📄 dllmain.c
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/* $Id: dllmain.c 22652 2006-06-27 03:06:26Z ion $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: lib/kernel32/misc/dllmain.c
* PURPOSE: Initialization
* PROGRAMMER: Ariadne ( ariadne@xs4all.nl)
* UPDATE HISTORY:
* Created 01/11/98
*/
/* INCLUDES ******************************************************************/
#include <k32.h>
#define NDEBUG
#include "../include/debug.h"
/* GLOBALS *******************************************************************/
extern UNICODE_STRING SystemDirectory;
extern UNICODE_STRING WindowsDirectory;
HANDLE hProcessHeap = NULL;
HMODULE hCurrentModule = NULL;
HANDLE hBaseDir = NULL;
PPEB Peb;
ULONG SessionId;
static BOOL DllInitialized = FALSE;
static BOOL ConsoleInitialized = FALSE;
BOOL STDCALL
DllMain(HANDLE hInst,
DWORD dwReason,
LPVOID lpReserved);
/* Critical section for various kernel32 data structures */
RTL_CRITICAL_SECTION DllLock;
RTL_CRITICAL_SECTION ConsoleLock;
extern BOOL WINAPI DefaultConsoleCtrlHandler(DWORD Event);
extern __declspec(noreturn) VOID CALLBACK ConsoleControlDispatcher(DWORD CodeAndFlag);
extern BOOL FASTCALL NlsInit();
extern VOID FASTCALL NlsUninit();
BOOLEAN InWindows = FALSE;
HANDLE
STDCALL
DuplicateConsoleHandle(HANDLE hConsole,
DWORD dwDesiredAccess,
BOOL bInheritHandle,
DWORD dwOptions);
#define WIN_OBJ_DIR L"\\Windows"
#define SESSION_DIR L"\\Sessions"
SYSTEM_BASIC_INFORMATION BaseCachedSysInfo;
/* FUNCTIONS *****************************************************************/
NTSTATUS
WINAPI
OpenBaseDirectory(PHANDLE DirHandle)
{
OBJECT_ATTRIBUTES ObjectAttributes;
UNICODE_STRING Name = RTL_CONSTANT_STRING(L"\\BaseNamedObjects");
UNICODE_STRING SymName = RTL_CONSTANT_STRING(L"Local");
UNICODE_STRING SymName2 = RTL_CONSTANT_STRING(L"Global");
NTSTATUS Status;
HANDLE SymHandle;
InitializeObjectAttributes(&ObjectAttributes,
&Name,
OBJ_CASE_INSENSITIVE,
NULL,
NULL);
Status = NtOpenDirectoryObject(DirHandle,
DIRECTORY_ALL_ACCESS &
~(DELETE | WRITE_DAC | WRITE_OWNER),
&ObjectAttributes);
if (!NT_SUCCESS(Status))
{
/* FIXME: It's not our job to create the BNO directory, csr does it */
Status = NtCreateDirectoryObject(DirHandle,
DIRECTORY_ALL_ACCESS,
&ObjectAttributes);
if (!NT_SUCCESS(Status))
{
DPRINT1("NtCreateDirectoryObject() failed\n");
}
/* Create the "local" Symbolic Link. FIXME: CSR should do this */
InitializeObjectAttributes(&ObjectAttributes,
&SymName,
OBJ_CASE_INSENSITIVE,
*DirHandle,
NULL);
Status = NtCreateSymbolicLinkObject(&SymHandle,
SYMBOLIC_LINK_ALL_ACCESS,
&ObjectAttributes,
&Name);
if (!NT_SUCCESS(Status))
{
DPRINT1("NtCreateSymbolicLinkObject() failed\n");
}
/* Create the "global" Symbolic Link. FIXME: CSR should do this */
InitializeObjectAttributes(&ObjectAttributes,
&SymName2,
OBJ_CASE_INSENSITIVE,
*DirHandle,
NULL);
Status = NtCreateSymbolicLinkObject(&SymHandle,
SYMBOLIC_LINK_ALL_ACCESS,
&ObjectAttributes,
&Name);
if (!NT_SUCCESS(Status))
{
DPRINT1("NtCreateSymbolicLinkObject() failed\n");
}
}
DPRINT("Opened BNO: %lx\n", *DirHandle);
return Status;
}
/*
* @unimplemented
*/
BOOL
WINAPI
BaseQueryModuleData(IN LPSTR ModuleName,
IN LPSTR Unknown,
IN PVOID Unknown2,
IN PVOID Unknown3,
IN PVOID Unknown4)
{
DPRINT1("BaseQueryModuleData called: %s %s %x %x %x\n",
ModuleName,
Unknown,
Unknown2,
Unknown3,
Unknown4);
return FALSE;
}
/*
* @unimplemented
*/
NTSTATUS
WINAPI
BaseProcessInitPostImport(VOID)
{
/* FIXME: Initialize TS pointers */
return STATUS_SUCCESS;
}
BOOL
STDCALL
BasepInitConsole(VOID)
{
CSR_API_MESSAGE Request;
ULONG CsrRequest;
NTSTATUS Status;
PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
WCHAR lpTest[MAX_PATH];
GetModuleFileNameW(NULL, lpTest, MAX_PATH);
DPRINT("BasepInitConsole for : %S\n", lpTest);
DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n",
Parameters->ConsoleHandle, Parameters->StandardInput,
Parameters->StandardOutput, Parameters->StandardError);
/* We have nothing to do if this isn't a console app... */
if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
IMAGE_SUBSYSTEM_WINDOWS_CUI)
{
DPRINT("Image is not a console application\n");
Parameters->ConsoleHandle = NULL;
return TRUE;
}
/* Assume one is needed */
Request.Data.AllocConsoleRequest.ConsoleNeeded = TRUE;
/* Handle the special flags given to us by BasepInitializeEnvironment */
if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
{
/* No console to create */
DPRINT("No console to create\n");
Parameters->ConsoleHandle = NULL;
Request.Data.AllocConsoleRequest.ConsoleNeeded = FALSE;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
{
/* We'll get the real one soon */
DPRINT("Creating new console\n");
Parameters->ConsoleHandle = NULL;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
{
/* We'll get the real one soon */
DPRINT1("NOT SUPPORTED: HANDLE_CREATE_NO_WINDOW\n");
Parameters->ConsoleHandle = NULL;
}
else
{
if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
{
Parameters->ConsoleHandle = 0;
}
DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
}
/* Initialize Console Ctrl Handler */
ConsoleInitialized = TRUE;
RtlInitializeCriticalSection(&ConsoleLock);
SetConsoleCtrlHandler(DefaultConsoleCtrlHandler, TRUE);
/* Now use the proper console handle */
Request.Data.AllocConsoleRequest.Console = Parameters->ConsoleHandle;
/*
* Normally, we should be connecting to the Console CSR Server...
* but we don't have one yet, so we will instead simply send a create
* console message to the Base Server. When we finally have a Console
* Server, this code should be changed to send connection data instead.
*
* Also note that this connection should be made for any console app, even
* in the case above where -we- return.
*/
CsrRequest = MAKE_CSR_API(ALLOC_CONSOLE, CSR_CONSOLE);
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