📄 glx.h
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Bool direct );
extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext ctx );
extern GLXDrawable glXGetCurrentReadDrawable( void );
extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute,
int *value );
extern void glXSelectEvent( Display *dpy, GLXDrawable drawable,
unsigned long mask );
extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
unsigned long *mask );
/* GLX 1.4 and later */
extern void (*glXGetProcAddress(const GLubyte *procname))( void );
#ifndef GLX_GLXEXT_LEGACY
#include <GL/glxext.h>
#else
/*
* 28. GLX_EXT_visual_info extension
*/
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_NONE_EXT 0x8000
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif /* 28. GLX_EXT_visual_info extension */
/*
* 41. GLX_SGI_video_sync
*/
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
extern int glXGetVideoSyncSGI(unsigned int *count);
extern int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count);
#endif /* GLX_SGI_video_sync */
/*
* 42. GLX_EXT_visual_rating
*/
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#define GLX_VISUAL_CAVEAT_EXT 0x20
/*#define GLX_NONE_EXT 0x8000*/
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
#endif /* GLX_EXT_visual_rating */
/*
* 47. GLX_EXT_import_context
*/
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
extern void glXFreeContextEXT(Display *dpy, GLXContext context);
extern GLXContextID glXGetContextIDEXT(const GLXContext context);
extern Display *glXGetCurrentDisplayEXT(void);
extern GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID);
extern int glXQueryContextInfoEXT(Display *dpy, GLXContext context,
int attribute,int *value);
#endif /* GLX_EXT_import_context */
/*
* 215. GLX_MESA_copy_sub_buffer
*/
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
extern void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height );
#endif
/*
* 216. GLX_MESA_pixmap_colormap
*/
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap );
#endif /* GLX_MESA_pixmap_colormap */
/*
* 217. GLX_MESA_release_buffers
*/
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
#endif /* GLX_MESA_release_buffers */
/*
* 218. GLX_MESA_set_3dfx_mode
*/
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
extern Bool glXSet3DfxModeMESA( int mode );
#endif /* GLX_MESA_set_3dfx_mode */
/*
* ARB 2. GLX_ARB_get_proc_address
*/
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
extern void (*glXGetProcAddressARB(const GLubyte *procName))();
#endif /* GLX_ARB_get_proc_address */
#endif /* GLX_GLXEXT_LEGACY */
/**
** The following aren't in glxext.h yet.
**/
/*
* ???. GLX_NV_vertex_array_range
*/
#ifndef GLX_NV_vertex_array_range
#define GLX_NV_vertex_array_range
extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
extern void glXFreeMemoryNV(GLvoid *pointer);
typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
#endif /* GLX_NV_vertex_array_range */
/*
* ???. GLX_MESA_agp_offset
*/
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
extern GLuint glXGetAGPOffsetMESA(const GLvoid *pointer);
typedef GLuint (* PFNGLXGETAGPOFFSETMESAPROC) (const GLvoid *pointer);
#endif /* GLX_MESA_agp_offset */
/*
* ???. GLX_MESA_allocate_memory
*/
#ifndef GLX_MESA_allocate_memory
#define GLX_MESA_allocate_memory 1
extern void *glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size, float readfreq, float writefreq, float priority);
extern void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer);
extern GLuint glXGetMemoryOffsetMESA(Display *dpy, int scrn, const void *pointer);
typedef void * ( * PFNGLXALLOCATEMEMORYMESAPROC) (Display *dpy, int scrn, size_t size, float readfreq, float writefreq, float priority);
typedef void ( * PFNGLXFREEMEMORYMESAPROC) (Display *dpy, int scrn, void *pointer);
typedef GLuint (* PFNGLXGETMEMORYOFFSETMESAPROC) (Display *dpy, int scrn, const void *pointer);
#endif /* GLX_MESA_allocate_memory */
/*
* ARB ?. GLX_ARB_render_texture
*/
#ifndef GLX_ARB_render_texture
#define GLX_ARB_render_texture 1
extern Bool glXBindTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer);
extern Bool glXReleaseTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer);
extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const int *attribList);
#endif /* GLX_ARB_render_texture */
/*
* Remove this when glxext.h is updated.
*/
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
#endif /* GLX_NV_float_buffer */
/*** Should these go here, or in another header? */
/*
** GLX Events
*/
typedef struct {
int event_type; /* GLX_DAMAGED or GLX_SAVED */
int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* XID of Drawable */
unsigned int buffer_mask; /* mask indicating which buffers are affected */
unsigned int aux_buffer; /* which aux buffer was affected */
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXPbufferClobberEvent;
typedef union __GLXEvent {
GLXPbufferClobberEvent glxpbufferclobber;
long pad[24];
} GLXEvent;
#ifdef __cplusplus
}
#endif
#endif
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