📄 shaderobjects.c
字号:
The error INVALID_OPERATION is generated by the Uniform*ARB if the
number of values loaded results in exceeding the declared extent of a
uniform.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
the size does not match the size of the uniform declared in the shader.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
the type does not match the type of the uniform declared in the shader,
if the uniform is not of type Boolean.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
<location> does not exist for the program object currently in use.
The error INVALID_OPERATION is generated if a uniform command other than
Uniform1i{v}ARB is used to load a sampler value.
*/
void GLAPIENTRY
_mesa_Uniform1fARB (GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1iARB (GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
return;
}
}
static GLboolean
_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
GLint *size)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_generic_intf **gen;
struct gl2_shader_intf **sha;
struct gl2_program_intf **pro;
GLint *ipar = (GLint *) params;
/*GLfloat *fpar = (GLfloat *) params;*/
GLboolean success = GL_TRUE;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
return GL_FALSE;
}
gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
if (gen == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
return GL_FALSE;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
/* set default values */
*integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
*size = 1; /* param array size */
switch (pname)
{
case GL_OBJECT_TYPE_ARB:
*ipar = (**gen).GetType (gen);
break;
case GL_OBJECT_SUBTYPE_ARB:
if (sha != NULL)
*ipar = (**sha).GetSubType (sha);
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_DELETE_STATUS_ARB:
*ipar = (**gen).GetDeleteStatus (gen);
break;
case GL_OBJECT_COMPILE_STATUS_ARB:
if (sha != NULL)
*ipar = (**sha).GetCompileStatus (sha);
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_LINK_STATUS_ARB:
if (pro != NULL)
*ipar = (**pro).GetLinkStatus (pro);
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_VALIDATE_STATUS_ARB:
if (pro != NULL)
*ipar = (**pro).GetValidateStatus (pro);
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
{
const GLcharARB *info = (**gen).GetInfoLog (gen);
if (info == NULL)
*ipar = 0;
else
*ipar = _mesa_strlen (info) + 1;
}
break;
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
if (pro != NULL)
*ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro);
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
if (pro != NULL)
*ipar = 0; /* TODO */
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
if (pro != NULL)
*ipar = 0; /* TODO */
else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
if (sha != NULL) {
const GLcharARB *src = (**sha).GetSource (sha);
if (src == NULL)
*ipar = 0;
else
*ipar = _mesa_strlen (src) + 1;
} else {
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
success = GL_FALSE;
}
break;
default:
_mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
success = GL_FALSE;
break;
}
(**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
if (sha != NULL)
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
if (pro != NULL)
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
return success;
}
void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
{
GLboolean integral;
GLint size, i;
assert (sizeof (GLfloat) == sizeof (GLint));
if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE)
if (integral != GL_FALSE)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -