📄 opengl32.def
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;****************************************************************************
;*
;* Mesa 3-D graphics library
;* Direct3D Driver Interface
;*
;* ========================================================================
;*
;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
;*
;* Permission is hereby granted, free of charge, to any person obtaining a
;* copy of this software and associated documentation files (the "Software"),
;* to deal in the Software without restriction, including without limitation
;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
;* and/or sell copies of the Software, and to permit persons to whom the
;* Software is furnished to do so, subject to the following conditions:
;*
;* The above copyright notice and this permission notice shall be included
;* in all copies or substantial portions of the Software.
;*
;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
;* SOFTWARE.
;*
;* ======================================================================
;*
;* Language: ANSI C
;* Environment: Windows 9x/2000/XP/XBox (Win32)
;*
;* Description: DLL Module definition file
;*
;****************************************************************************/
DESCRIPTION 'GLDirect'
VERSION 3.0
EXPORTS
glAccum=glAccum @1
glAlphaFunc=glAlphaFunc @2
glAreTexturesResident=glAreTexturesResident @3
glArrayElement=glArrayElement @4
glBegin=glBegin @5
glBindTexture=glBindTexture @6
glBitmap=glBitmap @7
glBlendFunc=glBlendFunc @8
glCallList=glCallList @9
glCallLists=glCallLists @10
glClear=glClear @11
glClearAccum=glClearAccum @12
glClearIndex=glClearIndex @13
glClearColor=glClearColor @14
glClearDepth=glClearDepth @15
glClearStencil=glClearStencil @16
glClipPlane=glClipPlane @17
glColor3b=glColor3b @18
glColor3d=glColor3d @19
glColor3f=glColor3f @20
glColor3i=glColor3i @21
glColor3s=glColor3s @22
glColor3ub=glColor3ub @23
glColor3ui=glColor3ui @24
glColor3us=glColor3us @25
glColor4b=glColor4b @26
glColor4d=glColor4d @27
glColor4f=glColor4f @28
glColor4i=glColor4i @29
glColor4s=glColor4s @30
glColor4ub=glColor4ub @31
glColor4ui=glColor4ui @32
glColor4us=glColor4us @33
glColor3bv=glColor3bv @34
glColor3dv=glColor3dv @35
glColor3fv=glColor3fv @36
glColor3iv=glColor3iv @37
glColor3sv=glColor3sv @38
glColor3ubv=glColor3ubv @39
glColor3uiv=glColor3uiv @40
glColor3usv=glColor3usv @41
glColor4bv=glColor4bv @42
glColor4dv=glColor4dv @43
glColor4fv=glColor4fv @44
glColor4iv=glColor4iv @45
glColor4sv=glColor4sv @46
glColor4ubv=glColor4ubv @47
glColor4uiv=glColor4uiv @48
glColor4usv=glColor4usv @49
glColorMask=glColorMask @50
glColorMaterial=glColorMaterial @51
glColorPointer=glColorPointer @52
glColorTableEXT=glColorTableEXT @53
glColorSubTableEXT=glColorSubTableEXT @54
glCopyPixels=glCopyPixels @55
glCopyTexImage1D=glCopyTexImage1D @56
glCopyTexImage2D=glCopyTexImage2D @57
glCopyTexSubImage1D=glCopyTexSubImage1D @58
glCopyTexSubImage2D=glCopyTexSubImage2D @59
glCullFace=glCullFace @60
glDepthFunc=glDepthFunc @61
glDepthMask=glDepthMask @62
glDepthRange=glDepthRange @63
glDeleteLists=glDeleteLists @64
glDeleteTextures=glDeleteTextures @65
glDisable=glDisable @66
glDisableClientState=glDisableClientState @67
glDrawArrays=glDrawArrays @68
glDrawBuffer=glDrawBuffer @69
glDrawElements=glDrawElements @70
glDrawPixels=glDrawPixels @71
glEnable=glEnable @72
glEnableClientState=glEnableClientState @73
glEnd=glEnd @74
glEndList=glEndList @75
glEvalCoord1d=glEvalCoord1d @76
glEvalCoord1f=glEvalCoord1f @77
glEvalCoord1dv=glEvalCoord1dv @78
glEvalCoord1fv=glEvalCoord1fv @79
glEvalCoord2d=glEvalCoord2d @80
glEvalCoord2f=glEvalCoord2f @81
glEvalCoord2dv=glEvalCoord2dv @82
