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📄 dllmain.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
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/* $Id: dllmain.c 22652 2006-06-27 03:06:26Z ion $
 *
 * COPYRIGHT:       See COPYING in the top level directory
 * PROJECT:         ReactOS system libraries
 * FILE:            lib/kernel32/misc/dllmain.c
 * PURPOSE:         Initialization
 * PROGRAMMER:      Ariadne ( ariadne@xs4all.nl)
 * UPDATE HISTORY:
 *                  Created 01/11/98
 */

/* INCLUDES ******************************************************************/

#include <k32.h>

#define NDEBUG
#include "../include/debug.h"

/* GLOBALS *******************************************************************/

extern UNICODE_STRING SystemDirectory;
extern UNICODE_STRING WindowsDirectory;

HANDLE hProcessHeap = NULL;
HMODULE hCurrentModule = NULL;
HANDLE hBaseDir = NULL;
PPEB Peb;
ULONG SessionId;

static BOOL DllInitialized = FALSE;
static BOOL ConsoleInitialized = FALSE;

BOOL STDCALL
DllMain(HANDLE hInst,
	DWORD dwReason,
	LPVOID lpReserved);

/* Critical section for various kernel32 data structures */
RTL_CRITICAL_SECTION DllLock;
RTL_CRITICAL_SECTION ConsoleLock;

extern BOOL WINAPI DefaultConsoleCtrlHandler(DWORD Event);
extern __declspec(noreturn) VOID CALLBACK ConsoleControlDispatcher(DWORD CodeAndFlag);

extern BOOL FASTCALL NlsInit();
extern VOID FASTCALL NlsUninit();
BOOLEAN InWindows = FALSE;

HANDLE
STDCALL
DuplicateConsoleHandle(HANDLE hConsole,
                       DWORD dwDesiredAccess,
                       BOOL	bInheritHandle,
                       DWORD dwOptions);

#define WIN_OBJ_DIR L"\\Windows"
#define SESSION_DIR L"\\Sessions"

SYSTEM_BASIC_INFORMATION BaseCachedSysInfo;

/* FUNCTIONS *****************************************************************/

NTSTATUS
WINAPI
OpenBaseDirectory(PHANDLE DirHandle)
{
    OBJECT_ATTRIBUTES ObjectAttributes;
    UNICODE_STRING Name = RTL_CONSTANT_STRING(L"\\BaseNamedObjects");
    UNICODE_STRING SymName = RTL_CONSTANT_STRING(L"Local");
    UNICODE_STRING SymName2 = RTL_CONSTANT_STRING(L"Global");
    NTSTATUS Status;
    HANDLE SymHandle;

    InitializeObjectAttributes(&ObjectAttributes,
                               &Name,
                               OBJ_CASE_INSENSITIVE,
                               NULL,
                               NULL);

    Status = NtOpenDirectoryObject(DirHandle,
                                   DIRECTORY_ALL_ACCESS &
                                   ~(DELETE | WRITE_DAC | WRITE_OWNER),
                                   &ObjectAttributes);
    if (!NT_SUCCESS(Status))
    {
        /* FIXME: It's not our job to create the BNO directory, csr does it */
        Status = NtCreateDirectoryObject(DirHandle,
                                         DIRECTORY_ALL_ACCESS,
                                         &ObjectAttributes);
        if (!NT_SUCCESS(Status))
        {
            DPRINT1("NtCreateDirectoryObject() failed\n");
        }

        /* Create the "local" Symbolic Link. FIXME: CSR should do this */
        InitializeObjectAttributes(&ObjectAttributes,
                                   &SymName,
                                   OBJ_CASE_INSENSITIVE,
                                   *DirHandle,
                                   NULL);
        Status = NtCreateSymbolicLinkObject(&SymHandle,
                                            SYMBOLIC_LINK_ALL_ACCESS,
                                            &ObjectAttributes,
                                            &Name);
        if (!NT_SUCCESS(Status))
        {
            DPRINT1("NtCreateSymbolicLinkObject() failed\n");
        }

