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📄 icdlist.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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ICD_ENTRY(glNewList)				//0
ICD_ENTRY(glEndList)				//1
ICD_ENTRY(glCallList)				//2
ICD_ENTRY(glCallLists)				//3
ICD_ENTRY(glDeleteLists)			//4
ICD_ENTRY(glGenLists)				//5
ICD_ENTRY(glListBase)				//6
ICD_ENTRY(glBegin)					//7
ICD_ENTRY(glBitmap)					//8
ICD_ENTRY(glColor3b)				//9
ICD_ENTRY(glColor3bv)				//10
ICD_ENTRY(glColor3d)				//11
ICD_ENTRY(glColor3dv)				//12
ICD_ENTRY(glColor3f)				//13
ICD_ENTRY(glColor3fv)				//14
ICD_ENTRY(glColor3i)				//15
ICD_ENTRY(glColor3iv)				//16
ICD_ENTRY(glColor3s)				//17
ICD_ENTRY(glColor3sv)				//18
ICD_ENTRY(glColor3ub)				//19
ICD_ENTRY(glColor3ubv)				//20
ICD_ENTRY(glColor3ui)				//21
ICD_ENTRY(glColor3uiv)				//22
ICD_ENTRY(glColor3us)				//23
ICD_ENTRY(glColor3usv)				//24
ICD_ENTRY(glColor4b)				//25
ICD_ENTRY(glColor4bv)				//26
ICD_ENTRY(glColor4d)				//27
ICD_ENTRY(glColor4dv)				//28
ICD_ENTRY(glColor4f)				//29
ICD_ENTRY(glColor4fv)				//30
ICD_ENTRY(glColor4i)				//31
ICD_ENTRY(glColor4iv)				//32
ICD_ENTRY(glColor4s)				//33
ICD_ENTRY(glColor4sv)				//34
ICD_ENTRY(glColor4ub)				//35
ICD_ENTRY(glColor4ubv)				//36
ICD_ENTRY(glColor4ui)				//37
ICD_ENTRY(glColor4uiv)				//38
ICD_ENTRY(glColor4us)				//39
ICD_ENTRY(glColor4usv)				//40
ICD_ENTRY(glEdgeFlag)				//41
ICD_ENTRY(glEdgeFlagv)				//42
ICD_ENTRY(glEnd)					//43
ICD_ENTRY(glIndexd)					//44
ICD_ENTRY(glIndexdv)				//45
ICD_ENTRY(glIndexf)					//46
ICD_ENTRY(glIndexfv)				//47
ICD_ENTRY(glIndexi)					//48
ICD_ENTRY(glIndexiv)				//49
ICD_ENTRY(glIndexs)					//50
ICD_ENTRY(glIndexsv)				//51
ICD_ENTRY(glNormal3b)				//52
ICD_ENTRY(glNormal3bv)				//53
ICD_ENTRY(glNormal3d)				//54
ICD_ENTRY(glNormal3dv)				//55
ICD_ENTRY(glNormal3f)				//56
ICD_ENTRY(glNormal3fv)				//57
ICD_ENTRY(glNormal3i)				//58
ICD_ENTRY(glNormal3iv)				//59
ICD_ENTRY(glNormal3s)				//60
ICD_ENTRY(glNormal3sv)				//61
ICD_ENTRY(glRasterPos2d)			//62
ICD_ENTRY(glRasterPos2dv)			//63
ICD_ENTRY(glRasterPos2f)			//64
ICD_ENTRY(glRasterPos2fv)			//65
ICD_ENTRY(glRasterPos2i)			//66
ICD_ENTRY(glRasterPos2iv)			//67
ICD_ENTRY(glRasterPos2s)			//68
ICD_ENTRY(glRasterPos2sv)			//69
ICD_ENTRY(glRasterPos3d)			//70
ICD_ENTRY(glRasterPos3dv)			//71
ICD_ENTRY(glRasterPos3f)			//72
ICD_ENTRY(glRasterPos3fv)			//73
ICD_ENTRY(glRasterPos3i)			//74
ICD_ENTRY(glRasterPos3iv)			//75
ICD_ENTRY(glRasterPos3s)			//76
ICD_ENTRY(glRasterPos3sv)			//77
ICD_ENTRY(glRasterPos4d)			//78
ICD_ENTRY(glRasterPos4dv)			//79
ICD_ENTRY(glRasterPos4f)			//80
ICD_ENTRY(glRasterPos4fv)			//81
ICD_ENTRY(glRasterPos4i)			//82
ICD_ENTRY(glRasterPos4iv)			//83
ICD_ENTRY(glRasterPos4s)			//84
