📄 t_dd_vbtmp.h
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#endif
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*col)[4];
GLuint col_stride, col_size;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
GLfloat *v = (GLfloat *)dest;
const GLubyte *mask = VB->ClipMask;
const GLfloat *s = GET_VIEWPORT_MAT();
int i;
(void) s;
ASSERT(stride == 4);
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
col_size = VB->ColorPtr[0]->size;
/* fprintf(stderr, "%s(small) importable %x\n", */
/* __FUNCTION__, VB->importable_data); */
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
if (start) {
STRIDE_4F(coord, start * coord_stride);
STRIDE_4F(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
STRIDE_4F( coord, coord_stride );
}
if (DO_RGBA) {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
if (col_size == 4) {
UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
} else {
c->alpha = CHAN_MAX;
}
STRIDE_4F( col, col_stride );
}
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
}
}
#endif /* emit */
#if (DO_XYZW) && (DO_RGBA)
#if (HAVE_PTEX_VERTICES)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Force 'missing' texcoords to something valid.
*/
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) ||
(DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4))
return GL_FALSE;
return GL_TRUE;
}
#else
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Force 'missing' texcoords to something valid.
*/
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
/* No hardware support for projective texture. Can fake it for
* TEX0 only.
*/
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
PTEX_FALLBACK();
return GL_FALSE;
}
if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
PTEX_FALLBACK();
}
return GL_FALSE;
}
return GL_TRUE;
}
#endif /* ptex */
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ddverts = GET_VERTEX_STORE();
GLuint size = GET_VERTEX_SIZE();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
const GLfloat *s = GET_VIEWPORT_MAT();
VERTEX *dst = (VERTEX *)(ddverts + (edst * size));
VERTEX *in = (VERTEX *)(ddverts + (ein * size));
VERTEX *out = (VERTEX *)(ddverts + (eout * size));
(void)s;
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
VIEWPORT_X( dst->v.x, dstclip[0] );
VIEWPORT_Y( dst->v.y, dstclip[1] );
VIEWPORT_Z( dst->v.z, dstclip[2] );
w = dstclip[3];
}
else {
w = 1.0 / dstclip[3];
VIEWPORT_X( dst->v.x, dstclip[0] * w );
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
}
if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
dst->v.w = w;
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
if (DO_SPEC) {
INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red );
INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green );
INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue );
}
if (DO_FOG) {
INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha );
}
if (DO_TEX0) {
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
} else {
GLfloat wout = VB->NdcPtr->data[eout][3];
GLfloat win = VB->NdcPtr->data[ein][3];
GLfloat qout = out->pv.w / wout;
GLfloat qin = in->pv.w / win;
GLfloat qdst, rqdst;
ASSERT( !HAVE_HW_DIVIDE );
INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
INTERP_F( t, qdst, qout, qin );
rqdst = 1.0 / qdst;
dst->v.u0 *= rqdst;
dst->v.v0 *= rqdst;
dst->v.w *= rqdst;
}
}
else {
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
}
}
if (DO_TEX1) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
} else {
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
}
}
else if (DO_PTEX) {
dst->pv.q1 = 0.0; /* must be a valid float on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
} else {
INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
}
}
if (DO_TEX3) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
} else {
INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
}
}
} else {
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
*/
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
}
}
#endif /* rgba && xyzw */
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
#if (DO_XYZW && DO_RGBA)
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
#endif
if (DO_SPEC)
setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
setup_tab[IND].copy_pv = copy_pv_rgba4;
else
setup_tab[IND].copy_pv = copy_pv_rgba3;
if (DO_TEX3) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
}
else {
setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 14;
}
}
else if (DO_TEX2) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
}
else {
setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
}
}
else if (DO_TEX1) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
}
else {
setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
}
}
else if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
}
}
else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
} else if (HAVE_NOTEX_VERTICES) {
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 6;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
}
}
#undef IND
#undef TAG
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