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📄 t_dd_dmatmp.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
      return;
   }
}


/* For verts, we still eliminate the copy from main memory to dma
 * buffers.  For elts, this is probably no better (worse?) than the
 * standard path.
 */
static void TAG(render_triangles_elts)( GLcontext *ctx,
					GLuint start,
					GLuint count,
					GLuint flags )
{
   LOCAL_VARS;
   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
   int currentsz;
   GLuint j, nr;

   FLUSH();
   ELT_INIT( GL_TRIANGLES );

   currentsz = GET_CURRENT_VB_MAX_ELTS();

   /* Emit whole number of tris in total.  dmasz is already a multiple
    * of 3.
    */
   count -= (count-start)%3;
   currentsz -= currentsz%3;
   if (currentsz < 8)
      currentsz = dmasz;

   for (j = start; j < count; j += nr) {
      nr = MIN2( currentsz, count - j );
      TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
      FLUSH();
      currentsz = dmasz;
   }
}



static void TAG(render_tri_strip_elts)( GLcontext *ctx,
					GLuint start,
					GLuint count,
					GLuint flags )
{
   if (HAVE_TRI_STRIPS) {
      LOCAL_VARS;
      GLuint j, nr;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
      int currentsz;

      FLUSH();
      ELT_INIT( GL_TRIANGLE_STRIP );

      currentsz = GET_CURRENT_VB_MAX_ELTS();
      if (currentsz < 8) {
	 currentsz = dmasz;
      }

      /* Keep the same winding over multiple buffers:
       */
      dmasz -= (dmasz & 1);
      currentsz -= (currentsz & 1);

      for (j = start ; j + 2 < count; j += nr - 2 ) {
	 nr = MIN2( currentsz, count - j );
	 TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
	 FLUSH();
	 currentsz = dmasz;
      }
   } else {
      /* TODO: try to emit as indexed triangles */
      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
      return;
   }
}

static void TAG(render_tri_fan_elts)( GLcontext *ctx,
				      GLuint start,
				      GLuint count,
				      GLuint flags )
{
   if (HAVE_TRI_FANS) {
      LOCAL_VARS;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      GLuint j, nr;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
      int currentsz;

      FLUSH();
      ELT_INIT( GL_TRIANGLE_FAN );

      currentsz = GET_CURRENT_VB_MAX_ELTS();
      if (currentsz < 8) {
	 currentsz = dmasz;
      }

      for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {
	 void *tmp;
	 nr = MIN2( currentsz, count - j + 1 );
	 tmp = ALLOC_ELTS( nr );
	 tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
	 tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp );
	 FLUSH();
	 currentsz = dmasz;
      }
   } else {
      /* TODO: try to emit as indexed triangles */
      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
      return;
   }
}


static void TAG(render_poly_elts)( GLcontext *ctx,
				   GLuint start,
				   GLuint count,
				   GLuint flags )
{
   if (HAVE_POLYGONS) {
      LOCAL_VARS;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      GLuint j, nr;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
      int currentsz;

      FLUSH();
      ELT_INIT( GL_POLYGON );

      currentsz = GET_CURRENT_VB_MAX_ELTS();
      if (currentsz < 8) {
	 currentsz = dmasz;
      }

      for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {
	 void *tmp;
	 nr = MIN2( currentsz, count - j + 1 );
	 tmp = ALLOC_ELTS( nr );
	 tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
	 tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp );
	 FLUSH();
	 currentsz = dmasz;
      }
   } else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
      TAG(render_tri_fan_verts)( ctx, start, count, flags );
   } else {
      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
      return;
   }
}

static void TAG(render_quad_strip_elts)( GLcontext *ctx,
					 GLuint start,
					 GLuint count,
					 GLuint flags )
{
   if (HAVE_QUAD_STRIPS && 0) {
   }
   else if (HAVE_TRI_STRIPS) {
      LOCAL_VARS;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
      int currentsz;
      GLuint j, nr;

      FLUSH();
      currentsz = GET_CURRENT_VB_MAX_ELTS();

      /* Emit whole number of quads in total, and in each buffer.
       */
      dmasz -= dmasz & 1;
      count -= (count-start) & 1;
      currentsz -= currentsz & 1;

      if (currentsz < 12)
	 currentsz = dmasz;

      if (ctx->_TriangleCaps & DD_FLATSHADE) {
	 ELT_INIT( GL_TRIANGLES );

	 currentsz = currentsz/6*2;
	 dmasz = dmasz/6*2;

	 for (j = start; j + 3 < count; j += nr - 2 ) {
	    nr = MIN2( currentsz, count - j );

	    if (nr >= 4)
	    {
	       GLint i;
	       GLint quads = (nr/2)-1;
	       ELTS_VARS( ALLOC_ELTS( quads*6 ) );

	       for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
		  EMIT_TWO_ELTS( 0, elts[0], elts[1] );
		  EMIT_TWO_ELTS( 2, elts[2], elts[1] );
		  EMIT_TWO_ELTS( 4, elts[3], elts[2] );
		  INCR_ELTS( 6 );
	       }

