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📄 gl_mangle.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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#define glDeleteAsyncMarkersSGIX		MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteBuffersARB		MANGLE(DeleteBuffersARB)
#define glDeleteBuffers		MANGLE(DeleteBuffers)
#define glDeleteFencesAPPLE		MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV		MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI		MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT		MANGLE(DeleteFramebuffersEXT)
#define glDeleteLists		MANGLE(DeleteLists)
#define glDeleteObjectARB		MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)
#define glDeleteProgram		MANGLE(DeleteProgram)
#define glDeleteProgramsARB		MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV		MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB		MANGLE(DeleteQueriesARB)
#define glDeleteQueries		MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT		MANGLE(DeleteRenderbuffersEXT)
#define glDeleteShader		MANGLE(DeleteShader)
#define glDeleteTexturesEXT		MANGLE(DeleteTexturesEXT)
#define glDeleteTextures		MANGLE(DeleteTextures)
#define glDeleteVertexArraysAPPLE		MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexShaderEXT		MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsEXT		MANGLE(DepthBoundsEXT)
#define glDepthFunc		MANGLE(DepthFunc)
#define glDepthMask		MANGLE(DepthMask)
#define glDepthRange		MANGLE(DepthRange)
#define glDetachObjectARB		MANGLE(DetachObjectARB)
#define glDetachShader		MANGLE(DetachShader)
#define glDetailTexFuncSGIS		MANGLE(DetailTexFuncSGIS)
#define glDisableClientState		MANGLE(DisableClientState)
#define glDisable		MANGLE(Disable)
#define glDisableTraceMESA		MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT		MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribArrayARB		MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray		MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT		MANGLE(DrawArraysEXT)
#define glDrawArrays		MANGLE(DrawArrays)
#define glDrawBuffer		MANGLE(DrawBuffer)
#define glDrawBuffersARB		MANGLE(DrawBuffersARB)
#define glDrawBuffersATI		MANGLE(DrawBuffersATI)
#define glDrawBuffers		MANGLE(DrawBuffers)
#define glDrawElementArrayAPPLE		MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI		MANGLE(DrawElementArrayATI)
#define glDrawElements		MANGLE(DrawElements)
#define glDrawMeshArraysSUN		MANGLE(DrawMeshArraysSUN)
#define glDrawPixels		MANGLE(DrawPixels)
#define glDrawRangeElementArrayAPPLE		MANGLE(DrawRangeElementArrayAPPLE)
#define glDrawRangeElementArrayATI		MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements		MANGLE(DrawRangeElements)
#define glEdgeFlag		MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT		MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM		MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer		MANGLE(EdgeFlagPointer)
#define glEdgeFlagv		MANGLE(EdgeFlagv)
#define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
#define glElementPointerATI		MANGLE(ElementPointerATI)
#define glEnableClientState		MANGLE(EnableClientState)
#define glEnable		MANGLE(Enable)
#define glEnableTraceMESA		MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT		MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribArrayARB		MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray		MANGLE(EnableVertexAttribArray)
#define glEndFragmentShaderATI		MANGLE(EndFragmentShaderATI)
#define glEndList		MANGLE(EndList)
#define glEnd		MANGLE(End)
#define glEndOcclusionQueryNV		MANGLE(EndOcclusionQueryNV)
#define glEndQueryARB		MANGLE(EndQueryARB)
#define glEndQuery		MANGLE(EndQuery)
#define glEndTraceMESA		MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT		MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d		MANGLE(EvalCoord1d)
#define glEvalCoord1dv		MANGLE(EvalCoord1dv)
#define glEvalCoord1f		MANGLE(EvalCoord1f)
#define glEvalCoord1fv		MANGLE(EvalCoord1fv)
#define glEvalCoord2d		MANGLE(EvalCoord2d)
#define glEvalCoord2dv		MANGLE(EvalCoord2dv)
#define glEvalCoord2f		MANGLE(EvalCoord2f)
#define glEvalCoord2fv		MANGLE(EvalCoord2fv)
#define glEvalMapsNV		MANGLE(EvalMapsNV)
#define glEvalMesh1		MANGLE(EvalMesh1)
#define glEvalMesh2		MANGLE(EvalMesh2)
#define glEvalPoint1		MANGLE(EvalPoint1)
#define glEvalPoint2		MANGLE(EvalPoint2)
