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📄 glfuncs.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 H
📖 第 1 页 / 共 3 页
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	X(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z),  72,  -1,  12) \
	X(glRasterPos3fv, void, (const GLfloat *v), (v),  73,  -1,  4) \
	X(glRasterPos3i, void, (GLint x, GLint y, GLint z), (x,y,z),  74,  -1,  12) \
	X(glRasterPos3iv, void, (const GLint *v), (v),  75,  -1,  4) \
	X(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z),  76,  -1,  12) \
	X(glRasterPos3sv, void, (const GLshort *v), (v),  77,  -1,  4) \
	X(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w),  78,  -1,  32) \
	X(glRasterPos4dv, void, (const GLdouble *v), (v),  79,  -1,  4) \
	X(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w),  80,  -1,  16) \
	X(glRasterPos4fv, void, (const GLfloat *v), (v),  81,  -1,  4) \
	X(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w),  82,  -1,  16) \
	X(glRasterPos4iv, void, (const GLint *v), (v),  83,  -1,  4) \
	X(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w),  84,  -1,  16) \
	X(glRasterPos4sv, void, (const GLshort *v), (v),  85,  -1,  4) \
	X(glReadBuffer, void, (GLenum mode), (mode),  254,  -1,  4) \
	X(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x,y,width,height,format,type,pixels),  256,  -1,  28) \
	X(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), (x1,y1,x2,y2),  86,  -1,  32) \
	X(glRectdv, void, (const GLdouble *v1, const GLdouble *v2), (v1,v2),  87,  -1,  8) \
	X(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), (x1,y1,x2,y2),  88,  -1,  16) \
	X(glRectfv, void, (const GLfloat *v1, const GLfloat *v2), (v1,v2),  89,  -1,  8) \
	X(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2), (x1,y1,x2,y2),  90,  -1,  16) \
	X(glRectiv, void, (const GLint *v1, const GLint *v2), (v1,v2),  91,  -1,  8) \
	X(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2), (x1,y1,x2,y2),  92,  -1,  16) \
	X(glRectsv, void, (const GLshort *v1, const GLshort *v2), (v1,v2),  93,  -1,  8) \
	X(glRenderMode, GLint, (GLenum mode), (mode),  196,  -1,  4) \
	X(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z), (angle,x,y,z),  299,  138,  32) \
	X(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle,x,y,z),  300,  139,  16) \
	X(glScaled, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z),  301,  140,  24) \
	X(glScalef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z),  302,  141,  12) \
	X(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height),  176,  -1,  16) \
	X(glSelectBuffer, void, (GLsizei size, GLuint *buffer), (size,buffer),  195,  -1,  8) \
	X(glShadeModel, void, (GLenum mode), (mode),  177,  -1,  4) \
	X(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask), (func,ref,mask),  243,  -1,  12) \
	X(glStencilMask, void, (GLuint mask), (mask),  209,  -1,  4) \
	X(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass), (fail,zfail,zpass),  244,  -1,  12) \
	X(glTexCoord1d, void, (GLdouble s), (s),  94,  56,  8) \
	X(glTexCoord1dv, void, (const GLdouble *v), (v),  95,  57,  4) \
	X(glTexCoord1f, void, (GLfloat s), (s),  96,  58,  4) \
	X(glTexCoord1fv, void, (const GLfloat *v), (v),  97,  59,  4) \
	X(glTexCoord1i, void, (GLint s), (s),  98,  60,  4) \
	X(glTexCoord1iv, void, (const GLint *v), (v),  99,  61,  4) \
	X(glTexCoord1s, void, (GLshort s), (s),  100,  62,  4) \
	X(glTexCoord1sv, void, (const GLshort *v), (v),  101,  63,  4) \
	X(glTexCoord2d, void, (GLdouble s, GLdouble t), (s,t),  102,  64,  16) \
	X(glTexCoord2dv, void, (const GLdouble *v), (v),  103,  65,  4) \
	X(glTexCoord2f, void, (GLfloat s, GLfloat t), (s,t),  104,  66,  8) \
	X(glTexCoord2fv, void, (const GLfloat *v), (v),  105,  67,  4) \
	X(glTexCoord2i, void, (GLint s, GLint t), (s,t),  106,  68,  8) \
	X(glTexCoord2iv, void, (const GLint *v), (v),  107,  69,  4) \
	X(glTexCoord2s, void, (GLshort s, GLshort t), (s,t),  108,  70,  8) \
	X(glTexCoord2sv, void, (const GLshort *v), (v),  109,  71,  4) \
	X(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r), (s,t,r),  110,  72,  24) \
	X(glTexCoord3dv, void, (const GLdouble *v), (v),  111,  73,  4) \
	X(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r), (s,t,r),  112,  74,  12) \
	X(glTexCoord3fv, void, (const GLfloat *v), (v),  113,  75,  4) \
	X(glTexCoord3i, void, (GLint s, GLint t, GLint r), (s,t,r),  114,  76,  12) \
	X(glTexCoord3iv, void, (const GLint *v), (v),  115,  77,  4) \
	X(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r), (s,t,r),  116,  78,  12) \