ICD_ENTRY(glRasterPos4sv)			//85
ICD_ENTRY(glRectd)					//86
ICD_ENTRY(glRectdv)					//87
ICD_ENTRY(glRectf)					//88
ICD_ENTRY(glRectfv)					//89
ICD_ENTRY(glRecti)					//90
ICD_ENTRY(glRectiv)					//91
ICD_ENTRY(glRects)					//92
ICD_ENTRY(glRectsv)					//93
ICD_ENTRY(glTexCoord1d)				//94
ICD_ENTRY(glTexCoord1dv)			//95
ICD_ENTRY(glTexCoord1f)				//96
ICD_ENTRY(glTexCoord1fv)			//97
ICD_ENTRY(glTexCoord1i)				//98
ICD_ENTRY(glTexCoord1iv)			//99
ICD_ENTRY(glTexCoord1s)				//100
ICD_ENTRY(glTexCoord1sv)			//101
ICD_ENTRY(glTexCoord2d)				//102
ICD_ENTRY(glTexCoord2dv)			//103
ICD_ENTRY(glTexCoord2f)				//104
ICD_ENTRY(glTexCoord2fv)			//105
ICD_ENTRY(glTexCoord2i)				//106
ICD_ENTRY(glTexCoord2iv)			//107
ICD_ENTRY(glTexCoord2s)				//108
ICD_ENTRY(glTexCoord2sv)			//109
ICD_ENTRY(glTexCoord3d)				//110
ICD_ENTRY(glTexCoord3dv)			//111
ICD_ENTRY(glTexCoord3f)				//112
ICD_ENTRY(glTexCoord3fv)			//113
ICD_ENTRY(glTexCoord3i)				//114
ICD_ENTRY(glTexCoord3iv)			//115
ICD_ENTRY(glTexCoord3s)				//116
ICD_ENTRY(glTexCoord3sv)			//117
ICD_ENTRY(glTexCoord4d)				//118
ICD_ENTRY(glTexCoord4dv)			//119
ICD_ENTRY(glTexCoord4f)				//120
ICD_ENTRY(glTexCoord4fv)			//121
ICD_ENTRY(glTexCoord4i)				//122
ICD_ENTRY(glTexCoord4iv)			//123
ICD_ENTRY(glTexCoord4s)				//124
ICD_ENTRY(glTexCoord4sv)			//125
ICD_ENTRY(glVertex2d)				//126
ICD_ENTRY(glVertex2dv)				//127
ICD_ENTRY(glVertex2f)				//128
ICD_ENTRY(glVertex2fv)				//129
ICD_ENTRY(glVertex2i)				//130
ICD_ENTRY(glVertex2iv)				//131
ICD_ENTRY(glVertex2s)				//132
ICD_ENTRY(glVertex2sv)				//133
ICD_ENTRY(glVertex3d)				//134
ICD_ENTRY(glVertex3dv)				//135
ICD_ENTRY(glVertex3f)				//136
ICD_ENTRY(glVertex3fv)				//137
ICD_ENTRY(glVertex3i)				//138
ICD_ENTRY(glVertex3iv)				//139
ICD_ENTRY(glVertex3s)				//140
ICD_ENTRY(glVertex3sv)				//141
ICD_ENTRY(glVertex4d)				//142
ICD_ENTRY(glVertex4dv)				//143
ICD_ENTRY(glVertex4f)				//144
ICD_ENTRY(glVertex4fv)				//145
ICD_ENTRY(glVertex4i)				//146
ICD_ENTRY(glVertex4iv)				//147
ICD_ENTRY(glVertex4s)				//148
ICD_ENTRY(glVertex4sv)				//149
ICD_ENTRY(glClipPlane)				//150
ICD_ENTRY(glColorMaterial)			//151
ICD_ENTRY(glCullFace)				//152
ICD_ENTRY(glFogf)					//153
ICD_ENTRY(glFogfv)					//154
ICD_ENTRY(glFogi)					//155
ICD_ENTRY(glFogiv)					//156
ICD_ENTRY(glFrontFace)				//157
ICD_ENTRY(glHint)					//158
ICD_ENTRY(glLightf)					//159
ICD_ENTRY(glLightfv)				//160
ICD_ENTRY(glLighti)					//161
ICD_ENTRY(glLightiv)				//162
ICD_ENTRY(glLightModelf)			//163
ICD_ENTRY(glLightModelfv)			//164
ICD_ENTRY(glLightModeli)			//165
ICD_ENTRY(glLightModeliv)			//166
ICD_ENTRY(glLineStipple)			//167
ICD_ENTRY(glLineWidth)				//168
ICD_ENTRY(glMaterialf)				//169
ICD_ENTRY(glMaterialfv)				//170
ICD_ENTRY(glMateriali)				//171
