📄 partitiony.cc
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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2006-03-11 18:07:02 -0600 (Sat, 11 Mar 2006) $ $Revision: 1.1 $
*/
/*
** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/nurbtess/partitionY.cc,v 1.1 2004/02/02 16:39:13 navaraf Exp $
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "zlassert.h"
#include "partitionY.h"
#include "searchTree.h"
#include "quicksort.h"
#include "polyUtil.h"
#define max(a,b) ((a>b)? a:b)
#define min(a,b) ((a>b)? b:a)
/*retrurn
*-1: if A < B (Ya<Yb) || (Ya==Yb)
* 0: if A == B
* 1: if A>B
*/
static Int compVertInY(Real A[2], Real B[2])
{
if( (A[1] < B[1]) || (A[1]==B[1] && A[0]<B[0]))
return -1;
else if
( A[1] == B[1] && A[0] == B[0]) return 0;
else
return 1;
}
/*v is a vertex: the head of en edge,
*e is an edge,
*return 1 if e is below v: assume v1 and v2 are the two endpoints of e:
* v1<= v, v2<=v.
*/
Int isBelow(directedLine *v, directedLine *e)
{
Real* vert = v->head();
if( compVertInY(e->head(), vert) != 1
&& compVertInY(e->tail(), vert) != 1
)
return 1;
else
return 0;
}
/*v is a vertex: the head of en edge,
*e is an edge,
*return 1 if e is below v: assume v1 and v2 are the two endpoints of e:
* v1>= v, v2>=v.
*/
Int isAbove(directedLine *v, directedLine *e)
{
Real* vert = v->head();
if( compVertInY(e->head(), vert) != -1
&& compVertInY(e->tail(), vert) != -1
)
return 1;
else
return 0;
}
Int isCusp(directedLine *v)
{
Real *A=v->getPrev()->head();
Real *B=v->head();
Real *C=v->tail();
if(A[1] < B[1] && B[1] < C[1])
return 0;
else if(A[1] > B[1] && B[1] > C[1])
return 0;
else if(A[1] < B[1] && C[1] < B[1])
return 1;
else if(A[1] > B[1] && C[1] > B[1])
return 1;
if(isAbove(v, v) && isAbove(v, v->getPrev()) ||
isBelow(v, v) && isBelow(v, v->getPrev()))
return 1;
else
return 0;
}
/*crossproduct is strictly less than 0*/
Int isReflex(directedLine *v)
{
Real* A = v->getPrev()->head();
Real* B = v->head();
Real* C = v->tail();
Real Bx,By, Cx, Cy;
Bx = B[0] - A[0];
By = B[1] - A[1];
Cx = C[0] - A[0];
Cy = C[1] - A[1];
if(Bx*Cy - Cx*By < 0) return 1;
else return 0;
}
/*return
*0: not-cusp
*1: interior cusp
*2: exterior cusp
*/
Int cuspType(directedLine *v)
{
if(! isCusp(v)) return 0;
else if(isReflex(v)) return 1;
else
return 2;
}
sweepRange* sweepRangeMake(directedLine* left, Int leftType,
directedLine* right, Int rightType)
{
sweepRange* ret = (sweepRange*)malloc(sizeof(sweepRange));
assert(ret);
ret->left = left;
ret->leftType = leftType;
ret->right = right;
ret->rightType = rightType;
return ret;
}
void sweepRangeDelete(sweepRange* range)
{
free(range);
}
Int sweepRangeEqual(sweepRange* src1, sweepRange* src2)
{
Int leftEqual;
Int rightEqual;
/*The case when both are vertices should not happen*/
assert(! (src1->leftType == 0 && src2->leftType == 0));
if(src1->leftType == 0 && src2->leftType == 1){
if(src1->left == src2->left ||
src1->left->getPrev() == src2->left
)
leftEqual = 1;
else
leftEqual = 0;
}
else if(src1->leftType == 1 && src2->leftType == 1){
if(src1->left == src2->left)
leftEqual = 1;
else
leftEqual = 0;
}
else /*src1->leftType == 1 && src2->leftType == 0*/{
if(src1->left == src2->left ||
src1->left == src2->left->getPrev()
)
leftEqual = 1;
else
leftEqual = 0;
}
/*the same thing for right*/
/*The case when both are vertices should not happen*/
assert(! (src1->rightType == 0 && src2->rightType == 0));
if(src1->rightType == 0 && src2->rightType == 1){
if(src1->right == src2->right ||
src1->right->getPrev() == src2->right
)
rightEqual = 1;
else
rightEqual = 0;
}
else if(src1->rightType == 1 && src2->rightType == 1){
if(src1->right == src2->right)
rightEqual = 1;
else
rightEqual = 0;
}
else /*src1->rightType == 1 && src2->rightType == 0*/{
if(src1->right == src2->right ||
src1->right == src2->right->getPrev()
)
rightEqual = 1;
else
rightEqual = 0;
}
return (leftEqual == 1 || rightEqual == 1);
}
/*given (x_1, y_1) and (x_2, y_2), and y
*return x such that (x,y) is on the line
*/
inline/*static*/ Real intersectHoriz(Real x1, Real y1, Real x2, Real y2, Real y)
{
return ((y2==y1)? (x1+x2)*Real(0.5) : x1 + ((y-y1)/(y2-y1)) * (x2-x1));
/*
if(y2 == y1) return (x1+x2)*0.5;
else return x1 + ((y-y1)/(y2-y1)) * (x2-x1);
*/
}
/*compare two edges of a polygon.