glEvalCoord2fv=glEvalCoord2fv @83
glEvalPoint1=glEvalPoint1 @84
glEvalPoint2=glEvalPoint2 @85
glEvalMesh1=glEvalMesh1 @86
glEdgeFlag=glEdgeFlag @87
glEdgeFlagv=glEdgeFlagv @88
glEdgeFlagPointer=glEdgeFlagPointer @89
glEvalMesh2=glEvalMesh2 @90
glFeedbackBuffer=glFeedbackBuffer @91
glFinish=glFinish @92
glFlush=glFlush @93
glFogf=glFogf @94
glFogi=glFogi @95
glFogfv=glFogfv @96
glFogiv=glFogiv @97
glFrontFace=glFrontFace @98
glFrustum=glFrustum @99
glGenLists=glGenLists @100
glGenTextures=glGenTextures @101
glGetBooleanv=glGetBooleanv @102
glGetClipPlane=glGetClipPlane @103
glGetColorTableEXT=glGetColorTableEXT @104
glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
glGetDoublev=glGetDoublev @107
glGetError=glGetError @108
glGetFloatv=glGetFloatv @109
glGetIntegerv=glGetIntegerv @110
glGetLightfv=glGetLightfv @111
glGetLightiv=glGetLightiv @112
glGetMapdv=glGetMapdv @113
glGetMapfv=glGetMapfv @114
glGetMapiv=glGetMapiv @115
glGetMaterialfv=glGetMaterialfv @116
glGetMaterialiv=glGetMaterialiv @117
glGetPixelMapfv=glGetPixelMapfv @118
glGetPixelMapuiv=glGetPixelMapuiv @119
glGetPixelMapusv=glGetPixelMapusv @120
glGetPointerv=glGetPointerv @121
glGetPolygonStipple=glGetPolygonStipple @122
glGetString=glGetString @123
glGetTexEnvfv=glGetTexEnvfv @124
glGetTexEnviv=glGetTexEnviv @125
glGetTexGeniv=glGetTexGeniv @126
glGetTexGendv=glGetTexGendv @127
glGetTexGenfv=glGetTexGenfv @128
glGetTexImage=glGetTexImage @129
glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
glGetTexParameterfv=glGetTexParameterfv @132
glGetTexParameteriv=glGetTexParameteriv @133
glHint=glHint @134
glIndexd=glIndexd @135
glIndexf=glIndexf @136
glIndexi=glIndexi @137
glIndexs=glIndexs @138
glIndexub=glIndexub @139
glIndexdv=glIndexdv @140
glIndexfv=glIndexfv @141
glIndexiv=glIndexiv @142
glIndexsv=glIndexsv @143
glIndexubv=glIndexubv @144
glIndexMask=glIndexMask @145
glIndexPointer=glIndexPointer @146
glInterleavedArrays=glInterleavedArrays @147
glInitNames=glInitNames @148
glIsList=glIsList @149
glIsTexture=glIsTexture @150
glLightf=glLightf @151
glLighti=glLighti @152
glLightfv=glLightfv @153
glLightiv=glLightiv @154
glLightModelf=glLightModelf @155
glLightModeli=glLightModeli @156
glLightModelfv=glLightModelfv @157
glLightModeliv=glLightModeliv @158
glLineWidth=glLineWidth @159
glLineStipple=glLineStipple @160
glListBase=glListBase @161
glLoadIdentity=glLoadIdentity @162
glLoadMatrixd=glLoadMatrixd @163
glLoadMatrixf=glLoadMatrixf @164
glLoadName=glLoadName @165
glLogicOp=glLogicOp @166
glMap1d=glMap1d @167
glMap1f=glMap1f @168
glMap2d=glMap2d @169
glMap2f=glMap2f @170
glMapGrid1d=glMapGrid1d @171
glMapGrid1f=glMapGrid1f @172
glMapGrid2d=glMapGrid2d @173
glMapGrid2f=glMapGrid2f @174
glMaterialf=glMaterialf @175
glMateriali=glMateriali @176
glMaterialfv=glMaterialfv @177
glMaterialiv=glMaterialiv @178
glMatrixMode=glMatrixMode @179
glMultMatrixd=glMultMatrixd @180
glMultMatrixf=glMultMatrixf @181
glNewList=glNewList @182
glNormal3b=glNormal3b @183
glNormal3d=glNormal3d @184
glNormal3f=glNormal3f @185
glNormal3i=glNormal3i @186
glNormal3s=glNormal3s @187
glNormal3bv=glNormal3bv @188
glNormal3dv=glNormal3dv @189
glNormal3fv=glNormal3fv @190
glNormal3iv=glNormal3iv @191
glNormal3sv=glNormal3sv @192
glNormalPointer=glNormalPointer @193
glOrtho=glOrtho @194
glPassThrough=glPassThrough @195
glPixelMapfv=glPixelMapfv @196
glPixelMapuiv=glPixelMapuiv @197
glPixelMapusv=glPixelMapusv @198
glPixelStoref=glPixelStoref @199
glPixelStorei=glPixelStorei @200
glPixelTransferf=glPixelTransferf @201
glPixelTransferi=glPixelTransferi @202
glPixelZoom=glPixelZoom @203
glPointSize=glPointSize @204
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