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📄 ac_import.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
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   ac->IsCached.EdgeFlag = GL_TRUE;
}

static void
import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   const struct gl_client_array *from = &ac->Raw.Attrib[index];
   struct gl_client_array *to = &ac->Cache.Attrib[index];
   (void) type; (void) stride;

   ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);

   /* Limited choices at this stage:
    */
   ASSERT(type == GL_FLOAT);
   ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
   ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);

   _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
		   from->Ptr,
		   from->StrideB,
		   from->Type,
		   from->Size,
		   0,
		   ac->count - ac->start);

   to->Size = from->Size;
   to->StrideB = 4 * sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.Attrib[index] = GL_TRUE;
}



/*
 * Externals to request arrays with specific properties:
 */


struct gl_client_array *
_ac_import_texcoord( GLcontext *ctx,
                     GLuint unit,
                     GLenum type,
                     GLuint reqstride,
                     GLuint reqsize,
                     GLboolean reqwriteable,
                     GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   ASSERT(unit < ctx->Const.MaxTextureCoordUnits);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit))
      reset_texcoord( ctx, unit );

   /* Is the request impossible?
    */
   if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize)
      return NULL;

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.TexCoord[unit].Type != type ||
       (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.TexCoord[unit])
	 import_texcoord(ctx, unit, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.TexCoord[unit];
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.TexCoord[unit];
   }
}

struct gl_client_array *
_ac_import_vertex( GLcontext *ctx,
                   GLenum type,
                   GLuint reqstride,
                   GLuint reqsize,
                   GLboolean reqwriteable,
                   GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_VERTEX)
      reset_vertex( ctx );

   /* Is the request impossible?
    */
   if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize)
      return NULL;

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.Vertex.Type != type ||
       (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Vertex)
	 import_vertex(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Vertex;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Vertex;
   }
}

struct gl_client_array *
_ac_import_normal( GLcontext *ctx,
                   GLenum type,
                   GLuint reqstride,
                   GLboolean reqwriteable,
                   GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_NORMAL)
      reset_normal( ctx );

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.Normal.Type != type ||
       (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Normal)
	 import_normal(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Normal;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Normal;
   }
}

struct gl_client_array *
_ac_import_color( GLcontext *ctx,
                  GLenum type,
                  GLuint reqstride,
                  GLuint reqsize,
                  GLboolean reqwriteable,
                  GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_COLOR0)
      reset_color( ctx );

   /* Is the request impossible?
    */
   if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) {
      return NULL;
   }

   /* Do we need to pull in a copy of the client data:
    */
   if ((type != 0 && ac->Raw.Color.Type != type) ||
       (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Color) {
      	 import_color(ctx, type, reqstride );
      }
      *writeable = GL_TRUE;
      return &ac->Cache.Color;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Color;
   }
}

struct gl_client_array *
_ac_import_index( GLcontext *ctx,
                  GLenum type,
                  GLuint reqstride,
                  GLboolean reqwriteable,
                  GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_INDEX)
      reset_index( ctx );


   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.Index.Type != type ||
       (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Index)
	 import_index(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Index;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Index;
   }
}

struct gl_client_array *
_ac_import_secondarycolor( GLcontext *ctx,
                           GLenum type,
                           GLuint reqstride,
                           GLuint reqsize,
                           GLboolean reqwriteable,
                           GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_COLOR1)
      reset_secondarycolor( ctx );

   /* Is the request impossible?
    */
   if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize)
      return NULL;

   /* Do we need to pull in a copy of the client data:
    */
   if ((type != 0 && ac->Raw.SecondaryColor.Type != type) ||
       (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.SecondaryColor)
	 import_secondarycolor(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.SecondaryColor;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.SecondaryColor;
   }
}

struct gl_client_array *
_ac_import_fogcoord( GLcontext *ctx,
                     GLenum type,
                     GLuint reqstride,
                     GLboolean reqwriteable,
                     GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD)
      reset_fogcoord( ctx );

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.FogCoord.Type != type ||
       (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.FogCoord)
	 import_fogcoord(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.FogCoord;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.FogCoord;
   }
}

struct gl_client_array *
_ac_import_edgeflag( GLcontext *ctx,
                     GLenum type,
                     GLuint reqstride,
                     GLboolean reqwriteable,
                     GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG)
      reset_edgeflag( ctx );

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.EdgeFlag.Type != type ||
       (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.EdgeFlag)
	 import_edgeflag(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.EdgeFlag;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.EdgeFlag;
   }
}

/* GL_NV_vertex_program */
struct gl_client_array *
_ac_import_attrib( GLcontext *ctx,
                   GLuint index,
                   GLenum type,
                   GLuint reqstride,
                   GLuint reqsize,
                   GLboolean reqwriteable,
                   GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   ASSERT(index < VERT_ATTRIB_MAX);

   /* Can we keep the existing version?
    */
   if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index))
      reset_attrib( ctx, index );

   /* Is the request impossible?
    */
   if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize)
      return NULL;

   /* Do we need to pull in a copy of the client data:
    */
   if (ac->Raw.Attrib[index].Type != type ||
       (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Attrib[index])
	 import_attrib(ctx, index, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Attrib[index];
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Attrib[index];
   }
}


/* Clients must call this function to validate state and set bounds
 * before importing any data:
 */
void
_ac_import_range( GLcontext *ctx, GLuint start, GLuint count )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (!ctx->Array.LockCount) {
      /* Not locked, discard cached data.  Changes to lock
       * status are caught via. _ac_invalidate_state().
       */
      ac->NewArrayState = _NEW_ARRAY_ALL;
      ac->start = start;
      ac->count = count;
   }
   else {
      /* Locked, discard data for any disabled arrays.  Require that
       * the whole locked range always be dealt with, otherwise hard to
       * maintain cached data in the face of clipping.
       */
      ac->NewArrayState |= ~ctx->Array._Enabled;
      ac->start = ctx->Array.LockFirst;
      ac->count = ctx->Array.LockCount;
      ASSERT(ac->start == start); /* hmm? */
      ASSERT(ac->count == count);
   }
}



/* Additional convienence function for importing the element list
 * for glDrawElements() and glDrawRangeElements().
 */
CONST void *
_ac_import_elements( GLcontext *ctx,
		     GLenum new_type,
		     GLuint count,
		     GLenum old_type,
		     CONST void *indices )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (old_type == new_type)
      return indices;

   if (ac->elt_size < count * sizeof(GLuint)) {
      if (ac->Elts) FREE(ac->Elts);
      while (ac->elt_size < count * sizeof(GLuint))
	 ac->elt_size *= 2;
      ac->Elts = (GLuint *) MALLOC(ac->elt_size);
   }

   switch (new_type) {
   case GL_UNSIGNED_BYTE:
      ASSERT(0);
      return NULL;
   case GL_UNSIGNED_SHORT:
      ASSERT(0);
      return NULL;
   case GL_UNSIGNED_INT: {
      GLuint *out = (GLuint *)ac->Elts;
      GLuint i;

      switch (old_type) {
      case GL_UNSIGNED_BYTE: {
	 CONST GLubyte *in = (CONST GLubyte *)indices;
	 for (i = 0 ; i < count ; i++)
	    out[i] = in[i];
	 break;
      }
      case GL_UNSIGNED_SHORT: {
	 CONST GLushort *in = (CONST GLushort *)indices;
	 for (i = 0 ; i < count ; i++)
	       out[i] = in[i];
	 break;
      }
      default:
	 ASSERT(0);
      }

      return (CONST void *)out;
   }
   default:
      ASSERT(0);
      break;
   }

   return NULL;
}

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