📄 shaderobjects.c
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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file shaderobjects.c
* ARB_shader_objects state management functions
* \author Michal Krol
*/
#include "glheader.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
#include "context.h"
#include "macros.h"
#include "hash.h"
void GLAPIENTRY
_mesa_DeleteObjectARB (GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_generic_intf **gen;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
return;
}
gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
if (gen == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
return;
}
(**gen).Delete (gen);
(**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
}
GLhandleARB GLAPIENTRY
_mesa_GetHandleARB (GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
switch (pname)
{
case GL_PROGRAM_OBJECT_ARB:
if (ctx->ShaderObjects.current_program != NULL)
return (**ctx->ShaderObjects.current_program)._container._generic.GetName (
(struct gl2_generic_intf **) ctx->ShaderObjects.current_program);
break;
}
return 0;
}
void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unkc, **unka;
struct gl2_container_intf **con;
struct gl2_generic_intf **att;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unkc == NULL || unka == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
return;
}
con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
if (con == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB");
return;
}
att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
if (att == NULL)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
_mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
return;
}
if ((**con).Detach (con, att) == GL_FALSE)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
return;
}
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
}
GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum shaderType)
{
return _mesa_3dlabs_create_shader_object (shaderType);
}
void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
const GLint *length)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_shader_intf **sha;
GLint *offsets;
GLsizei i;
GLcharARB *source;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
if (sha == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB");
return;
}
/* this array holds offsets of where the appropriate string ends, thus the last
element will be set to the total length of the source code */
offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
if (offsets == NULL)
{
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen (string[i]);
else
offsets[i] = length[i];
/* accumulate string lengths */
if (i > 0)
offsets[i] += offsets[i - 1];
}
source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
if (source == NULL)
{
_mesa_free ((void *) offsets);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
GLint start = (i > 0) ? offsets[i - 1] : 0;
_mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
}
source[offsets[count - 1]] = '\0';
(**sha).SetSource (sha, source, offsets, count);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
}
void GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_shader_intf **sha;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
if (sha == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB");
return;
}
(**sha).Compile (sha);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
}
GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void)
{
return _mesa_3dlabs_create_program_object ();
}
void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unkc, **unka;
struct gl2_container_intf **con;
struct gl2_generic_intf **att;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unkc == NULL || unka == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
if (con == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
if (att == NULL)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
if (!(**con).Attach (con, att))
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
return;
}
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
}
void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB");
return;
}
if (pro == ctx->ShaderObjects.current_program)
{
/* TODO re-install executable program */
}
(**pro).Link (pro);
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_intf **pro;
if (programObj == 0)
{
pro = NULL;
}
else
{
struct gl2_unknown_intf **unk;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
return;
}
if ((**pro).GetLinkStatus (pro) == GL_FALSE)
{
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
return;
}
}
if (ctx->ShaderObjects.current_program != NULL)
{
(**ctx->ShaderObjects.current_program)._container._generic._unknown.Release (
(struct gl2_unknown_intf **) ctx->ShaderObjects.current_program);
}
ctx->ShaderObjects.current_program = pro;
}
void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB");
return;
}
(**pro).Validate (pro);
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
/*
Errors TODO
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