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📄 glapi_x86.s

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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	GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12)
	GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12)
	GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12)
	GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12)
	GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12)
	GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12)
	GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12)
	GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12)
	GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12)
	GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
	GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
	GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16)
	GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20)
	GL_STUB(ActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT, ActiveStencilFaceEXT@4)
	GL_STUB(DeleteFencesNV, _gloffset_DeleteFencesNV, DeleteFencesNV@8)
	GL_STUB(GenFencesNV, _gloffset_GenFencesNV, GenFencesNV@8)
	GL_STUB(IsFenceNV, _gloffset_IsFenceNV, IsFenceNV@4)
	GL_STUB(TestFenceNV, _gloffset_TestFenceNV, TestFenceNV@4)
	GL_STUB(GetFenceivNV, _gloffset_GetFenceivNV, GetFenceivNV@12)
	GL_STUB(FinishFenceNV, _gloffset_FinishFenceNV, FinishFenceNV@4)
	GL_STUB(SetFenceNV, _gloffset_SetFenceNV, SetFenceNV@8)
	GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8)
	GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8)
	GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
	GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8)
	GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8)
	GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
	GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
	GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8)
	GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
	GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
	GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24)
	GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
	GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
	GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16)
	GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
	GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
	GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
	GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
	GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40)
	GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12)
	GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24)
	GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12)
	GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12)
	GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12)
	GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12)
	GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12)
	GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12)
	GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12)
	GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
	GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
	GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
	GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
	GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
	GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
	GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8)
	GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16)
	GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16)
	GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8)
	GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8)
	GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12)
	GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12)
	GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16)
	GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4)
	GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8)
	GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4)
	GL_STUB(DepthBoundsEXT, _gloffset_DepthBoundsEXT, DepthBoundsEXT@16)
	GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8)
	GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8)
	GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4)
	GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8)
	GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4)
	GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12)
	GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12)
	GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
	GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20)
	GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24)
	GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
	GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4)
	GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4)
	GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8)
	GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4)
	GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16)
	GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4)
	GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0)
	GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8)
	GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4)
	GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4)
	GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4)
	GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8)
	GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12)
	GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16)
	GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20)
	GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8)
	GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12)
	GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16)
	GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20)
	GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12)
	GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12)
	GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12)
	GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12)
	GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12)
	GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12)
	GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12)
	GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12)
	GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16)
	GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16)
	GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16)
	GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12)
	GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12)
	GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16)
	GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16)
	GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8)
	GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28)
	GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12)
	GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12)
	GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16)
	GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
	GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
	GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
	GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
	GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
	GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
	GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
	GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
	GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
	GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
	GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
	GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
	GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
	GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
	GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
	GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
	GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
	GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
	GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
	GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
	GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
	GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
	GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
	GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
	GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
	GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
	GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
	GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
	GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
	GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
	GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
	GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
	GL_STUB(GenFragmentShadersATI, _gloffset_GenFragmentShadersATI, GenFragmentShadersATI@4)
	GL_STUB(BindFragmentShaderATI, _gloffset_BindFragmentShaderATI, BindFragmentShaderATI@4)
	GL_STUB(DeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI, DeleteFragmentShaderATI@4)
	GL_STUB(BeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI, BeginFragmentShaderATI@0)
	GL_STUB(EndFragmentShaderATI, _gloffset_EndFragmentShaderATI, EndFragmentShaderATI@0)
	GL_STUB(PassTexCoordATI, _gloffset_PassTexCoordATI, PassTexCoordATI@12)
	GL_STUB(SampleMapATI, _gloffset_SampleMapATI, SampleMapATI@12)
	GL_STUB(ColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI, ColorFragmentOp1ATI@28)
	GL_STUB(ColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI, ColorFragmentOp2ATI@40)
	GL_STUB(ColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI, ColorFragmentOp3ATI@52)
	GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24)
	GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
	GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
	GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
	GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
	GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
	GL_STUB(DeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
	GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8)
	GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
	GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
	GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
	GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
	GL_STUB(DeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
	GL_STUB(GenFramebuffersEXT, _gloffset_GenFramebuffersEXT, GenFramebuffersEXT@8)
	GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
	GL_STUB(FramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
	GL_STUB(FramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
	GL_STUB(FramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
	GL_STUB(FramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
	GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
	GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4)
	GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
	GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
	GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
	GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
	GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
	GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
	GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
	GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
	GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
	GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
	GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
	GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8)
	GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
	GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT

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