📄 slang_core_gc.h
字号:
"}\n"
"\n"
"void __operator /= (inout mat2 m, const mat2 n) {\n"
" m[0] /= n[0], m[1] /= n[1];\n"
"}\n"
"\n"
"void __operator += (inout mat3 m, const mat3 n) {\n"
" m[0] += n[0], m[1] += n[1], m[2] += n[2];\n"
"}\n"
"\n"
"void __operator -= (inout mat3 m, const mat3 n) {\n"
" m[0] -= n[0], m[1] -= n[1], m[2] -= n[2];\n"
"}\n"
"\n"
"vec3 __operator * (const mat3 m, const vec3 v) {\n"
" return vec3 (\n"
" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,\n"
" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,\n"
" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z\n"
" );\n"
"}\n"
"\n"
"mat3 __operator * (const mat3 m, const mat3 n) {\n"
" return mat3 (m * n[0], m * n[1], m * n[2]);\n"
"}\n"
"\n"
"void __operator *= (inout mat3 m, const mat3 n) {\n"
" m = m * n;\n"
"}\n"
"\n"
"void __operator /= (inout mat3 m, const mat3 n) {\n"
" m[0] /= n[0], m[1] /= n[1], m[2] /= n[2];\n"
"}\n"
"\n"
"void __operator += (inout mat4 m, const mat4 n) {\n"
" m[0] += n[0], m[1] += n[1], m[2] += n[2], m[3] += n[3];\n"
"}\n"
"\n"
"void __operator -= (inout mat4 m, const mat4 n) {\n"
" m[0] -= n[0], m[1] -= n[1], m[2] -= n[2], m[3] -= n[3];\n"
"}\n"
"\n"
"vec4 __operator * (const mat4 m, const vec4 v) {\n"
" return vec4 (\n"
" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,\n"
" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,\n"
" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,\n"
" v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w\n"
" );\n"
"}\n"
"\n"
"mat4 __operator * (const mat4 m, const mat4 n) {\n"
" return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);\n"
"}\n"
"\n"
"void __operator *= (inout mat4 m, const mat4 n) {\n"
" m = m * n;\n"
"}\n"
"\n"
"void __operator /= (inout mat4 m, const mat4 n) {\n"
" m[0] /= n[0], m[1] /= n[1], m[2] /= n[2], m[3] /= n[3];\n"
"}\n"
"\n"
"void __operator += (inout vec2 v, const float a) {\n"
" v.x += a, v.y += a;\n"
"}\n"
"\n"
"void __operator -= (inout vec2 v, const float a) {\n"
" v.x -= a, v.y -= a;\n"
"}\n"
"\n"
"void __operator *= (inout vec2 v, const float a) {\n"
" v.x *= a, v.y *= a;\n"
"}\n"
"\n"
"void __operator /= (inout vec2 v, const float a) {\n"
" v.x /= a, v.y /= a;\n"
"}\n"
"\n"
"void __operator += (inout vec3 v, const float a) {\n"
" v.x += a, v.y += a, v.z += a;\n"
"}\n"
"\n"
"void __operator -= (inout vec3 v, const float a) {\n"
" v.x -= a, v.y -= a, v.z -= a;\n"
"}\n"
"\n"
"void __operator *= (inout vec3 v, const float a) {\n"
" v.x *= a, v.y *= a, v.z *= a;\n"
"}\n"
"\n"
"void __operator /= (inout vec3 v, const float a) {\n"
" v.x /= a, v.y /= a, v.z /= a;\n"
"}\n"
"\n"
"void __operator += (inout vec4 v, const float a) {\n"
" v.x += a, v.y += a, v.z += a, v.w += a;\n"
"}\n"
"\n"
"void __operator -= (inout vec4 v, const float a) {\n"
" v.x -= a, v.y -= a, v.z -= a, v.w -= a;\n"
"}\n"
"\n"
"void __operator *= (inout vec4 v, const float a) {\n"
