[j]);
}
}
/*
* Map color indexes to rgba values.
*/
void
_mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
const GLuint index[], GLchan rgba[][4] )
{
#if CHAN_BITS == 8
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLubyte *rMap = ctx->Pixel.MapItoR8;
const GLubyte *gMap = ctx->Pixel.MapItoG8;
const GLubyte *bMap = ctx->Pixel.MapItoB8;
const GLubyte *aMap = ctx->Pixel.MapItoA8;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
rgba[i][GCOMP] = gMap[index[i] & gmask];
rgba[i][BCOMP] = bMap[index[i] & bmask];
rgba[i][ACOMP] = aMap[index[i] & amask];
}
#else
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLfloat *rMap = ctx->Pixel.MapItoR;
const GLfloat *gMap = ctx->Pixel.MapItoG;
const GLfloat *bMap = ctx->Pixel.MapItoB;
const GLfloat *aMap = ctx->Pixel.MapItoA;
GLuint i;
for (i=0;i<n;i++) {
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
}
#endif
}
/*
* Map color indexes to float rgba values.
*/
void
_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
const GLuint index[], GLfloat rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLfloat *rMap = ctx->Pixel.MapItoR;
const GLfloat *gMap = ctx->Pixel.MapItoG;
const GLfloat *bMap = ctx->Pixel.MapItoB;
const GLfloat *aMap = ctx->Pixel.MapItoA;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
rgba[i][GCOMP] = gMap[index[i] & gmask];
rgba[i][BCOMP] = bMap[index[i] & bmask];
rgba[i][ACOMP] = aMap[index[i] & amask];
}
}
/*
* Map 8-bit color indexes to rgb values.
*/
void
_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
GLchan rgba[][4] )
{
#if CHAN_BITS == 8
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLubyte *rMap = ctx->Pixel.MapItoR8;
const GLubyte *gMap = ctx->Pixel.MapItoG8;
const GLubyte *bMap = ctx->Pixel.MapItoB8;
const GLubyte *aMap = ctx->Pixel.MapItoA8;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
rgba[i][GCOMP] = gMap[index[i] & gmask];
rgba[i][BCOMP] = bMap[index[i] & bmask];
rgba[i][ACOMP] = aMap[index[i] & amask];
}
#else
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLfloat *rMap = ctx->Pixel.MapItoR;
const GLfloat *gMap = ctx->Pixel.MapItoG;
const GLfloat *bMap = ctx->Pixel.MapItoB;
const GLfloat *aMap = ctx->Pixel.MapItoA;
GLuint i;
for (i=0;i<n;i++) {
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
}
#endif
}
void
_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
GLstencil stencil[] )
{
GLuint i;
GLint shift = ctx->Pixel.IndexShift;
GLint offset = ctx->Pixel.IndexOffset;
if (shift > 0) {
for (i=0;i<n;i++) {
stencil[i] = (stencil[i] << shift) + offset;
}
}
else if (shift < 0) {
shift = -shift;
for (i=0;i<n;i++) {
stencil[i] = (stencil[i] >> shift) + offset;
}
}
else {
for (i=0;i<n;i++) {
stencil[i] = stencil[i] + offset;
}
}
}
void
_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
{
GLuint mask = ctx->Pixel.MapStoSsize - 1;
GLuint i;
for (i=0;i<n;i++) {
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
}
}
/*
* This function converts an array of GLchan colors to GLfloat colors.
* Most importantly, it undoes the non-uniform quantization of pixel
* values introduced when we convert shallow (< 8 bit) pixel values
* to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
* This fixes a number of OpenGL conformance failures when running on
* 16bpp displays, for example.
*/
void
_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
CONST GLchan rgba[][4], GLfloat rgbaf[][4])
{
#if CHAN_TYPE == GL_FLOAT
MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
#else
const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
GLuint aShift;
const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
GLfloat aScale;
GLuint i;
if (ctx->Visual.alphaBits > 0) {
aShift = CHAN_BITS - ctx->Visual.alphaBits;
aScale = 1.0F / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1);
}
else {
aShift = 0;
aScale = 1.0F / CHAN_MAXF;
}
for (i = 0; i < n; i++) {
const GLint r = rgba[i][RCOMP] >> rShift;
const GLint g = rgba[i][GCOMP] >> gShift;
const GLint b = rgba[i][BCOMP] >> bShift;
const GLint a = rgba[i][ACOMP] >> aShift;
rgbaf[i][RCOMP] = (GLfloat) r * rScale;
rgbaf[i][GCOMP] = (GLfloat) g * gScale;
rgbaf[i][BCOMP] = (GLfloat) b * bScale;
rgbaf[i][ACOMP] = (GLfloat) a * aScale;
}
#endif
}
/**********************************************************************/
/***** State Management *****/
/**********************************************************************/
/*
* Return a bitmask of IMAGE_*_BIT flags which to indicate which
* pixel transfer operations are enabled.
*/
static void
update_image_transfer_state(GLcontext *ctx)
{
GLuint mask = 0;
if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
mask |= IMAGE_SCALE_BIAS_BIT;
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
mask |= IMAGE_SHIFT_OFFSET_BIT;
if (ctx->Pixel.MapColorFlag)
mask |= IMAGE_MAP_COLOR_BIT;
if (ctx->Pixel.ColorTableEnabled)
mask |= IMAGE_COLOR_TABLE_BIT;
if (ctx->Pixel.Convolution1DEnabled ||
ctx->Pixel.Convolution2DEnabled ||
ctx->Pixel.Separable2DEnabled) {
mask |= IMAGE_CONVOLUTION_BIT;
if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
ctx->Pixel.PostCon
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