ICD_ENTRY(glMaterialiv)				//172
ICD_ENTRY(glPointSize)				//173
ICD_ENTRY(glPolygonMode)			//174
ICD_ENTRY(glPolygonStipple)			//175
ICD_ENTRY(glScissor)				//176
ICD_ENTRY(glShadeModel)				//177
ICD_ENTRY(glTexParameterf)			//178
ICD_ENTRY(glTexParameterfv)			//179
ICD_ENTRY(glTexParameteri)			//180
ICD_ENTRY(glTexParameteriv)			//181
ICD_ENTRY(glTexImage1D)				//182
ICD_ENTRY(glTexImage2D)				//183
ICD_ENTRY(glTexEnvf)				//184
ICD_ENTRY(glTexEnvfv)				//185
ICD_ENTRY(glTexEnvi)				//186
ICD_ENTRY(glTexEnviv)				//187
ICD_ENTRY(glTexGend)				//188
ICD_ENTRY(glTexGendv)				//189
ICD_ENTRY(glTexGenf)				//190
ICD_ENTRY(glTexGenfv)				//191
ICD_ENTRY(glTexGeni)				//192
ICD_ENTRY(glTexGeniv)				//193
ICD_ENTRY(glFeedbackBuffer)			//194
ICD_ENTRY(glSelectBuffer)			//195
ICD_ENTRY(glRenderMode)				//196
ICD_ENTRY(glInitNames)				//197
ICD_ENTRY(glLoadName)				//198
ICD_ENTRY(glPassThrough)			//199
ICD_ENTRY(glPopName)				//200
ICD_ENTRY(glPushName)				//201
ICD_ENTRY(glDrawBuffer)				//202
ICD_ENTRY(glClear)					//203
ICD_ENTRY(glClearAccum)				//204
ICD_ENTRY(glClearIndex)				//205
ICD_ENTRY(glClearColor)				//206
ICD_ENTRY(glClearStencil)			//207
ICD_ENTRY(glClearDepth)				//208
ICD_ENTRY(glStencilMask)			//209
ICD_ENTRY(glColorMask)				//210
ICD_ENTRY(glDepthMask)				//211
ICD_ENTRY(glIndexMask)				//212
ICD_ENTRY(glAccum)					//213
ICD_ENTRY(glDisable)				//214
ICD_ENTRY(glEnable)					//215
ICD_ENTRY(glFinish)					//216
ICD_ENTRY(glFlush)					//217
ICD_ENTRY(glPopAttrib)				//218
ICD_ENTRY(glPushAttrib)				//219
ICD_ENTRY(glMap1d)					//220
ICD_ENTRY(glMap1f)					//221
ICD_ENTRY(glMap2d)					//222
ICD_ENTRY(glMap2f)					//223
ICD_ENTRY(glMapGrid1d)				//224
ICD_ENTRY(glMapGrid1f)				//225
ICD_ENTRY(glMapGrid2d)				//226
ICD_ENTRY(glMapGrid2f)				//227
ICD_ENTRY(glEvalCoord1d)			//228
ICD_ENTRY(glEvalCoord1dv)			//229
ICD_ENTRY(glEvalCoord1f)			//230
ICD_ENTRY(glEvalCoord1fv)			//231
ICD_ENTRY(glEvalCoord2d)			//232
ICD_ENTRY(glEvalCoord2dv)			//233
ICD_ENTRY(glEvalCoord2f)			//234
ICD_ENTRY(glEvalCoord2fv)			//235
ICD_ENTRY(glEvalMesh1)				//236
ICD_ENTRY(glEvalPoint1)				//237
ICD_ENTRY(glEvalMesh2)				//238
ICD_ENTRY(glEvalPoint2)				//239
ICD_ENTRY(glAlphaFunc)				//240
ICD_ENTRY(glBlendFunc)				//241
ICD_ENTRY(glLogicOp)				//242
ICD_ENTRY(glStencilFunc)			//243
ICD_ENTRY(glStencilOp)				//244
ICD_ENTRY(glDepthFunc)				//245
ICD_ENTRY(glPixelZoom)				//246
ICD_ENTRY(glPixelTransferf)			//247
ICD_ENTRY(glPixelTransferi)			//248
ICD_ENTRY(glPixelStoref)			//249
ICD_ENTRY(glPixelStorei)			//250
ICD_ENTRY(glPixelMapfv)				//251
ICD_ENTRY(glPixelMapuiv)			//252
ICD_ENTRY(glPixelMapusv)			//253
ICD_ENTRY(glReadBuffer)				//254
ICD_ENTRY(glCopyPixels)				//255
ICD_ENTRY(glReadPixels)				//256