" v.x *= a, v.y *= a, v.z *= a, v.w *= a;\n"
"}\n"
"\n"
"void __operator /= (inout vec4 v, const float a) {\n"
" v.x /= a, v.y /= a, v.z /= a, v.w /= a;\n"
"}\n"
"\n"
"void __operator += (inout mat2 m, const float a) {\n"
" m[0] += a, m[1] += a;\n"
"}\n"
"\n"
"void __operator -= (inout mat2 m, const float a) {\n"
" m[0] -= a, m[1] -= a;\n"
"}\n"
"\n"
"void __operator *= (inout mat2 m, const float a) {\n"
" m[0] *= a, m[1] *= a;\n"
"}\n"
"\n"
"void __operator /= (inout mat2 m, const float a) {\n"
" m[0] /= a, m[1] /= a;\n"
"}\n"
"\n"
"void __operator += (inout mat3 m, const float a) {\n"
" m[0] += a, m[1] += a, m[2] += a;\n"
"}\n"
"\n"
"void __operator -= (inout mat3 m, const float a) {\n"
" m[0] -= a, m[1] -= a, m[2] -= a;\n"
"}\n"
"\n"
"void __operator *= (inout mat3 m, const float a) {\n"
" m[0] *= a, m[1] *= a, m[2] *= a;\n"
"}\n"
"\n"
"void __operator /= (inout mat3 m, const float a) {\n"
" m[0] /= a, m[1] /= a, m[2] /= a;\n"
"}\n"
"\n"
"void __operator += (inout mat4 m, const float a) {\n"
" m[0] += a, m[1] += a, m[2] += a, m[3] += a;\n"
"}\n"
"\n"
"void __operator -= (inout mat4 m, const float a) {\n"
" m[0] -= a, m[1] -= a, m[2] -= a, m[3] -= a;\n"
"}\n"
"\n"
"void __operator *= (inout mat4 m, const float a) {\n"
" m[0] *= a, m[1] *= a, m[2] *= a, m[3] *= a;\n"
"}\n"
"\n"
"void __operator /= (inout mat4 m, const float a) {\n"
" m[0] /= a, m[1] /= a, m[2] /= a, m[3] /= a;\n"
"}\n"
"\n"
"vec2 __operator * (const vec2 v, const mat2 m) {\n"
" return vec2 (\n"
" v.x * m[0].x + v.y * m[0].y,\n"
" v.x * m[1].x + v.y * m[1].y\n"
" );\n"
"}\n"
"\n"
"void __operator *= (inout vec2 v, const mat2 m) {\n"
" v = v * m;\n"
"}\n"
"\n"
"vec3 __operator * (const vec3 v, const mat3 m) {\n"
" return vec3 (\n"
" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,\n"
" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,\n"
" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z\n"
" );\n"
"}\n"
"\n"
"void __operator *= (inout vec3 v, const mat3 m) {\n"
" v = v * m;\n"
"}\n"
"\n"
"vec4 __operator * (const vec4 v, const mat4 m) {\n"
" return vec4 (\n"
" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,\n"
" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,\n"
" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,\n"
" v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w\n"
" );\n"
"}\n"
"\n"
"void __operator *= (inout vec4 v, const mat4 m) {\n"
" v = v * m;\n"
"}\n"
"\n"
"float __operator - (const float a, const float b) {\n"
" return a + -b;\n"
"}\n"
"\n"
"int __operator + (const int a, const int b) {\n"
" int c;\n"
" c = a;\n"
" return c += b;\n"
"}\n"
"\n"
"int __operator - (const int a, const int b) {\n"
" return a + -b;\n"
"}\n"
"\n"
"int __operator * (const int a, const int b) {\n"
" int c;\n"
" return (c = a) *= b;\n"
"}\n"
"\n"
"int __operator / (const int a, const int b) {\n"
" int c;\n"
" return (c = a) /= b;\n"
"}\n"
"\n"
"vec2 __operator + (const vec2 v, const vec2 u) {\n"
