📄 s_accum.c
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GLchan rgba[MAX_WIDTH][4];
GLint i;
for (i = 0; i < height; i++) {
GLshort *acc;
if (directAccess) {
acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
}
else {
rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
acc = accumRow;
}
/* read colors from color buffer */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
xpos, ypos + i, rgba);
/* do accumulation */
if (swrast->_IntegerAccumMode) {
/* simply add integer color values into accum buffer */
GLint j;
for (j = 0; j < width; j++) {
acc[j * 4 + 0] += rgba[j][RCOMP];
acc[j * 4 + 1] += rgba[j][GCOMP];
acc[j * 4 + 2] += rgba[j][BCOMP];
acc[j * 4 + 3] += rgba[j][ACOMP];
}
}
else {
/* scaled integer (or float) accum buffer */
GLint j;
for (j = 0; j < width; j++) {
acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
}
}
if (!directAccess) {
rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
}
}
}
else {
/* other types someday */
}
_swrast_use_draw_buffer(ctx);
}
static void
accum_load(GLcontext *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
assert(rb);
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no read buffer - OK */
return;
}
/* This is a change to go into optimized accum buffer mode */
if (value > 0.0 && value <= 1.0) {
#if USE_OPTIMIZED_ACCUM
swrast->_IntegerAccumMode = GL_TRUE;
#else
swrast->_IntegerAccumMode = GL_FALSE;
#endif
swrast->_IntegerAccumScaler = value;
}
else {
swrast->_IntegerAccumMode = GL_FALSE;
swrast->_IntegerAccumScaler = 0.0;
}
_swrast_use_read_buffer(ctx);
if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
GLshort accumRow[4 * MAX_WIDTH];
GLchan rgba[MAX_WIDTH][4];
GLint i;
for (i = 0; i < height; i++) {
GLshort *acc;
if (directAccess) {
acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
}
else {
rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
acc = accumRow;
}
/* read colors from color buffer */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
xpos, ypos + i, rgba);
/* do load */
if (swrast->_IntegerAccumMode) {
/* just copy values in */
GLint j;
assert(swrast->_IntegerAccumScaler > 0.0);
assert(swrast->_IntegerAccumScaler <= 1.0);
for (j = 0; j < width; j++) {
acc[j * 4 + 0] = rgba[j][RCOMP];
acc[j * 4 + 1] = rgba[j][GCOMP];
acc[j * 4 + 2] = rgba[j][BCOMP];
acc[j * 4 + 3] = rgba[j][ACOMP];
}
}
else {
/* scaled integer (or float) accum buffer */
GLint j;
for (j = 0; j < width; j++) {
acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
}
}
if (!directAccess) {
rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
}
}
}
else {
/* other types someday */
}
_swrast_use_draw_buffer(ctx);
}
static void
accum_return(GLcontext *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
const GLboolean directAccess
= (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] ||
!ctx->Color.ColorMask[GCOMP] ||
!ctx->Color.ColorMask[BCOMP] ||
!ctx->Color.ColorMask[ACOMP]);
static GLchan multTable[32768];
static GLfloat prevMult = 0.0;
const GLfloat mult = swrast->_IntegerAccumScaler;
const GLint max = MIN2((GLint) (256 / mult), 32767);
/* May have to leave optimized accum buffer mode */
if (swrast->_IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
GLint j;
assert(swrast->_IntegerAccumScaler <= 1.0);
if (mult != prevMult) {
for (j = 0; j < max; j++)
multTable[j] = IROUND((GLfloat) j * mult);
prevMult = mult;
}
}
if (accumRb->DataType == GL_SHORT ||
accumRb->DataType == GL_UNSIGNED_SHORT) {
const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
GLuint buffer, i;
/* XXX maybe transpose the 'i' and 'buffer' loops??? */
for (i = 0; i < height; i++) {
GLchan rgba[MAX_WIDTH][4];
GLshort accumRow[4 * MAX_WIDTH];
GLshort *acc;
if (directAccess) {
acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
}
else {
accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
acc = accumRow;
}
/* get the colors to return */
if (swrast->_IntegerAccumMode) {
GLint j;
for (j = 0; j < width; j++) {
ASSERT(acc[j * 4 + 0] < max);
ASSERT(acc[j * 4 + 1] < max);
ASSERT(acc[j * 4 + 2] < max);
ASSERT(acc[j * 4 + 3] < max);
rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
}
}
else {
/* scaled integer (or float) accum buffer */
GLint j;
for (j = 0; j < width; j++) {
GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
}
}
/* store colors */
for (buffer = 0; buffer < fb->_NumColorDrawBuffers[0]; buffer++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0][buffer];
if (masking) {
_swrast_mask_rgba_array(ctx, rb, width, xpos, ypos + i, rgba);
}
rb->PutRow(ctx, rb, width, xpos, ypos + i, rgba, NULL);
}
}
}
else {
/* other types someday */
}
}
/**
* Software fallback for glAccum.
*/
void
_swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
GLint xpos, GLint ypos,
GLint width, GLint height )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
_mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
return;
}
RENDER_START(swrast, ctx);
switch (op) {
case GL_ADD:
if (value != 0.0F) {
accum_add(ctx, value, xpos, ypos, width, height);
}
break;
case GL_MULT:
if (value != 1.0F) {
accum_mult(ctx, value, xpos, ypos, width, height);
}
break;
case GL_ACCUM:
if (value != 0.0F) {
accum_accum(ctx, value, xpos, ypos, width, height);
}
break;
case GL_LOAD:
accum_load(ctx, value, xpos, ypos, width, height);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height);
break;
default:
_mesa_problem(ctx, "invalid mode in _swrast_Accum()");
break;
}
RENDER_FINISH(swrast, ctx);
}
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