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📄 glfuncs.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 H
📖 第 1 页 / 共 3 页
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	X(glGetError, GLenum, (void), (),  261,  -1,  0) \
	X(glGetFloatv, void, (GLenum pname, GLfloat *params), (pname,params),  262,  -1,  8) \
	X(glGetIntegerv, void, (GLenum pname, GLint *params), (pname,params),  263,  -1,  8) \
	X(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params), (light,pname,params),  264,  -1,  12) \
	X(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params), (light,pname,params),  265,  -1,  12) \
	X(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v), (target,query,v),  266,  -1,  12) \
	X(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v), (target,query,v),  267,  -1,  12) \
	X(glGetMapiv, void, (GLenum target, GLenum query, GLint *v), (target,query,v),  268,  -1,  12) \
	X(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params), (face,pname,params),  269,  -1,  12) \
	X(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params), (face,pname,params),  270,  -1,  12) \
	X(glGetPixelMapfv, void, (GLenum map, GLfloat *values), (map,values),  271,  -1,  8) \
	X(glGetPixelMapuiv, void, (GLenum map, GLuint *values), (map,values),  272,  -1,  8) \
	X(glGetPixelMapusv, void, (GLenum map, GLushort *values), (map,values),  273,  -1,  8) \
	X(glGetPointerv, void, (GLenum pname, GLvoid* *params), (pname,params),  329,  160,  8) \
	X(glGetPolygonStipple, void, (GLubyte *mask), (mask),  274,  -1,  4) \
	X(glGetString, const GLubyte *, (GLenum name), (name),  275,  -1,  4) \
	X(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params),  276,  -1,  12) \
	X(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params),  277,  -1,  12) \
	X(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params), (coord,pname,params),  278,  -1,  12) \
	X(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params), (coord,pname,params),  279,  -1,  12) \
	X(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params), (coord,pname,params),  280,  -1,  12) \
	X(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels), (target,level,format,type,pixels),  281,  -1,  20) \
	X(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params), (target,level,pname,params),  284,  -1,  16) \
	X(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params), (target,level,pname,params),  285,  -1,  16) \
	X(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params),  282,  -1,  12) \
	X(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params),  283,  -1,  12) \
	X(glHint, void, (GLenum target, GLenum mode), (target,mode),  158,  -1,  8) \
	X(glIndexMask, void, (GLuint mask), (mask),  212,  -1,  4) \
	X(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer),  314,  152,  12) \
	X(glIndexd, void, (GLdouble c), (c),  44,  38,  8) \
	X(glIndexdv, void, (const GLdouble *c), (c),  45,  39,  4) \
	X(glIndexf, void, (GLfloat c), (c),  46,  40,  4) \
	X(glIndexfv, void, (const GLfloat *c), (c),  47,  41,  4) \
	X(glIndexi, void, (GLint c), (c),  48,  42,  4) \
	X(glIndexiv, void, (const GLint *c), (c),  49,  43,  4) \
	X(glIndexs, void, (GLshort c), (c),  50,  44,  4) \
	X(glIndexsv, void, (const GLshort *c), (c),  51,  45,  4) \
	X(glIndexub, void, (GLubyte c), (c),  315,  153,  4) \
	X(glIndexubv, void, (const GLubyte *c), (c),  316,  154,  4) \
	X(glInitNames, void, (void), (),  197,  -1,  0) \
	X(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer), (format,stride,pointer),  317,  155,  12) \
	X(glIsEnabled, GLboolean, (GLenum cap), (cap),  286,  -1,  4) \
	X(glIsList, GLboolean, (GLuint list), (list),  287,  -1,  4) \
	X(glIsTexture, GLboolean, (GLuint texture), (texture),  330,  -1,  4) \
	X(glLightModelf, void, (GLenum pname, GLfloat param), (pname,param),  163,  -1,  8) \
	X(glLightModelfv, void, (GLenum pname, const GLfloat *params), (pname,params),  164,  -1,  8) \
	X(glLightModeli, void, (GLenum pname, GLint param), (pname,param),  165,  -1,  8) \
	X(glLightModeliv, void, (GLenum pname, const GLint *params), (pname,params),  166,  -1,  8) \
	X(glLightf, void, (GLenum light, GLenum pname, GLfloat param), (light,pname,param),  159,  -1,  12) \
	X(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params), (light,pname,params),  160,  -1,  12) \
	X(glLighti, void, (GLenum light, GLenum pname, GLint param), (light,pname,param),  161,  -1,  12) \
	X(glLightiv, void, (GLenum light, GLenum pname, const GLint *params), (light,pname,params),  162,  -1,  12) \
	X(glLineStipple, void, (GLint factor, GLushort pattern), (factor,pattern),  167,  -1,  8) \
	X(glLineWidth, void, (GLfloat width), (width),  168,  -1,  4) \
	X(glListBase, void, (GLuint base), (base),  6,  -1,  4) \
	X(glLoadIdentity, void, (void), (),  290,  130,  0) \
	X(glLoadMatrixd, void, (const GLdouble *m), (m),  292,  132,  4) \
	X(glLoadMatrixf, void, (const GLfloat *m), (m),  291,  131,  4) \