        /* Create the "global" Symbolic Link. FIXME: CSR should do this */
        InitializeObjectAttributes(&ObjectAttributes,
                                   &SymName2,
                                   OBJ_CASE_INSENSITIVE,
                                   *DirHandle,
                                   NULL);
        Status = NtCreateSymbolicLinkObject(&SymHandle,
                                            SYMBOLIC_LINK_ALL_ACCESS,
                                            &ObjectAttributes,
                                            &Name);
        if (!NT_SUCCESS(Status))
        {
            DPRINT1("NtCreateSymbolicLinkObject() failed\n");
        }
    }

    DPRINT("Opened BNO: %lx\n", *DirHandle);
    return Status;
}

/*
 * @unimplemented
 */
BOOL
WINAPI
BaseQueryModuleData(IN LPSTR ModuleName,
                    IN LPSTR Unknown,
                    IN PVOID Unknown2,
                    IN PVOID Unknown3,
                    IN PVOID Unknown4)
{
    DPRINT1("BaseQueryModuleData called: %s %s %x %x %x\n",
            ModuleName,
            Unknown,
            Unknown2,
            Unknown3,
            Unknown4);
    return FALSE;
}

/*
 * @unimplemented
 */
NTSTATUS
WINAPI
BaseProcessInitPostImport(VOID)
{
    /* FIXME: Initialize TS pointers */
    return STATUS_SUCCESS;
}

BOOL
STDCALL
BasepInitConsole(VOID)
{
    CSR_API_MESSAGE Request;
    ULONG CsrRequest;
    NTSTATUS Status;
    PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;

    WCHAR lpTest[MAX_PATH];
    GetModuleFileNameW(NULL, lpTest, MAX_PATH);
    DPRINT("BasepInitConsole for : %S\n", lpTest);
    DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n", 
           Parameters->ConsoleHandle, Parameters->StandardInput, 
           Parameters->StandardOutput, Parameters->StandardError);

    /* We have nothing to do if this isn't a console app... */
    if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
        IMAGE_SUBSYSTEM_WINDOWS_CUI)
    {
        DPRINT("Image is not a console application\n");
        Parameters->ConsoleHandle = NULL;
        return TRUE;
    }

    /* Assume one is needed */
    Request.Data.AllocConsoleRequest.ConsoleNeeded = TRUE;

    /* Handle the special flags given to us by BasepInitializeEnvironment */
    if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
    {
        /* No console to create */
        DPRINT("No console to create\n");
        Parameters->ConsoleHandle = NULL;
        Request.Data.AllocConsoleRequest.ConsoleNeeded = FALSE;
    }
    else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
    {
        /* We'll get the real one soon */
        DPRINT("Creating new console\n");
        Parameters->ConsoleHandle = NULL;
    }
    else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
    {
        /* We'll get the real one soon */
        DPRINT1("NOT SUPPORTED: HANDLE_CREATE_NO_WINDOW\n");
        Parameters->ConsoleHandle = NULL;
    }
    else
    {
        if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
        {
            Parameters->ConsoleHandle = 0;
        }
        DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
    }

    /* Initialize Console Ctrl Handler */
    ConsoleInitialized = TRUE;
    RtlInitializeCriticalSection(&ConsoleLock);
    SetConsoleCtrlHandler(DefaultConsoleCtrlHandler, TRUE);

    /* Now use the proper console handle */
    Request.Data.AllocConsoleRequest.Console = Parameters->ConsoleHandle;

    /*
     * Normally, we should be connecting to the Console CSR Server...
     * but we don't have one yet, so we will instead simply send a create
     * console message to the Base Server. When we finally have a Console
     * Server, this code should be changed to send connection data instead.
     *
     * Also note that this connection should be made for any console app, even
     * in the case above where -we- return.
     */
    CsrRequest = MAKE_CSR_API(ALLOC_CONSOLE, CSR_CONSOLE);

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