" return vec2 (v.x + u.x, v.y + u.y);\n"
"}\n"
"\n"
"vec2 __operator - (const vec2 v, const vec2 u) {\n"
" return vec2 (v.x - u.x, v.y - u.y);\n"
"}\n"
"\n"
"vec3 __operator + (const vec3 v, const vec3 u) {\n"
" return vec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
"}\n"
"\n"
"vec3 __operator - (const vec3 v, const vec3 u) {\n"
" return vec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
"}\n"
"\n"
"vec4 __operator + (const vec4 v, const vec4 u) {\n"
" return vec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
"}\n"
"\n"
"vec4 __operator - (const vec4 v, const vec4 u) {\n"
" return vec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
"}\n"
"\n"
"ivec2 __operator + (const ivec2 v, const ivec2 u) {\n"
" return ivec2 (v.x + u.x, v.y + u.y);\n"
"}\n"
"\n"
"ivec2 __operator - (const ivec2 v, const ivec2 u) {\n"
" return ivec2 (v.x - u.x, v.y - u.y);\n"
"}\n"
"\n"
"ivec3 __operator + (const ivec3 v, const ivec3 u) {\n"
" return ivec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
"}\n"
"\n"
"ivec3 __operator - (const ivec3 v, const ivec3 u) {\n"
" return ivec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
"}\n"
"\n"
"ivec4 __operator + (const ivec4 v, const ivec4 u) {\n"
" return ivec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
"}\n"
"\n"
"ivec4 __operator - (const ivec4 v, const ivec4 u) {\n"
" return ivec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
"}\n"
"\n"
"mat2 __operator + (const mat2 m, const mat2 n) {\n"
" return mat2 (m[0] + n[0], m[1] + n[1]);\n"
"}\n"
"\n"
"mat2 __operator - (const mat2 m, const mat2 n) {\n"
" return mat2 (m[0] - n[0], m[1] - n[1]);\n"
"}\n"
"\n"
"mat3 __operator + (const mat3 m, const mat3 n) {\n"
" return mat3 (m[0] + n[0], m[1] + n[1], m[2] + n[2]);\n"
"}\n"
"\n"
"mat3 __operator - (const mat3 m, const mat3 n) {\n"
" return mat3 (m[0] - n[0], m[1] - n[1], m[2] - n[2]);\n"
"}\n"
"\n"
"mat4 __operator + (const mat4 m, const mat4 n) {\n"
" return mat4 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]);\n"
"}\n"
"\n"
"mat4 __operator - (const mat4 m, const mat4 n) {\n"
" return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]);\n"
"}\n"
"\n"
"vec2 __operator + (const float a, const vec2 u) {\n"
" return vec2 (a + u.x, a + u.y);\n"
"}\n"
"\n"
"vec2 __operator + (const vec2 v, const float b) {\n"
" return vec2 (v.x + b, v.y + b);\n"
"}\n"
"\n"
"vec2 __operator - (const float a, const vec2 u) {\n"
" return vec2 (a - u.x, a - u.y);\n"
"}\n"
"\n"
"vec2 __operator - (const vec2 v, const float b) {\n"
" return vec2 (v.x - b, v.y - b);\n"
"}\n"
"\n"
"vec2 __operator * (const float a, const vec2 u) {\n"
" return vec2 (a * u.x, a * u.y);\n"
"}\n"
"\n"
"vec2 __operator * (const vec2 v, const float b) {\n"
" return vec2 (v.x * b, v.y * b);\n"
"}\n"
"\n"
"vec2 __operator / (const float a, const vec2 u) {\n"
" return vec2 (a / u.x, a / u.y);\n"
"}\n"
"\n"
"vec2 __operator / (const vec2 v, const float b) {\n"
