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📄 slang_core_gc.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 H
📖 第 1 页 / 共 3 页
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"\n"
"int __constructor (const float _f) {\n"
"    int _i;\n"
"    __asm float_to_int _i, _f;\n"
"    return _i;\n"
"}\n"
"\n"
"bool __constructor (const int _i) {\n"
"    return _i != 0;\n"
"}\n"
"\n"
"bool __constructor (const float _f) {\n"
"    return _f != 0.0;\n"
"}\n"
"\n"
"int __constructor (const bool _b) {\n"
"    return _b ? 1 : 0;\n"
"}\n"
"\n"
"float __constructor (const bool _b) {\n"
"    return _b ? 1.0 : 0.0;\n"
"}\n"
"\n"
"float __constructor (const int _i) {\n"
"    float _f;\n"
"    __asm int_to_float _f, _i;\n"
"    return _f;\n"
"}\n"
"\n"
"bool __constructor (const bool _b) {\n"
"    return _b;\n"
"}\n"
"\n"
"int __constructor (const int _i) {\n"
"    return _i;\n"
"}\n"
"\n"
"float __constructor (const float _f) {\n"
"    return _f;\n"
"}\n"
"\n"
"vec2 __constructor (const float _f) {\n"
"    return vec2 (_f, _f);\n"
"}\n"
"\n"
"vec2 __constructor (const int _i) {\n"
"    return vec2 (_i, _i);\n"
"}\n"
"\n"
"vec2 __constructor (const bool _b) {\n"
"    return vec2 (_b, _b);\n"
"}\n"
"\n"
"vec3 __constructor (const float _f) {\n"
"    return vec3 (_f, _f, _f);\n"
"}\n"
"\n"
"vec3 __constructor (const int _i) {\n"
"    return vec3 (_i, _i, _i);\n"
"}\n"
"\n"
"vec3 __constructor (const bool _b) {\n"
"    return vec3 (_b, _b, _b);\n"
"}\n"
"\n"
"vec4 __constructor (const float _f) {\n"
"    return vec4 (_f, _f, _f, _f);\n"
"}\n"
"\n"
"vec4 __constructor (const int _i) {\n"
"    return vec4 (_i, _i, _i, _i);\n"
"}\n"
"\n"
"vec4 __constructor (const bool _b) {\n"
"    return vec4 (_b, _b, _b, _b);\n"
"}\n"
"\n"
"ivec2 __constructor (const int _i) {\n"
"    return ivec2 (_i, _i);\n"
"}\n"
"\n"
"ivec2 __constructor (const float _f) {\n"
"    return ivec2 (_f, _f);\n"
"}\n"
"\n"
"ivec2 __constructor (const bool _b) {\n"
"    return ivec2 (_b, _b);\n"
"}\n"
"\n"
"ivec3 __constructor (const int _i) {\n"
"    return ivec3 (_i, _i, _i);\n"
"}\n"
"\n"
"ivec3 __constructor (const float _f) {\n"
"    return ivec3 (_f, _f, _f);\n"
"}\n"
"\n"
"ivec3 __constructor (const bool _b) {\n"
"    return ivec3 (_b, _b, _b);\n"
"}\n"
"\n"
"ivec4 __constructor (const int _i) {\n"
"    return ivec4 (_i, _i, _i, _i);\n"
"}\n"
"\n"
"ivec4 __constructor (const float _f) {\n"
"    return ivec4 (_f, _f, _f, _f);\n"
"}\n"
"\n"
"ivec4 __constructor (const bool _b) {\n"
"    return ivec4 (_b, _b, _b, _b);\n"
"}\n"
"\n"
"bvec2 __constructor (const bool _b) {\n"
"    return bvec2 (_b, _b);\n"
"}\n"
"\n"
"bvec2 __constructor (const float _f) {\n"
"    return bvec2 (_f, _f);\n"
"}\n"
"\n"
"bvec2 __constructor (const int _i) {\n"
"    return bvec2 (_i, _i);\n"
"}\n"
"\n"
"bvec3 __constructor (const bool _b) {\n"
"    return bvec3 (_b, _b, _b);\n"
"}\n"
"\n"
"bvec3 __constructor (const float _f) {\n"
"    return bvec3 (_f, _f, _f);\n"
"}\n"
"\n"
"bvec3 __constructor (const int _i) {\n"
"    return bvec3 (_i, _i, _i);\n"
"}\n"
"\n"
"bvec4 __constructor (const bool _b) {\n"
"    return bvec4 (_b, _b, _b, _b);\n"
