📄 s_drawpix.c
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/*
* Mesa 3-D graphics library
* Version: 6.4
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "bufferobj.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "s_context.h"
#include "s_drawpix.h"
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
/*
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
static GLboolean
fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (!ctx->Current.RasterPosValid) {
return GL_TRUE; /* no-op */
}
if (swrast->_RasterMask & MULTI_DRAW_BIT)
return GL_FALSE;
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0
&& ctx->Texture._EnabledCoordUnits == 0
&& unpack->Alignment == 1
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
GLint destX = x;
GLint destY = y;
GLint drawWidth = width; /* actual width drawn */
GLint drawHeight = height; /* actual height drawn */
GLint skipPixels = unpack->SkipPixels;
GLint skipRows = unpack->SkipRows;
GLint rowLength;
GLint zoomY0 = 0;
if (unpack->RowLength > 0)
rowLength = unpack->RowLength;
else
rowLength = width;
/* If we're not using pixel zoom then do all clipping calculations
* now. Otherwise, we'll let the _swrast_write_zoomed_*_span() functions
* handle the clipping.
*/
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* horizontal clipping */
if (destX < ctx->DrawBuffer->_Xmin) {
skipPixels += (ctx->DrawBuffer->_Xmin - destX);
drawWidth -= (ctx->DrawBuffer->_Xmin - destX);
destX = ctx->DrawBuffer->_Xmin;
}
if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
if (drawWidth <= 0)
return GL_TRUE;
/* vertical clipping */
if (destY < ctx->DrawBuffer->_Ymin) {
skipRows += (ctx->DrawBuffer->_Ymin - destY);
drawHeight -= (ctx->DrawBuffer->_Ymin - destY);
destY = ctx->DrawBuffer->_Ymin;
}
if (destY + drawHeight > ctx->DrawBuffer->_Ymax)
drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax);
if (drawHeight <= 0)
return GL_TRUE;
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down image */
/* horizontal clipping */
if (destX < ctx->DrawBuffer->_Xmin) {
skipPixels += (ctx->DrawBuffer->_Xmin - destX);
drawWidth -= (ctx->DrawBuffer->_Xmin - destX);
destX = ctx->DrawBuffer->_Xmin;
}
if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
if (drawWidth <= 0)
return GL_TRUE;
/* vertical clipping */
if (destY > ctx->DrawBuffer->_Ymax) {
skipRows += (destY - ctx->DrawBuffer->_Ymax);
drawHeight -= (destY - ctx->DrawBuffer->_Ymax);
destY = ctx->DrawBuffer->_Ymax;
}
if (destY - drawHeight < ctx->DrawBuffer->_Ymin)
drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight));
if (drawHeight <= 0)
return GL_TRUE;
}
else {
if (drawWidth > MAX_WIDTH)
return GL_FALSE; /* fall back to general case path */
/* save Y value of first row */
zoomY0 = IROUND(ctx->Current.RasterPos[1]);
}
/*
* Ready to draw!
* The window region at (destX, destY) of size (drawWidth, drawHeight)
* will be written to.
* We'll take pixel data from buffer pointed to by "pixels" but we'll
* skip "skipRows" rows and skip "skipPixels" pixels/row.
*/
if (format == GL_RGBA && type == CHAN_TYPE
&& ctx->_ImageTransferState==0) {
if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
src += rowLength * 4;
destY++;
}
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down */
GLint row;
for (row=0; row<drawHeight; row++) {
destY--;
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
src += rowLength * 4;
}
}
else {
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) src, zoomY0, 0);
src += rowLength * 4;
destY++;
}
}
}
return GL_TRUE;
}
else if (format == GL_RGB && type == CHAN_TYPE
&& ctx->_ImageTransferState == 0) {
if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 3;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
GLint row;
for (row=0; row<drawHeight; row++) {
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
src += rowLength * 3;
destY++;
}
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down */
GLint row;
for (row=0; row<drawHeight; row++) {
destY--;
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
src += rowLength * 3;
}
}
else {
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) src, zoomY0, 0);
src += rowLength * 3;
destY++;
}
}
}
return GL_TRUE;
}
else if (format == GL_LUMINANCE && type == CHAN_TYPE
&& ctx->_ImageTransferState==0) {
if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels);
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
for (i=0;i<drawWidth;i++) {
span.array->rgb[i][0] = src[i];
span.array->rgb[i][1] = src[i];
span.array->rgb[i][2] = src[i];
}
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY,
span.array->rgb, NULL);
src += rowLength;
destY++;
}
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
for (i=0;i<drawWidth;i++) {
span.array->rgb[i][0] = src[i];
span.array->rgb[i][1] = src[i];
span.array->rgb[i][2] = src[i];
}
destY--;
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->rgb, NULL);
src += rowLength;
}
}
else {
/* with zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
for (i=0;i<drawWidth;i++) {
span.array->rgb[i][0] = src[i];
span.array->rgb[i][1] = src[i];
span.array->rgb[i][2] = src[i];
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0);
src += rowLength;
destY++;
}
}
}
return GL_TRUE;
}
else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE
&& ctx->_ImageTransferState == 0) {
if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels)*2;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
GLchan *ptr = src;
for (i=0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
span.array->rgba[i][3] = *ptr++;
}
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->rgba, NULL);
src += rowLength*2;
destY++;
}
}
else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
/* upside-down */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
GLchan *ptr = src;
for (i=0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
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