📄 user32.h
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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS System Libraries
* FILE: lib/user32/include/user32.h
* PURPOSE: Win32 User Library
* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
*/
/* INCLUDES ******************************************************************/
/* C Headers */
#include <stdio.h>
#include <math.h>
/* SDK/NDK Headers */
#define _USER32_
#define OEMRESOURCE
#define NTOS_MODE_USER
#define WIN32_NO_STATUS
#include <windows.h>
#include <winuser.h>
#include <windowsx.h>
#include <winnls32.h>
#include <ndk/ntndk.h>
/* CSRSS Headers */
#include <csrss/csrss.h>
/* Public Win32K Headers */
#include <win32k/ntusrtyp.h>
#include <win32k/ntuser.h>
#include <win32k/callback.h>
/* WINE Headers */
#include <wine/unicode.h>
/* Internal User32 Headers */
#include "user32p.h"
/* FIXME: Use ntgdi.h then cleanup... */
HGDIOBJ STDCALL NtGdiSelectObject(HDC hDC, HGDIOBJ hGDIObj);
BOOL STDCALL NtGdiPatBlt(HDC hdcDst, INT x, INT y, INT cx, INT cy, DWORD rop4);
DWORD STDCALL GdiGetCharDimensions(HDC, LPTEXTMETRICW, DWORD *);
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