ICD_ENTRY(glDrawPixels)				//257
ICD_ENTRY(glGetBooleanv)			//258
ICD_ENTRY(glGetClipPlane)			//259
ICD_ENTRY(glGetDoublev)				//260
ICD_ENTRY(glGetError)				//261
ICD_ENTRY(glGetFloatv)				//262
ICD_ENTRY(glGetIntegerv)			//263
ICD_ENTRY(glGetLightfv)				//264
ICD_ENTRY(glGetLightiv)				//265
ICD_ENTRY(glGetMapdv)				//266
ICD_ENTRY(glGetMapfv)				//267
ICD_ENTRY(glGetMapiv)				//268
ICD_ENTRY(glGetMaterialfv)			//269
ICD_ENTRY(glGetMaterialiv)			//270
ICD_ENTRY(glGetPixelMapfv)			//271
ICD_ENTRY(glGetPixelMapuiv)			//272
ICD_ENTRY(glGetPixelMapusv)			//273
ICD_ENTRY(glGetPolygonStipple)		//274
ICD_ENTRY(glGetString)				//275
ICD_ENTRY(glGetTexEnvfv)			//276
ICD_ENTRY(glGetTexEnviv)			//277
ICD_ENTRY(glGetTexGendv)			//278
ICD_ENTRY(glGetTexGenfv)			//279
ICD_ENTRY(glGetTexGeniv)			//280
ICD_ENTRY(glGetTexImage)			//281
ICD_ENTRY(glGetTexParameterfv)		//282
ICD_ENTRY(glGetTexParameteriv)		//283
ICD_ENTRY(glGetTexLevelParameterfv)	//284
ICD_ENTRY(glGetTexLevelParameteriv)	//285
ICD_ENTRY(glIsEnabled)				//286
ICD_ENTRY(glIsList)					//287
ICD_ENTRY(glDepthRange)				//288
ICD_ENTRY(glFrustum)				//289
ICD_ENTRY(glLoadIdentity)			//290
ICD_ENTRY(glLoadMatrixf)			//291
ICD_ENTRY(glLoadMatrixd)			//292
ICD_ENTRY(glMatrixMode)				//293
ICD_ENTRY(glMultMatrixf)			//294
ICD_ENTRY(glMultMatrixd)			//295
ICD_ENTRY(glOrtho)					//296
ICD_ENTRY(glPopMatrix)				//297
ICD_ENTRY(glPushMatrix)				//298
ICD_ENTRY(glRotated)				//299
ICD_ENTRY(glRotatef)				//300
ICD_ENTRY(glScaled)					//301
ICD_ENTRY(glScalef)					//302
ICD_ENTRY(glTranslated)				//303
ICD_ENTRY(glTranslatef)				//304
ICD_ENTRY(glViewport)				//305
ICD_ENTRY(glArrayElement)			//306
ICD_ENTRY(glBindTexture)			//307
ICD_ENTRY(glColorPointer)			//308
ICD_ENTRY(glDisableClientState)		//309
ICD_ENTRY(glDrawArrays)				//310
ICD_ENTRY(glDrawElements)			//311
ICD_ENTRY(glEdgeFlagPointer)		//312
ICD_ENTRY(glEnableClientState)		//313
ICD_ENTRY(glIndexPointer)			//314
ICD_ENTRY(glIndexub)				//315
ICD_ENTRY(glIndexubv)				//316
ICD_ENTRY(glInterleavedArrays)		//317
ICD_ENTRY(glNormalPointer)			//318
ICD_ENTRY(glPolygonOffset)			//319
ICD_ENTRY(glTexCoordPointer)		//320
ICD_ENTRY(glVertexPointer)			//321
ICD_ENTRY(glAreTexturesResident)	//322
ICD_ENTRY(glCopyTexImage1D)			//323
ICD_ENTRY(glCopyTexImage2D)			//324
ICD_ENTRY(glCopyTexSubImage1D)		//325
ICD_ENTRY(glCopyTexSubImage2D)		//326
ICD_ENTRY(glDeleteTextures)			//327
ICD_ENTRY(glGenTextures)			//328
ICD_ENTRY(glGetPointerv)			//329
ICD_ENTRY(glIsTexture)				//330
ICD_ENTRY(glPrioritizeTextures)		//331
ICD_ENTRY(glTexSubImage1D)			//332
ICD_ENTRY(glTexSubImage2D)			//333
ICD_ENTRY(glPopClientAttrib)		//334
ICD_ENTRY(glPushClientAttrib)		//335

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