📄 wmesadef.h
字号:
#include "context.h"
typedef struct _dibSection{
HDC hDC;
HANDLE hFileMap;
BOOL fFlushed;
LPVOID base;
}WMDIBSECTION, *PWMDIBSECTION;
typedef struct wmesa_context{
GLcontext *gl_ctx; /* The core GL/Mesa context */
GLvisual *gl_visual; /* Describes the buffers */
GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers*/
HWND Window;
HDC hDC;
COLORREF clearColorRef;
HPEN clearPen;
HBRUSH clearBrush;
GLuint width;
GLuint height;
GLuint ScanWidth;
GLboolean db_flag;
WMDIBSECTION dib;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
PBYTE pbPixels;
BYTE cColorBits;
int pixelformat;
} *PWMC;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -