📄 program.c
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/*
* Mesa 3-D graphics library
* Version: 6.2
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file program.c
* Vertex and fragment program support functions.
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "program.h"
#include "nvfragparse.h"
#include "nvfragprog.h"
#include "nvvertparse.h"
#include "nvvertprog.h"
/**********************************************************************/
/* Utility functions */
/**********************************************************************/
/* A pointer to this dummy program is put into the hash table when
* glGenPrograms is called.
*/
struct program _mesa_DummyProgram;
/**
* Init context's vertex/fragment program state
*/
void
_mesa_init_program(GLcontext *ctx)
{
GLuint i;
ctx->Program.ErrorPos = -1;
ctx->Program.ErrorString = _mesa_strdup("");
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;
assert(ctx->VertexProgram.Current);
ctx->VertexProgram.Current->Base.RefCount++;
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
ctx->FragmentProgram.Enabled = GL_FALSE;
ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Current->Base.RefCount++;
#endif
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->Base.RefCount++;
#endif
}
/**
* Free a context's vertex/fragment program state
*/
void
_mesa_free_program_data(GLcontext *ctx)
{
#if FEATURE_NV_vertex_program
if (ctx->VertexProgram.Current) {
ctx->VertexProgram.Current->Base.RefCount--;
if (ctx->VertexProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
}
#endif
#if FEATURE_NV_fragment_program
if (ctx->FragmentProgram.Current) {
ctx->FragmentProgram.Current->Base.RefCount--;
if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
}
#endif
#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->Base.RefCount--;
if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
}
#endif
_mesa_free((void *) ctx->Program.ErrorString);
}
/**
* Set the vertex/fragment program error state (position and error string).
* This is generally called from within the parsers.
*/
void
_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
{
ctx->Program.ErrorPos = pos;
_mesa_free((void *) ctx->Program.ErrorString);
if (!string)
string = "";
ctx->Program.ErrorString = _mesa_strdup(string);
}
/**
* Find the line number and column for 'pos' within 'string'.
* Return a copy of the line which contains 'pos'. Free the line with
* _mesa_free().
* \param string the program string
* \param pos the position within the string
* \param line returns the line number corresponding to 'pos'.
* \param col returns the column number corresponding to 'pos'.
* \return copy of the line containing 'pos'.
*/
const GLubyte *
_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
GLint *line, GLint *col)
{
const GLubyte *lineStart = string;
const GLubyte *p = string;
GLubyte *s;
int len;
*line = 1;
while (p != pos) {
if (*p == (GLubyte) '\n') {
(*line)++;
lineStart = p + 1;
}
p++;
}
*col = (pos - lineStart) + 1;
/* return copy of this line */
while (*p != 0 && *p != '\n')
p++;
len = p - lineStart;
s = (GLubyte *) _mesa_malloc(len + 1);
_mesa_memcpy(s, lineStart, len);
s[len] = 0;
return s;
}
/**
* Initialize a new vertex/fragment program object.
*/
static struct program *
_mesa_init_program_struct( GLcontext *ctx, struct program *prog,
GLenum target, GLuint id)
{
(void) ctx;
if (prog) {
prog->Id = id;
prog->Target = target;
prog->Resident = GL_TRUE;
prog->RefCount = 1;
}
return prog;
}
/**
* Initialize a new fragment program object.
*/
struct program *
_mesa_init_fragment_program( GLcontext *ctx, struct fragment_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Initialize a new vertex program object.
*/
struct program *
_mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Initialize a new ATI fragment shader object.
*/
struct program *
_mesa_init_ati_fragment_shader( GLcontext *ctx,
struct ati_fragment_shader *prog,
GLenum target, GLuint id )
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Allocate and initialize a new fragment/vertex program object but
* don't put it into the program hash table. Called via
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
* device driver function to implement OO deriviation with additional
* types not understood by this function.
*
* \param ctx context
* \param id program id/number
* \param target program target/type
* \return pointer to new program object
*/
struct program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(vertex_program),
target, id );
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
target, id );
case GL_FRAGMENT_SHADER_ATI:
return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
target, id );
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
return NULL;
}
}
/**
* Delete a program and remove it from the hash table, ignoring the
* reference count.
* Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
* by a device driver function.
