📄 s_depth.c
字号:
/* fail */
mask[i] = 0;
}
}
}
}
break;
case GL_GREATER:
if (ctx->Depth.Mask) {
/* Update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] > *zptr) {
/* pass */
*zptr = z[i];
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
else {
/* Don't update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] > *zptr) {
/* pass */
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
break;
case GL_NOTEQUAL:
if (ctx->Depth.Mask) {
/* Update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] != *zptr) {
/* pass */
*zptr = z[i];
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
else {
/* Don't update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] != *zptr) {
/* pass */
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
break;
case GL_EQUAL:
if (ctx->Depth.Mask) {
/* Update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] == *zptr) {
/* pass */
*zptr = z[i];
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
else {
/* Don't update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
if (z[i] == *zptr) {
/* pass */
}
else {
/* fail */
mask[i] = 0;
}
}
}
}
break;
case GL_ALWAYS:
if (ctx->Depth.Mask) {
/* Update Z buffer */
GLuint i;
for (i=0; i<n; i++) {
if (mask[i]) {
GLuint *zptr = Z_ADDRESS(x[i], y[i]);
*zptr = z[i];
}
}
}
else {
/* Don't update Z buffer or mask */
}
break;
case GL_NEVER:
/* depth test never passes */
_mesa_bzero(mask, n * sizeof(GLubyte));
break;
default:
_mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
}
}
static GLuint
depth_test_pixels( GLcontext *ctx, struct sw_span *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLuint count = span->end;
const GLint *x = span->array->x;
const GLint *y = span->array->y;
const GLuint *z = span->array->z;
GLubyte *mask = span->array->mask;
if (rb->GetPointer(ctx, rb, 0, 0)) {
/* Directly access values */
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort *zStart = (GLushort *) rb->Data;
GLuint stride = rb->Width;
direct_depth_test_pixels16(ctx, zStart, stride, count, x, y, z, mask);
}
else {
GLuint *zStart = (GLuint *) rb->Data;
GLuint stride = rb->Width;
direct_depth_test_pixels32(ctx, zStart, stride, count, x, y, z, mask);
}
}
else {
/* read depth values from buffer, test, write back */
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort zbuffer[MAX_WIDTH];
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort));
depth_test_span16(ctx, count, zbuffer, z, mask );
rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
}
else {
GLuint zbuffer[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint));
depth_test_span32(ctx, count, zbuffer, z, mask );
rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
}
}
return count; /* not really correct, but OK */
}
/**
* Apply depth (Z) buffer testing to the span.
* \return approx number of pixels that passed (only zero is reliable)
*/
GLuint
_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
{
if (span->arrayMask & SPAN_XY)
return depth_test_pixels(ctx, span);
else
return depth_test_span(ctx, span);
}
/**
* GL_EXT_depth_bounds_test extension.
* Discard fragments depending on whether the corresponding Z-buffer
* values are outside the depth bounds test range.
* Note: we test the Z buffer values, not the fragment Z values!
* \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
*/
GLboolean
_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
GLubyte *mask = span->array->mask;
const GLuint count = span->end;
GLuint i;
GLboolean anyPass = GL_FALSE;
if (rb->DataType == GL_UNSIGNED_SHORT) {
/* get 16-bit values */
GLushort zbuffer16[MAX_WIDTH], *zbuffer;
if (span->arrayMask & SPAN_XY) {
_swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
zbuffer16, sizeof(GLushort));
zbuffer = zbuffer16;
}
else {
zbuffer = rb->GetPointer(ctx, rb, span->x, span->y);
if (!zbuffer) {
rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16);
zbuffer = zbuffer16;
}
}
assert(zbuffer);
/* Now do the tests */
for (i = 0; i < count; i++) {
if (mask[i]) {
if (zbuffer[i] < zMin || zbuffer[i] > zMax)
mask[i] = GL_FALSE;
else
anyPass = GL_TRUE;
}
}
}
else {
/* get 32-bit values */
GLuint zbuffer32[MAX_WIDTH], *zbuffer;
if (span->arrayMask & SPAN_XY) {
_swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
zbuffer32, sizeof(GLuint));
zbuffer = zbuffer32;
}
else {
zbuffer = rb->GetPointer(ctx, rb, span->x, span->y);
if (!zbuffer) {
rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32);
zbuffer = zbuffer32;
}
}
assert(zbuffer);
/* Now do the tests */
for (i = 0; i < count; i++) {
if (mask[i]) {
if (zbuffer[i] < zMin || zbuffer[i] > zMax)
mask[i] = GL_FALSE;
else
anyPass = GL_TRUE;
}
}
}
return anyPass;
}
/**********************************************************************/
/***** Read Depth Buffer *****/
/**********************************************************************/
/**
* Read a span of depth values from the depth buffer.
