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📄 gl.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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#define GL_POLYGON_BIT				0x00000008
#define GL_POLYGON_STIPPLE_BIT			0x00000010
#define GL_PIXEL_MODE_BIT			0x00000020
#define GL_LIGHTING_BIT				0x00000040
#define GL_FOG_BIT				0x00000080
#define GL_DEPTH_BUFFER_BIT			0x00000100
#define GL_ACCUM_BUFFER_BIT			0x00000200
#define GL_STENCIL_BUFFER_BIT			0x00000400
#define GL_VIEWPORT_BIT				0x00000800
#define GL_TRANSFORM_BIT			0x00001000
#define GL_ENABLE_BIT				0x00002000
#define GL_COLOR_BUFFER_BIT			0x00004000
#define GL_HINT_BIT				0x00008000
#define GL_EVAL_BIT				0x00010000
#define GL_LIST_BIT				0x00020000
#define GL_TEXTURE_BIT				0x00040000
#define GL_SCISSOR_BIT				0x00080000
#define GL_ALL_ATTRIB_BITS			0x000FFFFF


/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D			0x8063
#define GL_PROXY_TEXTURE_2D			0x8064
#define GL_TEXTURE_PRIORITY			0x8066
#define GL_TEXTURE_RESIDENT			0x8067
#define GL_TEXTURE_BINDING_1D			0x8068
#define GL_TEXTURE_BINDING_2D			0x8069
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
#define GL_ALPHA4				0x803B
#define GL_ALPHA8				0x803C
#define GL_ALPHA12				0x803D
#define GL_ALPHA16				0x803E
#define GL_LUMINANCE4				0x803F
#define GL_LUMINANCE8				0x8040
#define GL_LUMINANCE12				0x8041
#define GL_LUMINANCE16				0x8042
#define GL_LUMINANCE4_ALPHA4			0x8043
#define GL_LUMINANCE6_ALPHA2			0x8044
#define GL_LUMINANCE8_ALPHA8			0x8045
#define GL_LUMINANCE12_ALPHA4			0x8046
#define GL_LUMINANCE12_ALPHA12			0x8047
#define GL_LUMINANCE16_ALPHA16			0x8048
#define GL_INTENSITY				0x8049
#define GL_INTENSITY4				0x804A
#define GL_INTENSITY8				0x804B
#define GL_INTENSITY12				0x804C
#define GL_INTENSITY16				0x804D
#define GL_R3_G3_B2				0x2A10
#define GL_RGB4					0x804F
#define GL_RGB5					0x8050
#define GL_RGB8					0x8051
#define GL_RGB10				0x8052
#define GL_RGB12				0x8053
#define GL_RGB16				0x8054
#define GL_RGBA2				0x8055
#define GL_RGBA4				0x8056
#define GL_RGB5_A1				0x8057
#define GL_RGBA8				0x8058
#define GL_RGB10_A2				0x8059
#define GL_RGBA12				0x805A
#define GL_RGBA16				0x805B
#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF



/*
 * Miscellaneous
 */

GLAPI void GLAPIENTRY glClearIndex( GLfloat c );

GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );

GLAPI void GLAPIENTRY glClear( GLbitfield mask );

GLAPI void GLAPIENTRY glIndexMask( GLuint mask );

GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );

GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );

GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );

GLAPI void GLAPIENTRY glCullFace( GLenum mode );

GLAPI void GLAPIENTRY glFrontFace( GLenum mode );

GLAPI void GLAPIENTRY glPointSize( GLfloat size );

GLAPI void GLAPIENTRY glLineWidth( GLfloat width );

GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );

GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );

GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );

GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );

GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );

GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );

GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);

GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );

GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );

GLAPI void GLAPIENTRY glEnable( GLenum cap );

GLAPI void GLAPIENTRY glDisable( GLenum cap );

GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );


GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */


GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );

GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );

GLAPI void GLAPIENTRY glPopAttrib( void );


GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */

GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */


GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );

GLAPI GLenum GLAPIENTRY glGetError( void );

GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );

GLAPI void GLAPIENTRY glFinish( void );

GLAPI void GLAPIENTRY glFlush( void );

GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );


/*
 * Depth Buffer
 */

GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );

GLAPI void GLAPIENTRY glDepthFunc( GLenum func );

GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );

GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );


/*
 * Accumulation Buffer
 */

GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );

GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );


/*
 * Transformation
 */

GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );

GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );

GLAPI void GLAPIENTRY glPushMatrix( void );

GLAPI void GLAPIENTRY glPopMatrix( void );

GLAPI void GLAPIENTRY glLoadIdentity( void );

GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );


/*
 * Display Lists
 */

GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );

GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );

GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );

GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );

GLAPI void GLAPIENTRY glEndList( void );

GLAPI void GLAPIENTRY glCallList( GLuint list );

GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );

GLAPI void GLAPIENTRY glListBase( GLuint base );


/*
 * Drawing Functions
 */

GLAPI void GLAPIENTRY glBegin( GLenum mode );

GLAPI void GLAPIENTRY glEnd( void );


GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );

GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );


GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );


GLAPI void GLAPIENTRY glIndexd( GLdouble c );
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
GLAPI void GLAPIENTRY glIndexi( GLint c );
GLAPI void GLAPIENTRY glIndexs( GLshort c );
GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */

GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
                                   GLbyte blue, GLbyte alpha );
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
                                   GLdouble blue, GLdouble alpha );
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
                                   GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
                                   GLint blue, GLint alpha );
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
                                   GLshort blue, GLshort alpha );
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
                                    GLubyte blue, GLubyte alpha );
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
                                    GLuint blue, GLuint alpha );
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
                                    GLushort blue, GLushort alpha );


GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );

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