	X(glLoadName, void, (GLuint name), (name),  198,  -1,  4) \
	X(glLogicOp, void, (GLenum opcode), (opcode),  242,  -1,  4) \
	X(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (target,u1,u2,stride,order,points),  220,  -1,  32) \
	X(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (target,u1,u2,stride,order,points),  221,  -1,  24) \
	X(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points),  222,  -1,  56) \
	X(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points),  223,  -1,  40) \
	X(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2), (un,u1,u2),  224,  -1,  20) \
	X(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2), (un,u1,u2),  225,  -1,  12) \
	X(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), (un,u1,u2,vn,v1,v2),  226,  -1,  40) \
	X(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2), (un,u1,u2,vn,v1,v2),  227,  -1,  24) \
	X(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param), (face,pname,param),  169,  112,  12) \
	X(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params), (face,pname,params),  170,  113,  12) \
	X(glMateriali, void, (GLenum face, GLenum pname, GLint param), (face,pname,param),  171,  114,  12) \
	X(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params), (face,pname,params),  172,  115,  12) \
	X(glMatrixMode, void, (GLenum mode), (mode),  293,  133,  4) \
	X(glMultMatrixd, void, (const GLdouble *m), (m),  295,  135,  4) \
	X(glMultMatrixf, void, (const GLfloat *m), (m),  294,  134,  4) \
	X(glNewList, void, (GLuint list, GLenum mode), (list,mode),  0,  -1,  8) \
	X(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz), (nx,ny,nz),  52,  46,  12) \
	X(glNormal3bv, void, (const GLbyte *v), (v),  53,  47,  4) \
	X(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz), (nx,ny,nz),  54,  48,  24) \
	X(glNormal3dv, void, (const GLdouble *v), (v),  55,  49,  4) \
	X(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz), (nx,ny,nz),  56,  50,  12) \
	X(glNormal3fv, void, (const GLfloat *v), (v),  57,  51,  4) \
	X(glNormal3i, void, (GLint nx, GLint ny, GLint nz), (nx,ny,nz),  58,  52,  12) \
	X(glNormal3iv, void, (const GLint *v), (v),  59,  53,  4) \
	X(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz), (nx,ny,nz),  60,  54,  12) \
	X(glNormal3sv, void, (const GLshort *v), (v),  61,  55,  4) \
	X(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer),  318,  156,  12) \
	X(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar),  296,  -1,  48) \
	X(glPassThrough, void, (GLfloat token), (token),  199,  -1,  4) \
	X(glPixelMapfv, void, (GLenum map, GLint mapsize, const GLfloat *values), (map,mapsize,values),  251,  -1,  12) \
	X(glPixelMapuiv, void, (GLenum map, GLint mapsize, const GLuint *values), (map,mapsize,values),  252,  -1,  12) \
	X(glPixelMapusv, void, (GLenum map, GLint mapsize, const GLushort *values), (map,mapsize,values),  253,  -1,  12) \
	X(glPixelStoref, void, (GLenum pname, GLfloat param), (pname,param),  249,  -1,  8) \
	X(glPixelStorei, void, (GLenum pname, GLint param), (pname,param),  250,  -1,  8) \
	X(glPixelTransferf, void, (GLenum pname, GLfloat param), (pname,param),  247,  -1,  8) \
	X(glPixelTransferi, void, (GLenum pname, GLint param), (pname,param),  248,  -1,  8) \
	X(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor), (xfactor,yfactor),  246,  -1,  8) \
	X(glPointSize, void, (GLfloat size), (size),  173,  -1,  4) \
	X(glPolygonMode, void, (GLenum face, GLenum mode), (face,mode),  174,  -1,  8) \
	X(glPolygonOffset, void, (GLfloat factor, GLfloat units), (factor,units),  319,  157,  8) \
	X(glPolygonStipple, void, (const GLubyte *mask), (mask),  175,  -1,  4) \
	X(glPopAttrib, void, (void), (),  218,  118,  0) \
	X(glPopClientAttrib, void, (void), (),  334,  161,  0) \
	X(glPopMatrix, void, (void), (),  297,  136,  0) \
	X(glPopName, void, (void), (),  200,  -1,  0) \
	X(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities), (n,textures,priorities),  331,  -1,  12) \
	X(glPushAttrib, void, (GLbitfield mask), (mask),  219,  119,  4) \
	X(glPushClientAttrib, void, (GLbitfield mask), (mask),  335,  162,  4) \
	X(glPushMatrix, void, (void), (),  298,  137,  0) \
	X(glPushName, void, (GLuint name), (name),  201,  -1,  4) \
	X(glRasterPos2d, void, (GLdouble x, GLdouble y), (x,y),  62,  -1,  16) \
	X(glRasterPos2dv, void, (const GLdouble *v), (v),  63,  -1,  4) \
	X(glRasterPos2f, void, (GLfloat x, GLfloat y), (x,y),  64,  -1,  8) \
	X(glRasterPos2fv, void, (const GLfloat *v), (v),  65,  -1,  4) \
	X(glRasterPos2i, void, (GLint x, GLint y), (x,y),  66,  -1,  8) \
	X(glRasterPos2iv, void, (const GLint *v), (v),  67,  -1,  4) \
	X(glRasterPos2s, void, (GLshort x, GLshort y), (x,y),  68,  -1,  8) \
	X(glRasterPos2sv, void, (const GLshort *v), (v),  69,  -1,  4) \
	X(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z),  70,  -1,  24) \
	X(glRasterPos3dv, void, (const GLdouble *v), (v),  71,  -1,  4) \

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