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📄 nvprogram.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
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/*
 * Mesa 3-D graphics library
 * Version:  6.1
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file nvprogram.c
 * NVIDIA vertex/fragment program state management functions.
 * \author Brian Paul
 */

/*
 * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
 *
 * Portions of this software may use or implement intellectual
 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
 * any and all warranties with respect to such intellectual property,
 * including any use thereof or modifications thereto.
 */

#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "nvfragparse.h"
#include "nvfragprog.h"
#include "nvvertexec.h"
#include "nvvertparse.h"
#include "nvvertprog.h"
#include "nvprogram.h"
#include "program.h"



/**
 * Execute a vertex state program.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
{
   struct vertex_program *vprog;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (target != GL_VERTEX_STATE_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
      return;
   }

   FLUSH_VERTICES(ctx, _NEW_PROGRAM);

   vprog = (struct vertex_program *)
      _mesa_HashLookup(ctx->Shared->Programs, id);

   if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
      return;
   }
   
   _mesa_init_vp_per_vertex_registers(ctx);
   _mesa_init_vp_per_primitive_registers(ctx);
   COPY_4V(ctx->VertexProgram.Inputs[VERT_ATTRIB_POS], params);
   _mesa_exec_vertex_program(ctx, vprog);
}


/**
 * Determine if a set of programs is resident in hardware.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
GLboolean GLAPIENTRY _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
                                      GLboolean *residences)
{
   GLint i, j;
   GLboolean allResident = GL_TRUE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
      return GL_FALSE;
   }

   for (i = 0; i < n; i++) {
      const struct program *prog;
      if (ids[i] == 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
         return GL_FALSE;
      }
      prog = (const struct program *)
         _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
      if (!prog) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
         return GL_FALSE;
      }
      if (prog->Resident) {
	 if (!allResident)
	    residences[i] = GL_TRUE;
      }
      else {
         if (allResident) {
	    allResident = GL_FALSE;
	    for (j = 0; j < i; j++)
	       residences[j] = GL_TRUE;
	 }
	 residences[i] = GL_FALSE;
      }
   }

   return allResident;
}


/**
 * Request that a set of programs be resident in hardware.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
{
   GLint i;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
      return;
   }

   /* just error checking for now */
   for (i = 0; i < n; i++) {
      struct program *prog;

      if (ids[i] == 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
         return;
      }

      prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
      if (!prog) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
         return;
      }

      /* XXX this is really a hardware thing we should hook out */
      prog->Resident = GL_TRUE;
   }
}


/**
 * Get a program parameter register.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
                              GLenum pname, GLfloat *params)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (target == GL_VERTEX_PROGRAM_NV) {
      if (pname == GL_PROGRAM_PARAMETER_NV) {
         if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
            COPY_4V(params, ctx->VertexProgram.Parameters[index]);
         }
         else {
            _mesa_error(ctx, GL_INVALID_VALUE,
                        "glGetProgramParameterfvNV(index)");
            return;
         }
      }
      else {
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
         return;
      }
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
      return;
   }
}


/**
 * Get a program parameter register.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
                              GLenum pname, GLdouble *params)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (target == GL_VERTEX_PROGRAM_NV) {
      if (pname == GL_PROGRAM_PARAMETER_NV) {
         if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
            COPY_4V(params, ctx->VertexProgram.Parameters[index]);
         }
         else {
            _mesa_error(ctx, GL_INVALID_VALUE,
                        "glGetProgramParameterdvNV(index)");
            return;
         }
      }
      else {
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
         return;
      }
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
      return;
   }
}


/**
 * Get a program attribute.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
{
   struct program *prog;
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->_CurrentProgram)
      ASSERT_OUTSIDE_BEGIN_END(ctx);

   prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
   if (!prog) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
      return;
   }

   switch (pname) {
      case GL_PROGRAM_TARGET_NV:
         *params = prog->Target;
         return;
      case GL_PROGRAM_LENGTH_NV:
         *params = prog->String ?(GLint)_mesa_strlen((char *) prog->String) : 0;
         return;
      case GL_PROGRAM_RESIDENT_NV:
         *params = prog->Resident;
         return;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
         return;
   }
}


/**
 * Get the program source code.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
{
   struct program *prog;
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->_CurrentProgram)
      ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (pname != GL_PROGRAM_STRING_NV) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
      return;
   }

   prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
   if (!prog) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
      return;
   }

   if (prog->String) {
      MEMCPY(program, prog->String, _mesa_strlen((char *) prog->String));
   }
   else {
      program[0] = 0;
   }
}


/**
 * Get matrix tracking information.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
                         GLenum pname, GLint *params)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (target == GL_VERTEX_PROGRAM_NV
       && ctx->Extensions.NV_vertex_program) {
      GLuint i;

      if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
         return;
      }

      i = address / 4;

      switch (pname) {
         case GL_TRACK_MATRIX_NV:
            params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
            return;
         case GL_TRACK_MATRIX_TRANSFORM_NV:
            params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
            return;
         default:
            _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
            return;
      }
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
      return;
   }
}


/**
 * Get a vertex (or vertex array) attribute.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
      return;
   }

   switch (pname) {
      case GL_ATTRIB_ARRAY_SIZE_NV:
         params[0] = ctx->Array.VertexAttrib[index].Size;
         break;
      case GL_ATTRIB_ARRAY_STRIDE_NV:
         params[0] = ctx->Array.VertexAttrib[index].Stride;
         break;
      case GL_ATTRIB_ARRAY_TYPE_NV:
         params[0] = ctx->Array.VertexAttrib[index].Type;
         break;
      case GL_CURRENT_ATTRIB_NV:
	 FLUSH_CURRENT(ctx, 0);
         COPY_4V(params, ctx->Current.Attrib[index]);
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
         return;
   }
}

/**
 * Get a vertex (or vertex array) attribute.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
      return;
   }

   switch (pname) {
      case GL_ATTRIB_ARRAY_SIZE_NV:
         params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
         break;
      case GL_ATTRIB_ARRAY_STRIDE_NV:
         params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
         break;
      case GL_ATTRIB_ARRAY_TYPE_NV:
         params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
         break;
      case GL_CURRENT_ATTRIB_NV:
	 FLUSH_CURRENT(ctx, 0);
         COPY_4V(params, ctx->Current.Attrib[index]);
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
         return;
   }
}

/**
 * Get a vertex (or vertex array) attribute.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)

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