* This function does clipping before calling the device driver function.
*
* XXXX this is no longer a swrast function!!!
*
*/
void
_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLuint depth[] )
{
if (y < 0 || y >= (GLint) rb->Height ||
x + (GLint) n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
GLint i;
for (i = 0; i < n; i++)
depth[i] = 0;
return;
}
if (x < 0) {
GLint dx = -x;
GLint i;
for (i = 0; i < dx; i++)
depth[i] = 0;
x = 0;
n -= dx;
depth += dx;
}
if (x + n > (GLint) rb->Width) {
GLint dx = x + n - (GLint) rb->Width;
GLint i;
for (i = 0; i < dx; i++)
depth[n - i - 1] = 0;
n -= dx;
}
if (n <= 0) {
return;
}
/* we'll always return 32-bit values to our caller */
if (!rb) {
_mesa_bzero(depth, n * sizeof(GLuint));
}
else if (rb->DataType == GL_UNSIGNED_INT) {
rb->GetRow(ctx, rb, n, x, y, depth);
}
else {
GLushort temp[MAX_WIDTH];
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
rb->GetRow(ctx, rb, n, x, y, temp);
for (i = 0; i < n; i++) {
depth[i] = temp[i];
}
}
}
/**
* Return a span of depth values from the depth buffer as floats in [0,1].
* Input: n - how many pixels
* x,y - location of first pixel
* Output: depth - the array of depth values
*/
void
_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLfloat depth[] )
{
const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLuint temp[MAX_WIDTH];
GLint i;
assert(n <= MAX_WIDTH);
_swrast_read_depth_span(ctx, rb, n, x, y, temp);
for (i = 0; i < n; i++) {
depth[i] = temp[i] * scale;
}
}
/**
* Clear the depth buffer.
*/
void
_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
{
GLuint clearValue;
GLint x, y, width, height;
if (!rb || !ctx->Depth.Mask) {
/* no depth buffer, or writing to it is disabled */
return;
}
/* compute integer clearing value */
if (ctx->Depth.Clear == 1.0) {
clearValue = ctx->DrawBuffer->_DepthMax;
}
else {
clearValue = (GLuint) (ctx->Depth.Clear * ctx->DrawBuffer->_DepthMaxF);
}
assert(rb->_BaseFormat == GL_DEPTH_COMPONENT);
/* compute region to clear */
x = ctx->DrawBuffer->_Xmin;
y = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
if (rb->GetPointer(ctx, rb, 0, 0)) {
/* Direct buffer access is possible. Either this is just malloc'd
* memory, or perhaps the driver mmap'd the zbuffer memory.
*/
if (rb->DataType == GL_UNSIGNED_SHORT) {
if (width == rb->Width &&
(clearValue & 0xff) == ((clearValue >> 8) & 0xff)) {
/* optimized case */
GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y);
GLuint len = width * height * sizeof(GLushort);
_mesa_memset(dst, (clearValue & 0xff), len);
}
else {
/* general case */
GLint i, j;
for (i = 0; i < height; i++) {
GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y + i);
for (j = 0; j < width; j++) {
dst[j] = clearValue;
}
}
}
}
else {
GLint i, j;
ASSERT(rb->DataType == GL_UNSIGNED_INT);
for (i = 0; i < height; i++) {
GLuint *dst = (GLuint *) rb->GetPointer(ctx, rb, x, y + i);
for (j = 0; j < width; j++) {
dst[j] = clearValue;
}
}
}
}
else {
/* Direct access not possible. Use PutRow to write new values. */
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort clearRow[MAX_WIDTH];
GLint i, j;
for (j = 0; j < width; j++) {
clearRow[j] = clearValue;
}
for (i = 0; i < height; i++) {
rb->PutRow(ctx, rb, width, x, y + i, clearRow, NULL);
}
}
else {
GLuint clearRow[MAX_WIDTH];
GLint i, j;
assert(rb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < width; j++) {
clearRow[j] = clearValue;
}
for (i = 0; i < height; i++) {
rb->PutRow(ctx, rb, width, x, y + i, clearRow, NULL);
}
}
}
}
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