📄 s_nvfragprog.c
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}
break;
case FP_OPCODE_EX2: /* Exponential base 2 */
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] =
(GLfloat) _mesa_pow(2.0, a[0]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_FLR:
{
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = FLOORF(a[0]);
result[1] = FLOORF(a[1]);
result[2] = FLOORF(a[2]);
result[3] = FLOORF(a[3]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_FRC:
{
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = a[0] - FLOORF(a[0]);
result[1] = a[1] - FLOORF(a[1]);
result[2] = a[2] - FLOORF(a[2]);
result[3] = a[3] - FLOORF(a[3]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_KIL_NV: /* NV_f_p only */
{
const GLuint swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
return GL_FALSE;
}
}
break;
case FP_OPCODE_KIL: /* ARB_f_p only */
{
GLfloat a[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
return GL_FALSE;
}
}
break;
case FP_OPCODE_LG2: /* log base 2 */
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= LOG2(a[0]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = MAX2(a[0], 0.0F);
a[1] = MAX2(a[1], 0.0F);
/* XXX ARB version clamps a[3], NV version doesn't */
a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
result[0] = 1.0F;
result[1] = a[0];
/* XXX we could probably just use pow() here */
result[2] = (a[0] > 0.0F) ? (GLfloat) exp(a[3] * log(a[1])) : 0.0F;
result[3] = 1.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_LRP:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_MAD:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + c[0];
result[1] = a[1] * b[1] + c[1];
result[2] = a[2] * b[2] + c[2];
result[3] = a[3] * b[3] + c[3];
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_MAX:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MAX2(a[0], b[0]);
result[1] = MAX2(a[1], b[1]);
result[2] = MAX2(a[2], b[2]);
result[3] = MAX2(a[3], b[3]);
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
#endif
}
break;
case FP_OPCODE_MIN:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MIN2(a[0], b[0]);
result[1] = MIN2(a[1], b[1]);
result[2] = MIN2(a[2], b[2]);
result[3] = MIN2(a[3], b[3]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_MOV:
{
GLfloat result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result );
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("MOV (%g %g %g %g)\n",
result[0], result[1], result[2], result[3]);
#endif
}
break;
case FP_OPCODE_MUL:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] * b[0];
result[1] = a[1] * b[1];
result[2] = a[2] * b[2];
result[3] = a[3] * b[3];
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
#endif
}
break;
case FP_OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
{
GLfloat a[4], result[4];
GLhalfNV hx, hy;
GLuint *rawResult = (GLuint *) result;
GLuint twoHalves;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
hx = _mesa_float_to_half(a[0]);
hy = _mesa_float_to_half(a[1]);
twoHalves = hx | (hy << 16);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= twoHalves;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
usy = IROUND(a[1] * 65535.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= usx | (usy << 16);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
ubx = IROUND(127.0F * a[0] + 128.0F);
uby = IROUND(127.0F * a[1] + 128.0F);
ubz = IROUND(127.0F * a[2] + 128.0F);
ubw = IROUND(127.0F * a[3] + 128.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
a[2] = CLAMP(a[2], 0.0F, 1.0F);
a[3] = CLAMP(a[3], 0.0F, 1.0F);
ubx = IROUND(255.0F * a[0]);
uby = IROUND(255.0F * a[1]);
ubz = IROUND(255.0F * a[2]);
ubw = IROUND(255.0F * a[3]);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_POW:
{
GLfloat a[4], b[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3]
= (GLfloat)_mesa_pow(a[0], b[0]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_RCP:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
#if DEBUG_FRAG
if (a[0] == 0)
printf("RCP(0)\n");
else if (IS_INF_OR_NAN(a[0]))
printf("RCP(inf)\n");
#endif
result[0] = result[1] = result[2] = result[3]
= 1.0F / a[0];
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_RFL:
{
GLfloat axis[4], dir[4], result[4], tmp[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, axis );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dir );
tmp[3] = axis[0] * axis[0]
+ axis[1] * axis[1]
+ axis[2] * axis[2];
tmp[0] = (2.0F * (axis[0] * dir[0] +
axis[1] * dir[1] +
axis[2] * dir[2])) / tmp[3];
result[0] = tmp[0] * axis[0] - dir[0];
result[1] = tmp[0] * axis[1] - dir[1];
result[2] = tmp[0] * axis[2] - dir[2];
/* result[3] is never written! XXX enforce in parser! */
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_RSQ: /* 1 / sqrt() */
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("RSQ %g = 1/sqrt(%g)\n", result[0], a[0]);
#endif
}
break;
case FP_OPCODE_SCS: /* sine and cos */
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = (GLfloat)cos(a[0]);
result[1] = (GLfloat)sin(a[0]);
result[2] = 0.0; /* undefined! */
result[3] = 0.0; /* undefined! */
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SEQ: /* set on equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SFL: /* set false, operands ignored */
{
static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SGE: /* set on greater or equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SIN:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] =
result[3] = (GLfloat)_mesa_sin(a[0]);
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SLE: /* set on less or equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SLT: /* set on less */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_SNE: /* set on not equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
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