"}\n"
"\n"
"bvec4 __constructor (const float _f) {\n"
"    return bvec4 (_f, _f, _f, _f);\n"
"}\n"
"\n"
"bvec4 __constructor (const int _i) {\n"
"    return bvec4 (_i, _i, _i, _i);\n"
"}\n"
"\n"
"mat2 __constructor (const float _f) {\n"
"    return mat2 (\n"
"        _f, .0,\n"
"        .0, _f\n"
"    );\n"
"}\n"
"\n"
"mat2 __constructor (const int _i) {\n"
"    return mat2 (\n"
"        _i, .0,\n"
"        .0, _i\n"
"    );\n"
"}\n"
"\n"
"mat2 __constructor (const bool _b) {\n"
"    return mat2 (\n"
"        _b, .0,\n"
"        .0, _b\n"
"    );\n"
"}\n"
"\n"
"mat3 __constructor (const float _f) {\n"
"    return mat3 (\n"
"        _f, .0, .0,\n"
"        .0, _f, .0,\n"
"        .0, .0, _f\n"
"    );\n"
"}\n"
"\n"
"mat3 __constructor (const int _i) {\n"
"    return mat3 (\n"
"        _i, .0, .0,\n"
"        .0, _i, .0,\n"
"        .0, .0, _i\n"
"    );\n"
"}\n"
"\n"
"mat3 __constructor (const bool _b) {\n"
"    return mat3 (\n"
"        _b, .0, .0,\n"
"        .0, _b, .0,\n"
"        .0, .0, _b\n"
"    );\n"
"}\n"
"\n"
"mat4 __constructor (const float _f) {\n"
"    return mat4 (\n"
"        _f, .0, .0, .0,\n"
"        .0, _f, .0, .0,\n"
"        .0, .0, _f, .0,\n"
"        .0, .0, .0, _f\n"
"    );\n"
"}\n"
"\n"
"mat4 __constructor (const int _i) {\n"
"    return mat4 (\n"
"        _i, .0, .0, .0,\n"
"        .0, _i, .0, .0,\n"
"        .0, .0, _i, .0,\n"
"        .0, .0, .0, _i\n"
"    );\n"
"}\n"
"\n"
"mat4 __constructor (const bool _b) {\n"
"    return mat4 (\n"
"        _b, .0, .0, .0,\n"
"        .0, _b, .0, .0,\n"
"        .0, .0, _b, .0,\n"
"        .0, .0, .0, _b\n"
"    );\n"
"}\n"
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"void __operator += (inout float a, const float b) {\n"
"    __asm float_add a, a, b;\n"
"}\n"
"\n"
"float __operator - (const float a) {\n"
"    float c;\n"
"    __asm float_negate c, a;\n"
"    return c;\n"
"}\n"
"\n"
"void __operator -= (inout float a, const float b) {\n"
"    a += -b;\n"
"}\n"
"\n"
"void __operator *= (inout float a, const float b) {\n"
"    __asm float_multiply a, a, b;\n"
"}\n"
"\n"
"void __operator /= (inout float a, const float b) {\n"
"    __asm float_divide a, a, b;\n"
"}\n"
"\n"
"float __operator + (const float a, const float b) {\n"
"    float c;\n"
"    c = a;\n"
"    return c += b;\n"
"}\n"
"\n"
"void __operator += (inout int a, const int b) {\n"
"    a = int (float (a) + float (b));\n"
"}\n"
"\n"
"int __operator - (const int a) {\n"
"	return int (-float (a));\n"
"}\n"
"\n"
"void __operator -= (inout int a, const int b) {\n"
"    a += -b;\n"
"}\n"
"\n"
"float __operator * (const float a, const float b) {\n"
"    float c;\n"
"    c = a;\n"
"    return c *= b;\n"
"}\n"
"\n"
"void __operator *= (inout int a, const int b) {\n"
"    a = int (float (a) * float (b));\n"
"}\n"
"\n"
"float __operator / (const float a, const float b) {\n"
"    float c;\n"
"    c = a;\n"
"    return c /= b;\n"
"}\n"
"\n"
"void __operator /= (inout int a, const int b) {\n"
"    a = int (float (a) / float (b));\n"
"}\n"
"\n"
"void __operator += (inout vec2 v, const vec2 u) {\n"
"    v.x += u.x, v.y += u.y;\n"
"}\n"
"\n"