" return vec2 (v.x / b, v.y / b);\n"
"}\n"
"\n"
"vec3 __operator + (const float a, const vec3 u) {\n"
" return vec3 (a + u.x, a + u.y, a + u.z);\n"
"}\n"
"\n"
"vec3 __operator + (const vec3 v, const float b) {\n"
" return vec3 (v.x + b, v.y + b, v.z + b);\n"
"}\n"
"\n"
"vec3 __operator - (const float a, const vec3 u) {\n"
" return vec3 (a - u.x, a - u.y, a - u.z);\n"
"}\n"
"\n"
"vec3 __operator - (const vec3 v, const float b) {\n"
" return vec3 (v.x - b, v.y - b, v.z - b);\n"
"}\n"
"\n"
"vec3 __operator * (const float a, const vec3 u) {\n"
" return vec3 (a * u.x, a * u.y, a * u.z);\n"
"}\n"
"\n"
"vec3 __operator * (const vec3 v, const float b) {\n"
" return vec3 (v.x * b, v.y * b, v.z * b);\n"
"}\n"
"\n"
"vec3 __operator / (const float a, const vec3 u) {\n"
" return vec3 (a / u.x, a / u.y, a / u.z);\n"
"}\n"
"\n"
"vec3 __operator / (const vec3 v, const float b) {\n"
" return vec3 (v.x / b, v.y / b, v.z / b);\n"
"}\n"
"\n"
"vec4 __operator + (const float a, const vec4 u) {\n"
" return vec4 (a + u.x, a + u.y, a + u.z, a + u.w);\n"
"}\n"
"\n"
"vec4 __operator + (const vec4 v, const float b) {\n"
" return vec4 (v.x + b, v.y + b, v.z + b, v.w + b);\n"
"}\n"
"\n"
"vec4 __operator - (const float a, const vec4 u) {\n"
" return vec4 (a - u.x, a - u.y, a - u.z, a - u.w);\n"
"}\n"
"\n"
"vec4 __operator - (const vec4 v, const float b) {\n"
" return vec4 (v.x - b, v.y - b, v.z - b, v.w - b);\n"
"}\n"
"\n"
"vec4 __operator * (const float a, const vec4 u) {\n"
" return vec4 (a * u.x, a * u.y, a * u.z, a * u.w);\n"
"}\n"
"\n"
"vec4 __operator * (const vec4 v, const float b) {\n"
" return vec4 (v.x * b, v.y * b, v.z * b, v.w * b);\n"
"}\n"
"\n"
"vec4 __operator / (const float a, const vec4 u) {\n"
" return vec4 (a / u.x, a / u.y, a / u.z, a / u.w);\n"
"}\n"
"\n"
"vec4 __operator / (const vec4 v, const float b) {\n"
" return vec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n"
"}\n"
"\n"
"mat2 __operator + (const float a, const mat2 n) {\n"
" return mat2 (a + n[0], a + n[1]);\n"
"}\n"
"\n"
"mat2 __operator + (const mat2 m, const float b) {\n"
" return mat2 (m[0] + b, m[1] + b);\n"
"}\n"
"\n"
"mat2 __operator - (const float a, const mat2 n) {\n"
" return mat2 (a - n[0], a - n[1]);\n"
"}\n"
"\n"
"mat2 __operator - (const mat2 m, const float b) {\n"
" return mat2 (m[0] - b, m[1] - b);\n"
"}\n"
"\n"
"mat2 __operator * (const float a, const mat2 n) {\n"
" return mat2 (a * n[0], a * n[1]);\n"
"}\n"
"\n"
"mat2 __operator * (const mat2 m, const float b) {\n"
" return mat2 (m[0] * b, m[1] * b);\n"
"}\n"
"\n"
"mat2 __operator / (const float a, const mat2 n) {\n"
" return mat2 (a / n[0], a / n[1]);\n"
"}\n"
"\n"
"mat2 __operator / (const mat2 m, const float b) {\n"
" return mat2 (m[0] / b, m[1] / b);\n"
"}\n"
"\n"
"mat3 __operator + (const float a, const mat3 n) {\n"
" return mat3 (a + n[0], a + n[1], a + n[2]);\n"
"}\n"
"\n"
"mat3 __operator + (const mat3 m, const float b) {\n"
