📄 s_copypix.c
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if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
span.end = width;
_swrast_pixel_texture(ctx, &span);
}
/* Write color span */
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
}
else if (zoom) {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba,
desty, 0);
}
else {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
if (overlapping)
FREE(tmpImage);
}
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
GLboolean changeBuffer;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
struct sw_span span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy<desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
/* If read and draw buffer are different we must do buffer switching */
changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
|| ctx->DrawBuffer != ctx->ReadBuffer;
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* setup source */
if (changeBuffer)
_swrast_use_read_buffer(ctx);
/* read the image */
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, ssy, p );
p += width;
}
p = tmpImage;
/* restore to draw buffer */
if (changeBuffer) {
_swrast_use_draw_buffer(ctx);
changeBuffer = GL_FALSE;
}
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get color indexes */
if (overlapping) {
MEMCPY(span.array->index, p, width * sizeof(GLuint));
p += width;
}
else {
if (changeBuffer)
_swrast_use_read_buffer(ctx);
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, span.array->index );
if (changeBuffer)
_swrast_use_draw_buffer(ctx);
}
/* Apply shift, offset, look-up table */
if (shift_or_offset) {
_mesa_shift_and_offset_ci( ctx, width, span.array->index );
}
if (ctx->Pixel.MapColorFlag) {
_mesa_map_ci( ctx, width, span.array->index );
}
/* write color indexes */
span.x = destx;
span.y = dy;
span.end = width;
if (zoom)
_swrast_write_zoomed_index_span(ctx, &span, desty, 0);
else
_swrast_write_index_span(ctx, &span);
}
if (overlapping)
FREE(tmpImage);
}
/*
* TODO: Optimize!!!!
*/
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
struct gl_renderbuffer *readRb
= ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
GLfloat *p, *tmpImage;
GLint sy, dy, stepy;
GLint i, j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
struct sw_span span;
if (!readRb) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
if (!ctx->Visual.depthBits) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy<desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
_swrast_span_default_color(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLfloat depth[MAX_WIDTH];
/* get depth values */
if (overlapping) {
MEMCPY(depth, p, width * sizeof(GLfloat));
p += width;
}
else {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
}
/* apply scale and bias */
for (i = 0; i < width; i++) {
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
span.array->z[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * depthMax);
}
/* write depth values */
span.x = destx;
span.y = dy;
span.end = width;
if (ctx->Visual.rgbMode) {
if (zoom)
_swrast_write_zoomed_rgba_span( ctx, &span,
(const GLchan (*)[4])span.array->rgba, desty, 0 );
else
_swrast_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_swrast_write_zoomed_index_span( ctx, &span, desty, 0 );
else
_swrast_write_index_span(ctx, &span);
}
}
if (overlapping)
FREE(tmpImage);
}
static void
copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_renderbuffer *rb
= ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint sy, dy, stepy;
GLint j;
GLstencil *p, *tmpImage;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
if (!ctx->Visual.stencilBits) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
if (!rb) {
/* no readbuffer - OK */
return;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLstencil stencil[MAX_WIDTH];
/* Get stencil values */
if (overlapping) {
MEMCPY(stencil, p, width * sizeof(GLstencil));
p += width;
}
else {
_swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
}
/* Apply shift, offset, look-up table */
if (shift_or_offset) {
_mesa_shift_and_offset_stencil( ctx, width, stencil );
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil( ctx, width, stencil );
}
/* Write stencil values */
if (zoom) {
_swrast_write_zoomed_stencil_span( ctx, width, destx, dy,
stencil, desty, 0 );
}
else {
_swrast_write_stencil_span( ctx, width, destx, dy, stencil );
}
}
if (overlapping)
FREE(tmpImage);
}
void
_swrast_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
RENDER_START(swrast,ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
if (type == GL_COLOR && ctx->Visual.rgbMode) {
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_DEPTH) {
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_STENCIL) {
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
}
RENDER_FINISH(swrast,ctx);
}
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