#define glExecuteProgramNV		MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT		MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer		MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV		MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX		MANGLE(FinishAsyncSGIX)
#define glFinishFenceAPPLE		MANGLE(FinishFenceAPPLE)
#define glFinishFenceNV		MANGLE(FinishFenceNV)
#define glFinish		MANGLE(Finish)
#define glFinishObjectAPPLE		MANGLE(FinishObjectAPPLE)
#define glFinishTextureSUNX		MANGLE(FinishTextureSUNX)
#define glFlush		MANGLE(Flush)
#define glFlushPixelDataRangeNV		MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX		MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE		MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV		MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT		MANGLE(FogCoorddEXT)
#define glFogCoordd		MANGLE(FogCoordd)
#define glFogCoorddvEXT		MANGLE(FogCoorddvEXT)
#define glFogCoorddv		MANGLE(FogCoorddv)
#define glFogCoordfEXT		MANGLE(FogCoordfEXT)
#define glFogCoordf		MANGLE(FogCoordf)
#define glFogCoordfvEXT		MANGLE(FogCoordfvEXT)
#define glFogCoordfv		MANGLE(FogCoordfv)
#define glFogCoordhNV		MANGLE(FogCoordhNV)
#define glFogCoordhvNV		MANGLE(FogCoordhvNV)
#define glFogCoordPointerEXT		MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM		MANGLE(FogCoordPointerListIBM)
#define glFogCoordPointer		MANGLE(FogCoordPointer)
#define glFogf		MANGLE(Fogf)
#define glFogFuncSGIS		MANGLE(FogFuncSGIS)
#define glFogfv		MANGLE(Fogfv)
#define glFogi		MANGLE(Fogi)
#define glFogiv		MANGLE(Fogiv)
#define glFragmentColorMaterialSGIX		MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightfSGIX		MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX		MANGLE(FragmentLightfvSGIX)
#define glFragmentLightiSGIX		MANGLE(FragmentLightiSGIX)
#define glFragmentLightivSGIX		MANGLE(FragmentLightivSGIX)
#define glFragmentLightModelfSGIX		MANGLE(FragmentLightModelfSGIX)
#define glFragmentLightModelfvSGIX		MANGLE(FragmentLightModelfvSGIX)
#define glFragmentLightModeliSGIX		MANGLE(FragmentLightModeliSGIX)
#define glFragmentLightModelivSGIX		MANGLE(FragmentLightModelivSGIX)
#define glFragmentMaterialfSGIX		MANGLE(FragmentMaterialfSGIX)
#define glFragmentMaterialfvSGIX		MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX		MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX		MANGLE(FragmentMaterialivSGIX)
#define glFramebufferRenderbufferEXT		MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferTexture1DEXT		MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture2DEXT		MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture3DEXT		MANGLE(FramebufferTexture3DEXT)
#define glFrameZoomSGIX		MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI		MANGLE(FreeObjectBufferATI)
#define glFrontFace		MANGLE(FrontFace)
#define glFrustum		MANGLE(Frustum)
#define glGenAsyncMarkersSGIX		MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB		MANGLE(GenBuffersARB)
#define glGenBuffers		MANGLE(GenBuffers)
#define glGenerateMipmapEXT		MANGLE(GenerateMipmapEXT)
#define glGenFencesAPPLE		MANGLE(GenFencesAPPLE)
#define glGenFencesNV		MANGLE(GenFencesNV)
#define glGenFragmentShadersATI		MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT		MANGLE(GenFramebuffersEXT)
#define glGenLists		MANGLE(GenLists)
#define glGenOcclusionQueriesNV		MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB		MANGLE(GenProgramsARB)
#define glGenProgramsNV		MANGLE(GenProgramsNV)
#define glGenQueriesARB		MANGLE(GenQueriesARB)
#define glGenQueries		MANGLE(GenQueries)
#define glGenRenderbuffersEXT		MANGLE(GenRenderbuffersEXT)
#define glGenSymbolsEXT		MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT		MANGLE(GenTexturesEXT)
#define glGenTextures		MANGLE(GenTextures)
#define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)
#define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB		MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib		MANGLE(GetActiveAttrib)
#define glGetActiveUniformARB		MANGLE(GetActiveUniformARB)
#define glGetActiveUniform		MANGLE(GetActiveUniform)
#define glGetArrayObjectfvATI		MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI		MANGLE(GetArrayObjectivATI)
#define glGetAttachedObjectsARB		MANGLE(GetAttachedObjectsARB)
#define glGetAttachedShaders		MANGLE(GetAttachedShaders)
#define glGetAttribLocationARB		MANGLE(GetAttribLocationARB)
#define glGetAttribLocation		MANGLE(GetAttribLocation)
#define glGetBooleanv		MANGLE(GetBooleanv)