" return mat3 (m[0] + b, m[1] + b, m[2] + b);\n"
"}\n"
"\n"
"mat3 __operator - (const float a, const mat3 n) {\n"
" return mat3 (a - n[0], a - n[1], a - n[2]);\n"
"}\n"
"\n"
"mat3 __operator - (const mat3 m, const float b) {\n"
" return mat3 (m[0] - b, m[1] - b, m[2] - b);\n"
"}\n"
"\n"
"mat3 __operator * (const float a, const mat3 n) {\n"
" return mat3 (a * n[0], a * n[1], a * n[2]);\n"
"}\n"
"\n"
"mat3 __operator * (const mat3 m, const float b) {\n"
" return mat3 (m[0] * b, m[1] * b, m[2] * b);\n"
"}\n"
"\n"
"mat3 __operator / (const float a, const mat3 n) {\n"
" return mat3 (a / n[0], a / n[1], a / n[2]);\n"
"}\n"
"\n"
"mat3 __operator / (const mat3 m, const float b) {\n"
" return mat3 (m[0] / b, m[1] / b, m[2] / b);\n"
"}\n"
"\n"
"mat4 __operator + (const float a, const mat4 n) {\n"
" return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]);\n"
"}\n"
"\n"
"mat4 __operator + (const mat4 m, const float b) {\n"
" return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b);\n"
"}\n"
"\n"
"mat4 __operator - (const float a, const mat4 n) {\n"
" return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]);\n"
"}\n"
"\n"
"mat4 __operator - (const mat4 m, const float b) {\n"
" return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b);\n"
"}\n"
"\n"
"mat4 __operator * (const float a, const mat4 n) {\n"
" return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]);\n"
"}\n"
"\n"
"mat4 __operator * (const mat4 m, const float b) {\n"
" return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);\n"
"}\n"
"\n"
"mat4 __operator / (const float a, const mat4 n) {\n"
" return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]);\n"
"}\n"
"\n"
"mat4 __operator / (const mat4 m, const float b) {\n"
" return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);\n"
"}\n"
"\n"
"ivec2 __operator + (const int a, const ivec2 u) {\n"
" return ivec2 (a + u.x, a + u.y);\n"
"}\n"
"\n"
"ivec2 __operator + (const ivec2 v, const int b) {\n"
" return ivec2 (v.x + b, v.y + b);\n"
"}\n"
"\n"
"ivec2 __operator - (const int a, const ivec2 u) {\n"
" return ivec2 (a - u.x, a - u.y);\n"
"}\n"
"\n"
"ivec2 __operator - (const ivec2 v, const int b) {\n"
" return ivec2 (v.x - b, v.y - b);\n"
"}\n"
"\n"
"ivec2 __operator * (const int a, const ivec2 u) {\n"
" return ivec2 (a * u.x, a * u.y);\n"
"}\n"
"\n"
"ivec2 __operator * (const ivec2 v, const int b) {\n"
" return ivec2 (v.x * b, v.y * b);\n"
"}\n"
"\n"
"ivec2 __operator / (const int a, const ivec2 u) {\n"
" return ivec2 (a / u.x, a / u.y);\n"
"}\n"
"\n"
"ivec2 __operator / (const ivec2 v, const int b) {\n"
" return ivec2 (v.x / b, v.y / b);\n"
"}\n"
"\n"
"ivec3 __operator + (const int a, const ivec3 u) {\n"
" return ivec3 (a + u.x, a + u.y, a + u.z);\n"
"}\n"
"\n"
"ivec3 __operator + (const ivec3 v, const int b) {\n"
" return ivec3 (v.x + b, v.y + b, v.z + b);\n"
"}\n"
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