	X(glTexCoord3sv, void, (const GLshort *v), (v),  117,  79,  4) \
	X(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q), (s,t,r,q),  118,  80,  32) \
	X(glTexCoord4dv, void, (const GLdouble *v), (v),  119,  81,  4) \
	X(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q), (s,t,r,q),  120,  82,  16) \
	X(glTexCoord4fv, void, (const GLfloat *v), (v),  121,  83,  4) \
	X(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q), (s,t,r,q),  122,  84,  16) \
	X(glTexCoord4iv, void, (const GLint *v), (v),  123,  85,  4) \
	X(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q), (s,t,r,q),  124,  86,  16) \
	X(glTexCoord4sv, void, (const GLshort *v), (v),  125,  87,  4) \
	X(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer),  320,  158,  16) \
	X(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param),  184,  -1,  12) \
	X(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params),  185,  -1,  12) \
	X(glTexEnvi, void, (GLenum target, GLenum pname, GLint param), (target,pname,param),  186,  -1,  12) \
	X(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params),  187,  -1,  12) \
	X(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param), (coord,pname,param),  188,  -1,  16) \
	X(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params), (coord,pname,params),  189,  -1,  12) \
	X(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param), (coord,pname,param),  190,  -1,  12) \
	X(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params), (coord,pname,params),  191,  -1,  12) \
	X(glTexGeni, void, (GLenum coord, GLenum pname, GLint param), (coord,pname,param),  192,  -1,  12) \
	X(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params), (coord,pname,params),  193,  -1,  12) \
	X(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,border,format,type,pixels),  182,  -1,  32) \
	X(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,height,border,format,type,pixels),  183,  -1,  36) \
	X(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param),  178,  -1,  12) \
	X(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params),  179,  -1,  12) \
	X(glTexParameteri, void, (GLenum target, GLenum pname, GLint param), (target,pname,param),  180,  -1,  12) \
	X(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params),  181,  -1,  12) \
	X(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,width,format,type,pixels),  332,  -1,  28) \
	X(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,yoffset,width,height,format,type,pixels),  333,  -1,  36) \
	X(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z),  303,  142,  24) \
	X(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z),  304,  143,  12) \
	X(glVertex2d, void, (GLdouble x, GLdouble y), (x,y),  126,  88,  16) \
	X(glVertex2dv, void, (const GLdouble *v), (v),  127,  89,  4) \
	X(glVertex2f, void, (GLfloat x, GLfloat y), (x,y),  128,  90,  8) \
	X(glVertex2fv, void, (const GLfloat *v), (v),  129,  91,  4) \
	X(glVertex2i, void, (GLint x, GLint y), (x,y),  130,  92,  8) \
	X(glVertex2iv, void, (const GLint *v), (v),  131,  93,  4) \
	X(glVertex2s, void, (GLshort x, GLshort y), (x,y),  132,  94,  8) \
	X(glVertex2sv, void, (const GLshort *v), (v),  133,  95,  4) \
	X(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z),  134,  96,  24) \
	X(glVertex3dv, void, (const GLdouble *v), (v),  135,  97,  4) \
	X(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z),  136,  98,  12) \
	X(glVertex3fv, void, (const GLfloat *v), (v),  137,  99,  4) \
	X(glVertex3i, void, (GLint x, GLint y, GLint z), (x,y,z),  138,  100,  12) \
	X(glVertex3iv, void, (const GLint *v), (v),  139,  101,  4) \
	X(glVertex3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z),  140,  102,  12) \
	X(glVertex3sv, void, (const GLshort *v), (v),  141,  103,  4) \
	X(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w),  142,  104,  32) \
	X(glVertex4dv, void, (const GLdouble *v), (v),  143,  105,  4) \
	X(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w),  144,  106,  16) \
	X(glVertex4fv, void, (const GLfloat *v), (v),  145,  107,  4) \
	X(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w),  146,  108,  16) \
	X(glVertex4iv, void, (const GLint *v), (v),  147,  109,  4) \
	X(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w),  148,  110,  16) \
	X(glVertex4sv, void, (const GLshort *v), (v),  149,  111,  4) \
	X(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer),  321,  159,  16) \
	X(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height),  305,  -1,  16) \


/* EOF */

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