*/
void
_mesa_delete_program(GLcontext *ctx, struct program *prog)
{
(void) ctx;
ASSERT(prog);
if (prog->String)
_mesa_free(prog->String);
if (prog->Target == GL_VERTEX_PROGRAM_NV ||
prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
struct vertex_program *vprog = (struct vertex_program *) prog;
if (vprog->Instructions) {
GLuint i;
for (i = 0; i < vprog->Base.NumInstructions; i++) {
if (vprog->Instructions[i].Data)
_mesa_free(vprog->Instructions[i].Data);
}
_mesa_free(vprog->Instructions);
}
if (vprog->Parameters)
_mesa_free_parameter_list(vprog->Parameters);
}
else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct fragment_program *fprog = (struct fragment_program *) prog;
if (fprog->Instructions) {
GLuint i;
for (i = 0; i < fprog->Base.NumInstructions; i++) {
if (fprog->Instructions[i].Data)
_mesa_free(fprog->Instructions[i].Data);
}
_mesa_free(fprog->Instructions);
}
if (fprog->Parameters)
_mesa_free_parameter_list(fprog->Parameters);
}
else if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
if (atifs->Instructions)
_mesa_free(atifs->Instructions);
}
_mesa_free(prog);
}
/**********************************************************************/
/* Program parameter functions */
/**********************************************************************/
struct program_parameter_list *
_mesa_new_parameter_list(void)
{
return (struct program_parameter_list *)
_mesa_calloc(sizeof(struct program_parameter_list));
}
/**
* Free a parameter list and all its parameters
*/
void
_mesa_free_parameter_list(struct program_parameter_list *paramList)
{
_mesa_free_parameters(paramList);
_mesa_free(paramList->Parameters);
if (paramList->ParameterValues)
ALIGN_FREE(paramList->ParameterValues);
_mesa_free(paramList);
}
/**
* Free all the parameters in the given list, but don't free the
* paramList structure itself.
*/
void
_mesa_free_parameters(struct program_parameter_list *paramList)
{
GLuint i;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name)
_mesa_free((void *) paramList->Parameters[i].Name);
}
paramList->NumParameters = 0;
}
/**
* Helper function used by the functions below.
*/
static GLint
add_parameter(struct program_parameter_list *paramList,
const char *name, const GLfloat values[4],
enum parameter_type type)
{
const GLuint n = paramList->NumParameters;
if (n == paramList->Size) {
GLfloat (*tmp)[4];
paramList->Size *= 2;
if (!paramList->Size)
paramList->Size = 8;
paramList->Parameters = (struct program_parameter *)
_mesa_realloc(paramList->Parameters,
n * sizeof(struct program_parameter),
paramList->Size * sizeof(struct program_parameter));
tmp = paramList->ParameterValues;
paramList->ParameterValues = ALIGN_MALLOC(paramList->Size * 4 * sizeof(GLfloat), 16);
if (tmp) {
_mesa_memcpy(paramList->ParameterValues, tmp,
n * 4 * sizeof(GLfloat));
ALIGN_FREE(tmp);
}
}
if (!paramList->Parameters ||
!paramList->ParameterValues) {
/* out of memory */
paramList->NumParameters = 0;
paramList->Size = 0;
return -1;
}
else {
paramList->NumParameters = n + 1;
_mesa_memset(¶mList->Parameters[n], 0,
sizeof(struct program_parameter));
paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL;
paramList->Parameters[n].Type = type;
if (values)
COPY_4V(paramList->ParameterValues[n], values);
return (GLint) n;
}
}
/**
* Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
* \return index of the new entry in the parameter list
*/
GLint
_mesa_add_named_parameter(struct program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return add_parameter(paramList, name, values, NAMED_PARAMETER);
}
/**
* Add a new unnamed constant to the parameter list.
* \param paramList - the parameter list
* \param values - four float values
* \return index of the new parameter.
*/
GLint
_mesa_add_named_constant(struct program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return add_parameter(paramList, name, values, CONSTANT);
}
/**
* Add a new unnamed constant to the parameter list.
* \param paramList - the parameter list
* \param values - four float values
* \return index of the new parameter.
*/
GLint
_mesa_add_unnamed_constant(struct program_parameter_list *paramList,
const GLfloat values[4])
{
return add_parameter(paramList, NULL, values, CONSTANT);
}
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