📄 s_fog.c
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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "s_context.h"
#include "s_fog.h"
#include "s_span.h"
/**
* Used to convert current raster distance to a fog factor in [0,1].
*/
GLfloat
_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
{
GLfloat d, f;
switch (ctx->Fog.Mode) {
case GL_LINEAR:
if (ctx->Fog.Start == ctx->Fog.End)
d = 1.0F;
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
f = (ctx->Fog.End - z) * d;
return CLAMP(f, 0.0F, 1.0F);
case GL_EXP:
d = ctx->Fog.Density;
f = (GLfloat) exp(-d * z);
f = CLAMP(f, 0.0F, 1.0F);
return f;
case GL_EXP2:
d = ctx->Fog.Density;
f = (GLfloat) exp(-(d * d * z * z));
f = CLAMP(f, 0.0F, 1.0F);
return f;
default:
_mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
return 0.0;
}
}
/**
* Apply fog to a span of RGBA pixels.
* The fog value are either in the span->array->fog array or interpolated from
* the fog/fogStep values.
* They fog values are either fog coordinates (Z) or fog blend factors.
* _PreferPixelFog should be in sync with that state!
*/
void
_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLchan rFog = swrast->_FogColor[RCOMP];
const GLchan gFog = swrast->_FogColor[GCOMP];
const GLchan bFog = swrast->_FogColor[BCOMP];
const GLuint haveW = (span->interpMask & SPAN_W);
GLchan (*rgba)[4] = (GLchan (*)[4]) span->array->rgba;
ASSERT(swrast->_FogEnabled);
ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
ASSERT(span->arrayMask & SPAN_RGBA);
/* NOTE: if haveW is true, that means the fog start/step values are
* perspective-corrected and we have to divide each fog coord by W.
*/
/* we need to compute fog blend factors */
if (swrast->_PreferPixelFog) {
/* The span's fog values are fog coordinates, now compute blend factors
* and blend the fragment colors with the fog color.
*/
switch (swrast->_FogMode) {
case GL_LINEAR:
{
const GLfloat fogEnd = ctx->Fog.End;
const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat f, oneMinusF;
f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
f = CLAMP(f, 0.0F, 1.0F);
oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
fogCoord += fogStep;
w += wStep;
}
}
break;
case GL_EXP:
{
const GLfloat density = -ctx->Fog.Density;
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat f, oneMinusF;
f = (GLfloat) exp(density * FABSF(fogCoord) / w);
f = CLAMP(f, 0.0F, 1.0F);
oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
fogCoord += fogStep;
w += wStep;
}
}
break;
case GL_EXP2:
{
const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
const GLfloat coord = fogCoord / w;
GLfloat tmp = negDensitySquared * coord * coord;
GLfloat f, oneMinusF;
#if defined(__alpha__) || defined(__alpha)
/* XXX this underflow check may be needed for other systems*/
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
f = (GLfloat) exp(tmp);
f = CLAMP(f, 0.0F, 1.0F);
oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
fogCoord += fogStep;
w += wStep;
}
}
break;
default:
_mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
return;
}
}
else if (span->arrayMask & SPAN_FOG) {
/* The span's fog array values are blend factors.
* They were previously computed per-vertex.
*/
GLuint i;
for (i = 0; i < span->end; i++) {
const GLfloat f = span->array->fog[i];
const GLfloat oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
}
}
else {
/* The span's fog start/step values are blend factors.
* They were previously computed per-vertex.
*/
const GLfloat fogStep = span->fogStep;
GLfloat fog = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
ASSERT(span->interpMask & SPAN_FOG);
for (i = 0; i < span->end; i++) {
const GLfloat fact = fog / w;
const GLfloat oneMinusF = 1.0F - fact;
rgba[i][RCOMP] = (GLchan) (fact * rgba[i][RCOMP] + oneMinusF * rFog);
rgba[i][GCOMP] = (GLchan) (fact * rgba[i][GCOMP] + oneMinusF * gFog);
rgba[i][BCOMP] = (GLchan) (fact * rgba[i][BCOMP] + oneMinusF * bFog);
fog += fogStep;
w += wStep;
}
}
}
/**
* As above, but color index mode.
*/
void
_swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint haveW = (span->interpMask & SPAN_W);
const GLuint fogIndex = (GLuint) ctx->Fog.Index;
GLuint *index = span->array->index;
ASSERT(swrast->_FogEnabled);
ASSERT(span->arrayMask & SPAN_INDEX);
ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
/* we need to compute fog blend factors */
if (swrast->_PreferPixelFog) {
/* The span's fog values are fog coordinates, now compute blend factors
* and blend the fragment colors with the fog color.
*/
switch (ctx->Fog.Mode) {
case GL_LINEAR:
{
const GLfloat fogEnd = ctx->Fog.End;
const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat f = (fogEnd - fogCoord / w) * fogScale;
f = CLAMP(f, 0.0F, 1.0F);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fogCoord += fogStep;
w += wStep;
}
}
break;
case GL_EXP:
{
const GLfloat density = -ctx->Fog.Density;
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat f = (GLfloat) exp(density * fogCoord / w);
f = CLAMP(f, 0.0F, 1.0F);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fogCoord += fogStep;
w += wStep;
}
}
break;
case GL_EXP2:
{
const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
const GLfloat fogStep = span->fogStep;
GLfloat fogCoord = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
const GLfloat coord = fogCoord / w;
GLfloat tmp = negDensitySquared * coord * coord;
GLfloat f;
#if defined(__alpha__) || defined(__alpha)
/* XXX this underflow check may be needed for other systems*/
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
f = (GLfloat) exp(tmp);
f = CLAMP(f, 0.0F, 1.0F);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fogCoord += fogStep;
w += wStep;
}
}
break;
default:
_mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span");
return;
}
}
else if (span->arrayMask & SPAN_FOG) {
/* The span's fog array values are blend factors.
* They were previously computed per-vertex.
*/
GLuint i;
for (i = 0; i < span->end; i++) {
const GLfloat f = span->array->fog[i];
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
}
}
else {
/* The span's fog start/step values are blend factors.
* They were previously computed per-vertex.
*/
const GLfloat fogStep = span->fogStep;
GLfloat fog = span->fog;
const GLfloat wStep = haveW ? span->dwdx : 0.0F;
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
ASSERT(span->interpMask & SPAN_FOG);
for (i = 0; i < span->end; i++) {
const GLfloat f = fog / w;
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fog += fogStep;
w += wStep;
}
}
}
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