📄 t_dd_dmatmp2.h
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static void TAG(render_quads_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
count -= (count-start)%4;
if (start+3 >= count)
return;
if (HAVE_QUADS) {
EMIT_PRIM( ctx, GL_QUADS, HW_QUADS, start, count );
}
else {
/* Hardware doesn't have a quad primitive type -- simulate it
* using indexed vertices and the triangle primitive:
*/
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Adjust for rendering as triangles:
*/
dmasz = (dmasz/6)*4;
for (j = start; j < count; j += nr ) {
ELT_TYPE *dest;
GLint quads, i;
nr = MIN2( dmasz, count - j );
quads = nr/4;
dest = ALLOC_ELTS( quads*6 );
for ( i = j ; i < j+quads*4 ; i+=4 ) {
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) );
EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) );
dest += 6;
}
CLOSE_ELTS();
}
}
}
static void TAG(render_noop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
}
static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
{
TAG(render_points_verts),
TAG(render_lines_verts),
TAG(render_line_loop_verts),
TAG(render_line_strip_verts),
TAG(render_triangles_verts),
TAG(render_tri_strip_verts),
TAG(render_tri_fan_verts),
TAG(render_quads_verts),
TAG(render_quad_strip_verts),
TAG(render_poly_verts),
TAG(render_noop),
};
/****************************************************************************
* Render elts using hardware indexed verts *
****************************************************************************/
static void TAG(render_points_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
ELT_INIT( GL_POINTS, HW_POINTS );
for (j = start; j < count; j += nr ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_lines_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {
RESET_STIPPLE();
AUTO_STIPPLE( GL_TRUE );
}
ELT_INIT( GL_LINES, HW_LINES );
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
dmasz -= dmasz & 1;
for (j = start; j < count; j += nr ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
if ((flags & PRIM_END) && ctx->Line.StippleFlag)
AUTO_STIPPLE( GL_FALSE );
}
static void TAG(render_line_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
for (j = start; j + 1 < count; j += nr - 1 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_line_loop_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (flags & PRIM_BEGIN)
j = start;
else
j = start + 1;
if (flags & PRIM_END) {
if (start+1 >= count)
return;
}
else {
if (j+1 >= count)
return;
}
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
/* Ensure last vertex doesn't wrap:
*/
dmasz--;
for ( ; j + 1 < count; ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
j += nr - 1;
if (j + 1 >= count && (flags & PRIM_END)) {
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
}
CLOSE_ELTS();
}
}
static void TAG(render_triangles_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS()/3*3;
GLuint j, nr;
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
count -= (count-start)%3;
for (j = start; j < count; j += nr) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_tri_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint j, nr;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);
for (j = start ; j + 2 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_tri_fan_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN );
for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
static void TAG(render_poly_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_POLYGON, HW_POLYGON );
for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
static void TAG(render_quad_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (start+3 >= count)
return;
if (HAVE_QUAD_STRIPS && 0) {
}
else {
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
count -= (count-start) & 1;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
dmasz = dmasz/6*2;
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
if (nr >= 4)
{
GLint quads = (nr/2)-1;
ELT_TYPE *dest = ALLOC_ELTS( quads*6 );
GLint i;
for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] );
dest += 6;
}
CLOSE_ELTS();
}
}
}
else {
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
}
}
static void TAG(render_quads_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (start+3 >= count)
return;
if (HAVE_QUADS && 0) {
} else {
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
count -= (count-start) & 3;
/* Adjust for rendering as triangles:
*/
dmasz = dmasz/6*4;
for (j = start; j + 3 < count; j += nr ) {
nr = MIN2( dmasz, count - j );
{
GLint quads = nr/4;
ELT_TYPE *dest = ALLOC_ELTS( quads * 6 );
GLint i;
for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] );
dest += 6;
}
CLOSE_ELTS();
}
}
}
}
static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
{
TAG(render_points_elts),
TAG(render_lines_elts),
TAG(render_line_loop_elts),
TAG(render_line_strip_elts),
TAG(render_triangles_elts),
TAG(render_tri_strip_elts),
TAG(render_tri_fan_elts),
TAG(render_quads_elts),
TAG(render_quad_strip_elts),
TAG(render_poly_elts),
TAG(render_noop),
};
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