	       FLUSH();
	    }

	    currentsz = dmasz;
	 }
      }
      else {
	 ELT_INIT( GL_TRIANGLE_STRIP );

	 for (j = start; j + 3 < count; j += nr - 2 ) {
	    nr = MIN2( currentsz, count - j );
	    TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
	    FLUSH();
	    currentsz = dmasz;
	 }
      }
   }
}


static void TAG(render_quads_elts)( GLcontext *ctx,
				    GLuint start,
				    GLuint count,
				    GLuint flags )
{
   if (HAVE_QUADS) {
      LOCAL_VARS;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/4*4;
      int currentsz;
      GLuint j, nr;

      FLUSH();
      ELT_INIT( GL_TRIANGLES );

      currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4;

      count -= (count-start)%4;

      if (currentsz < 8)
	 currentsz = dmasz;

      for (j = start; j < count; j += nr) {
	 nr = MIN2( currentsz, count - j );
	 TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
	 FLUSH();
	 currentsz = dmasz;
      }
   } else {
      LOCAL_VARS;
      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
      int currentsz;
      GLuint j, nr;

      ELT_INIT( GL_TRIANGLES );
      currentsz = GET_CURRENT_VB_MAX_ELTS();

      /* Emit whole number of quads in total, and in each buffer.
       */
      dmasz -= dmasz & 3;
      count -= (count-start) & 3;
      currentsz -= currentsz & 3;

      /* Adjust for rendering as triangles:
       */
      currentsz = currentsz/6*4;
      dmasz = dmasz/6*4;

      if (currentsz < 8)
	 currentsz = dmasz;

      for (j = start; j + 3 < count; j += nr - 2 ) {
	 nr = MIN2( currentsz, count - j );

	 if (nr >= 4)
	 {
	    GLint quads = nr/4;
	    GLint i;
	    ELTS_VARS( ALLOC_ELTS( quads * 6 ) );

	    for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
	       EMIT_TWO_ELTS( 0, elts[0], elts[1] );
	       EMIT_TWO_ELTS( 2, elts[3], elts[1] );
	       EMIT_TWO_ELTS( 4, elts[2], elts[3] );
	       INCR_ELTS( 6 );
	    }

	    FLUSH();
	 }

	 currentsz = dmasz;
      }
   }
}



static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
{
   TAG(render_points_elts),
   TAG(render_lines_elts),
   TAG(render_line_loop_elts),
   TAG(render_line_strip_elts),
   TAG(render_triangles_elts),
   TAG(render_tri_strip_elts),
   TAG(render_tri_fan_elts),
   TAG(render_quads_elts),
   TAG(render_quad_strip_elts),
   TAG(render_poly_elts),
   TAG(render_noop),
};



#endif



/* Pre-check the primitives in the VB to prevent the need for
 * fallbacks later on.
 */
static GLboolean TAG(validate_render)( GLcontext *ctx,
				       struct vertex_buffer *VB )
{
   GLint i;

   if (VB->ClipOrMask & ~CLIP_CULL_BIT)
      return GL_FALSE;

   if (VB->Elts && !HAVE_ELTS)
      return GL_FALSE;

   for (i = 0 ; i < VB->PrimitiveCount ; i++) {
      GLuint prim = VB->Primitive[i].mode;
      GLuint count = VB->Primitive[i].count;
      GLboolean ok = GL_FALSE;

      if (!count)
	 continue;

      switch (prim & PRIM_MODE_MASK) {
      case GL_POINTS:
	 ok = HAVE_POINTS;
	 break;
      case GL_LINES:
	 ok = HAVE_LINES && !ctx->Line.StippleFlag;
	 break;
      case GL_LINE_STRIP:
	 ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag;
	 break;
      case GL_LINE_LOOP:
	 ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag;
	 break;
      case GL_TRIANGLES:
	 ok = HAVE_TRIANGLES;
	 break;
      case GL_TRIANGLE_STRIP:
	 ok = HAVE_TRI_STRIPS;
	 break;
      case GL_TRIANGLE_FAN:
	 ok = HAVE_TRI_FANS;
	 break;
      case GL_POLYGON:
	 if (HAVE_POLYGONS) {
	    ok = GL_TRUE;
	 }
	 else 
	    ok =  (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE));
	 break;
      case GL_QUAD_STRIP:
	 if (VB->Elts) {
	    ok = HAVE_TRI_STRIPS;
	 }
	 else if (HAVE_QUAD_STRIPS) {
	    ok = GL_TRUE;
	 } else if (HAVE_TRI_STRIPS && 
		    (ctx->_TriangleCaps & DD_FLATSHADE) &&
		    VB->ColorPtr[0]->stride != 0) {
	    if (HAVE_ELTS) {
	       ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
	    }
	    else {
	       ok = GL_FALSE;
	    }
	 }
	 else 
	    ok = HAVE_TRI_STRIPS;
	 break;
      case GL_QUADS:
	 if (HAVE_QUADS) {
	    ok = GL_TRUE;
	 } else if (HAVE_ELTS) {
	    ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
	 }
	 else {
	    ok = HAVE_TRIANGLES; /* flatshading is ok. */
	 }
	 break;
      default:
	 break;
      }
      
      if (!ok) {
/* 	 fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */
	 return GL_FALSE;
      }
   }

   return GL_TRUE;
}

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