*edge A < edge B if there is a horizontal line so that the intersection
*with A is to the left of the intersection with B.
*This function is used in sweepY for the dynamic search tree insertion to
*order the edges.
* Implementation: (x_1,y_1) and (x_2, y_2)
*/
static Int compEdges(directedLine *e1, directedLine *e2)
{
Real* head1 = e1->head();
Real* tail1 = e1->tail();
Real* head2 = e2->head();
Real* tail2 = e2->tail();
/*
Real h10 = head1[0];
Real h11 = head1[1];
Real t10 = tail1[0];
Real t11 = tail1[1];
Real h20 = head2[0];
Real h21 = head2[1];
Real t20 = tail2[0];
Real t21 = tail2[1];
*/
Real e1_Ymax, e1_Ymin, e2_Ymax, e2_Ymin;
/*
if(h11>t11) {
e1_Ymax= h11;
e1_Ymin= t11;
}
else{
e1_Ymax = t11;
e1_Ymin = h11;
}
if(h21>t21) {
e2_Ymax= h21;
e2_Ymin= t21;
}
else{
e2_Ymax = t21;
e2_Ymin = h21;
}
*/
if(head1[1]>tail1[1]) {
e1_Ymax= head1[1];
e1_Ymin= tail1[1];
}
else{
e1_Ymax = tail1[1];
e1_Ymin = head1[1];
}
if(head2[1]>tail2[1]) {
e2_Ymax= head2[1];
e2_Ymin= tail2[1];
}
else{
e2_Ymax = tail2[1];
e2_Ymin = head2[1];
}
/*Real e1_Ymax = max(head1[1], tail1[1]);*/ /*max(e1->head()[1], e1->tail()[1]);*/
/*Real e1_Ymin = min(head1[1], tail1[1]);*/ /*min(e1->head()[1], e1->tail()[1]);*/
/*Real e2_Ymax = max(head2[1], tail2[1]);*/ /*max(e2->head()[1], e2->tail()[1]);*/
/*Real e2_Ymin = min(head2[1], tail2[1]);*/ /*min(e2->head()[1], e2->tail()[1]);*/
Real Ymax = min(e1_Ymax, e2_Ymax);
Real Ymin = max(e1_Ymin, e2_Ymin);
Real y = Real(0.5)*(Ymax + Ymin);
/* Real x1 = intersectHoriz(e1->head()[0], e1->head()[1], e1->tail()[0], e1->tail()[1], y);
Real x2 = intersectHoriz(e2->head()[0], e2->head()[1], e2->tail()[0], e2->tail()[1], y);
*/
/*
Real x1 = intersectHoriz(h10, h11, t10, t11, y);
Real x2 = intersectHoriz(h20, h21, t20, t21, y);
*/
Real x1 = intersectHoriz(head1[0], head1[1], tail1[0], tail1[1], y);
Real x2 = intersectHoriz(head2[0], head2[1], tail2[0], tail2[1], y);
if(x1<= x2) return -1;
else return 1;
}
/*used by sort precedures
*/
static Int compInY(directedLine* v1, directedLine* v2)
{
return v1->compInY(v2);
}
void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices)
{
Int i,j,k;
k=0;
for(i=0; i<total_num_edges; i++)
{
directedLine* vert =sortedVertices[i];
directedLine* thisEdge = vert;
directedLine* prevEdge = vert->getPrev();
/*
printf("find i=%i\n", i);
printf("the vertex is\n");
vert->printSingle();
*/
if(isBelow(vert, thisEdge) && isBelow(vert, prevEdge) && compEdges(prevEdge, thisEdge)<0)
{
/*this is an upward interior cusp*/
diagonal_vertices[k++] = vert;
for(j=i+1; j<total_num_edges; j++)
if(sweepRangeEqual(ranges[i], ranges[j]))
{
diagonal_vertices[k++] = sortedVertices[j];
break;
}
assert(j<total_num_edges);
}
else if(isAbove(vert, thisEdge) && isAbove(vert, prevEdge) && compEdges(prevEdge, thisEdge)>0)
{
/*this is an downward interior cusp*/
diagonal_vertices[k++] = vert;
for(j=i-1; j>=0; j--)
if(sweepRangeEqual(ranges[i], ranges[j]))
{
diagonal_vertices[k++] = sortedVertices[j];
break;
}
/* printf("j=%i\n", j);*/
assert(j>=0);
}
}
num_diagonals = k/2;
}
/*get rid of repeated diagonlas so that each diagonal appears only once in the array
*/
Int deleteRepeatDiagonals(Int num_diagonals, directedLine** diagonal_vertices, directedLine** new_vertices)
{
Int i,k;
Int j,l;
Int index;
index=0;
for(i=0,k=0; i<num_diagonals; i++, k+=2)
{
Int isRepeated=0;
/*check the diagonla (diagonal_vertice[k], diagonal_vertices[k+1])
*is repeated or not
*/
for(j=0,l=0; j<index; j++, l+=2)
{
if(
(diagonal_vertices[k] == new_vertices[l] &&
diagonal_vertices[k+1] == new_vertices[l+1]
)
||
(
diagonal_vertices[k] == new_vertices[l+1] &&
diagonal_vertices[k+1] == new_vertices[l]
)
)
{
isRepeated=1;
break;
}
}
if(! isRepeated)
{
new_vertices[index+index] = diagonal_vertices[k];
new_vertices[index+index+1] = diagonal_vertices[k+1];
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