"void __operator -= (inout vec2 v, const vec2 u) {\n"
"    v.x -= u.x, v.y -= u.y;\n"
"}\n"
"\n"
"void __operator *= (inout vec2 v, const vec2 u) {\n"
"    v.x *= u.x, v.y *= u.y;\n"
"}\n"
"\n"
"void __operator /= (inout vec2 v, const vec2 u) {\n"
"    v.x /= u.x, v.y /= u.y;\n"
"}\n"
"\n"
"void __operator += (inout vec3 v, const vec3 u) {\n"
"    v.x += u.x, v.y += u.y, v.z += u.z;\n"
"}\n"
"\n"
"void __operator -= (inout vec3 v, const vec3 u) {\n"
"    v.x -= u.x, v.y -= u.y, v.z -= u.z;\n"
"}\n"
"\n"
"void __operator *= (inout vec3 v, const vec3 u) {\n"
"    v.x *= u.x, v.y *= u.y, v.z *= u.z;\n"
"}\n"
"\n"
"void __operator /= (inout vec3 v, const vec3 u) {\n"
"    v.x /= u.x, v.y /= u.y, v.z /= u.z;\n"
"}\n"
"\n"
"void __operator += (inout vec4 v, const vec4 u) {\n"
"    v.x += u.x, v.y += u.y, v.z += u.z, v.w += u.w;\n"
"}\n"
"\n"
"void __operator -= (inout vec4 v, const vec4 u) {\n"
"    v.x -= u.x, v.y -= u.y, v.z -= u.z, v.w -= u.w;\n"
"}\n"
"\n"
"void __operator *= (inout vec4 v, const vec4 u) {\n"
"    v.x *= u.x, v.y *= u.y, v.z *= u.z, v.w *= u.w;\n"
"}\n"
"\n"
"void __operator /= (inout vec4 v, const vec4 u) {\n"
"    v.x /= u.x, v.y /= u.y, v.z /= u.z, v.w /= u.w;\n"
"}\n"
"\n"
"void __operator += (inout ivec2 v, const ivec2 u) {\n"
"    v.x += u.x, v.y += u.y;\n"
"}\n"
"\n"
"void __operator -= (inout ivec2 v, const ivec2 u) {\n"
"    v.x -= u.x, v.y -= u.y;\n"
"}\n"
"\n"
"void __operator *= (inout ivec2 v, const ivec2 u) {\n"
"    v.x *= u.x, v.y *= u.y;\n"
"}\n"
"\n"
"void __operator /= (inout ivec2 v, const ivec2 u) {\n"
"    v.x /= u.x, v.y /= u.y;\n"
"}\n"
"\n"
"void __operator += (inout ivec3 v, const ivec3 u) {\n"
"    v.x += u.x, v.y += u.y, v.z += u.z;\n"
"}\n"
"\n"
"void __operator -= (inout ivec3 v, const ivec3 u) {\n"
"    v.x -= u.x, v.y -= u.y, v.z -= u.z;\n"
"}\n"
"\n"
"void __operator *= (inout ivec3 v, const ivec3 u) {\n"
"    v.x *= u.x, v.y *= u.y, v.z *= u.z;\n"
"}\n"
"\n"
"void __operator /= (inout ivec3 v, const ivec3 u) {\n"
"    v.x /= u.x, v.y /= u.y, v.z /= u.z;\n"
"}\n"
"\n"
"void __operator += (inout ivec4 v, const ivec4 u) {\n"
"    v.x += u.x, v.y += u.y, v.z += u.z, v.w += u.w;\n"
"}\n"
"\n"
"void __operator -= (inout ivec4 v, const ivec4 u) {\n"
"    v.x -= u.x, v.y -= u.y, v.z -= u.z, v.w -= u.w;\n"
"}\n"
"\n"
"void __operator *= (inout ivec4 v, const ivec4 u) {\n"
"    v.x *= u.x, v.y *= u.y, v.z *= u.z, v.w *= u.w;\n"
"}\n"
"\n"
"void __operator /= (inout ivec4 v, const ivec4 u) {\n"
"    v.x /= u.x, v.y /= u.y, v.z /= u.z, v.w /= u.w;\n"
"}\n"
"\n"
"void __operator += (inout mat2 m, const mat2 n) {\n"
"    m[0] += n[0], m[1] += n[1];\n"
"}\n"
"\n"
"void __operator -= (inout mat2 m, const mat2 n) {\n"
"    m[0] -= n[0], m[1] -= n[1];\n"
"}\n"
"\n"
"vec2 __operator * (const mat2 m, const vec2 v) {\n"
"    return vec2 (\n"
"        v.x * m[0].x + v.y * m[1].x,\n"
"        v.x * m[0].y + v.y * m[1].y\n"
"    );\n"
"}\n"
"\n"
"mat2 __operator * (const mat2 m, const mat2 n) {\n"
"    return mat2 (m * n[0], m * n[1]);\n"
"}\n"
"\n"
"void __operator *= (inout mat2 m, const mat2 n) {\n"
"    m = m * n;\n"

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