#define glGetBufferParameterivARB		MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv		MANGLE(GetBufferParameteriv)
#define glGetBufferPointervARB		MANGLE(GetBufferPointervARB)
#define glGetBufferPointerv		MANGLE(GetBufferPointerv)
#define glGetBufferSubDataARB		MANGLE(GetBufferSubDataARB)
#define glGetBufferSubData		MANGLE(GetBufferSubData)
#define glGetClipPlane		MANGLE(GetClipPlane)
#define glGetColorTableEXT		MANGLE(GetColorTableEXT)
#define glGetColorTable		MANGLE(GetColorTable)
#define glGetColorTableParameterfvEXT		MANGLE(GetColorTableParameterfvEXT)
#define glGetColorTableParameterfv		MANGLE(GetColorTableParameterfv)
#define glGetColorTableParameterfvSGI		MANGLE(GetColorTableParameterfvSGI)
#define glGetColorTableParameterivEXT		MANGLE(GetColorTableParameterivEXT)
#define glGetColorTableParameteriv		MANGLE(GetColorTableParameteriv)
#define glGetColorTableParameterivSGI		MANGLE(GetColorTableParameterivSGI)
#define glGetColorTableSGI		MANGLE(GetColorTableSGI)
#define glGetCombinerInputParameterfvNV		MANGLE(GetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV		MANGLE(GetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV		MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV		MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV		MANGLE(GetCombinerStageParameterfvNV)
#define glGetCompressedTexImageARB		MANGLE(GetCompressedTexImageARB)
#define glGetCompressedTexImage		MANGLE(GetCompressedTexImage)
#define glGetConvolutionFilterEXT		MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionFilter		MANGLE(GetConvolutionFilter)
#define glGetConvolutionParameterfvEXT		MANGLE(GetConvolutionParameterfvEXT)
#define glGetConvolutionParameterfv		MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT		MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv		MANGLE(GetConvolutionParameteriv)
#define glGetDetailTexFuncSGIS		MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev		MANGLE(GetDoublev)
#define glGetError		MANGLE(GetError)
#define glGetFenceivNV		MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV		MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV		MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatv		MANGLE(GetFloatv)
#define glGetFogFuncSGIS		MANGLE(GetFogFuncSGIS)
#define glGetFragmentLightfvSGIX		MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX		MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX		MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX		MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT		MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetHandleARB		MANGLE(GetHandleARB)
#define glGetHistogramEXT		MANGLE(GetHistogramEXT)
#define glGetHistogram		MANGLE(GetHistogram)
#define glGetHistogramParameterfvEXT		MANGLE(GetHistogramParameterfvEXT)
#define glGetHistogramParameterfv		MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterivEXT		MANGLE(GetHistogramParameterivEXT)
#define glGetHistogramParameteriv		MANGLE(GetHistogramParameteriv)
#define glGetImageTransformParameterfvHP		MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP		MANGLE(GetImageTransformParameterivHP)
#define glGetInfoLogARB		MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX		MANGLE(GetInstrumentsSGIX)
#define glGetIntegerv		MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT		MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT		MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT		MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv		MANGLE(GetLightfv)
#define glGetLightiv		MANGLE(GetLightiv)
#define glGetListParameterfvSGIX		MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX		MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT		MANGLE(GetLocalConstantBooleanvEXT)
#define glGetLocalConstantFloatvEXT		MANGLE(GetLocalConstantFloatvEXT)
#define glGetLocalConstantIntegervEXT		MANGLE(GetLocalConstantIntegervEXT)
#define glGetMapAttribParameterfvNV		MANGLE(GetMapAttribParameterfvNV)
#define glGetMapAttribParameterivNV		MANGLE(GetMapAttribParameterivNV)
#define glGetMapControlPointsNV		MANGLE(GetMapControlPointsNV)
#define glGetMapdv		MANGLE(GetMapdv)
#define glGetMapfv		MANGLE(GetMapfv)
#define glGetMapiv		MANGLE(GetMapiv)
#define glGetMapParameterfvNV		MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV		MANGLE(GetMapParameterivNV)
#define glGetMaterialfv		MANGLE(GetMaterialfv)
#define glGetMaterialiv		MANGLE(GetMaterialiv)
#define glGetMinmaxEXT		MANGLE(GetMinmaxEXT)

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