⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 samplecompbot.cc

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 CC
📖 第 1 页 / 共 2 页
字号:
		break;
	      if(leftChain->getVertex(k)[0] > leftMax)
		{
		  leftMax = leftChain->getVertex(k)[0];
		  newLeftI = k;
		}
	    }
	  i=k; //nexct working i, since i will be lower than j next loop
	  if(leftMax >= rightMin) //there is conflict
	    break;
	  else //still no conflict
	    {
	      oldLeftI = newLeftI;
	      oldRightI = newRightI;
	    }
	}
    }//end of while loop
  //now oldLeftI and oldRight I are the desired separator index notice that they are not 
  //necessarily valid 
  if(oldLeftI < leftCorner || oldRightI < rightCorner)
    return 0; //no separator
  else
    {
      ret_sep_left = oldLeftI;
      ret_sep_right = oldRightI;
      return 1;
    }
}

void sampleCompBot(Real* botVertex,
		   vertexArray* leftChain,
		   Int leftEnd,
		   vertexArray* rightChain,
		   Int rightEnd,
		   gridBoundaryChain* leftGridChain,
		   gridBoundaryChain* rightGridChain,
		   Int gridIndex,
		   Int down_leftCornerWhere,
		   Int down_leftCornerIndex,
		   Int down_rightCornerWhere,
		   Int down_rightCornerIndex,
		   primStream* pStream)
{

  if(down_leftCornerWhere == 1 && down_rightCornerWhere == 1) //the bot is botVertex with possible grid points
    {

      leftGridChain->getGrid()->outputFanWithPoint(leftGridChain->getVlineIndex(gridIndex),
						   leftGridChain->getUlineIndex(gridIndex),
						  rightGridChain->getUlineIndex(gridIndex),
						   botVertex,
						   pStream);
      return;
    }
  else if(down_leftCornerWhere != 0)
    {

      Real* tempBot;
      Int tempRightEnd;
      if(down_leftCornerWhere == 1){
	tempRightEnd = rightEnd;
	tempBot = botVertex;
      }
      else
	{
	  tempRightEnd = down_leftCornerIndex-1;
	  tempBot = rightChain->getVertex(down_leftCornerIndex);
	}

      sampleBotRightWithGridLine(tempBot,
				 rightChain, 
				 tempRightEnd,
				 down_rightCornerIndex,
				 rightGridChain->getGrid(),
				 leftGridChain->getVlineIndex(gridIndex),
				 leftGridChain->getUlineIndex(gridIndex),
				 rightGridChain->getUlineIndex(gridIndex),
				 pStream);
    }
  else if(down_rightCornerWhere != 2)
    {

      Real* tempBot;
      Int tempLeftEnd;
      if(down_rightCornerWhere == 1){
	tempLeftEnd = leftEnd;
	tempBot = botVertex;
      }
      else //right corner is on left chain
	{
	  tempLeftEnd = down_rightCornerIndex-1;
	  tempBot = leftChain->getVertex(down_rightCornerIndex);	  
	}


      sampleBotLeftWithGridLine(tempBot, leftChain, tempLeftEnd, down_leftCornerIndex, 
				leftGridChain->getGrid(),
				leftGridChain->getVlineIndex(gridIndex),
				leftGridChain->getUlineIndex(gridIndex),
				rightGridChain->getUlineIndex(gridIndex),
				pStream);

    }
  else //down_leftCornereWhere == 0, down_rightCornerwhere == 2
    {
      sampleCompBotSimple(botVertex, 
			  leftChain,
			  leftEnd,
			  rightChain,
			  rightEnd,
			  leftGridChain,
			  rightGridChain,
			  gridIndex,
			  down_leftCornerWhere,
			  down_leftCornerIndex,
			  down_rightCornerWhere,
			  down_rightCornerIndex,
			  pStream);
      
      return;

#ifdef NOT_REACHABLE
      //the following code is trying to do some optimization, but not quite working. so it is not reachable, but leave it here for reference
      Int sep_left, sep_right;
      if(findBotSeparator(leftChain, leftEnd, down_leftCornerIndex,
			  rightChain, rightEnd, down_rightCornerIndex,
			  sep_left, sep_right)
	 )//separator exiosts
	{

	  if(leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex) &&
	     rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex))
	    {
	      Int gridSep;
	      Int segLeftMono, segLeftPass, segRightMono, segRightPass;
	      findBotLeftSegment(leftChain,
				 sep_left,
				 down_leftCornerIndex,
				 leftGridChain->get_u_value(gridIndex),
				 segLeftMono,
				 segLeftPass);
	      findBotRightSegment(rightChain,
				  sep_right,
				  down_rightCornerIndex,
				  rightGridChain->get_u_value(gridIndex),
				  segRightMono,
				  segRightPass);
	      if(leftChain->getVertex(segLeftMono)[1] <= rightChain->getVertex(segRightMono)[1])
		{
		  gridSep = rightGridChain->getUlineIndex(gridIndex);
		  while(leftGridChain->getGrid()->get_u_value(gridSep) > leftChain->getVertex(segLeftMono)[0])
		    gridSep--;
		}
	      else 
		{
		  gridSep = leftGridChain->getUlineIndex(gridIndex);
		  while(leftGridChain->getGrid()->get_u_value(gridSep) < rightChain->getVertex(segRightMono)[0])
		    gridSep++;
		}

	      sampleBotLeftWithGridLinePost(leftChain->getVertex(segLeftMono),
					    leftChain,
					    segLeftMono-1,
					    segLeftMono-1,
					    segLeftPass,
					    down_leftCornerIndex,
					    leftGridChain->getGrid(),
					    leftGridChain->getVlineIndex(gridIndex),
					    leftGridChain->getUlineIndex(gridIndex),
					    gridSep,
					    pStream);
	      sampleBotRightWithGridLinePost(rightChain->getVertex(segRightMono),
					     rightChain,
					     segRightMono-1,
					     segRightMono-1,
					     segRightPass,
					     down_rightCornerIndex,
					     rightGridChain->getGrid(),
					     rightGridChain->getVlineIndex(gridIndex),
					     gridSep,
					     rightGridChain->getUlineIndex(gridIndex),
					     pStream);
	      Real tempTop[2];
	      tempTop[0] = leftGridChain->getGrid()->get_u_value(gridSep);
	      tempTop[1] = leftGridChain->get_v_value(gridIndex);
	      monoTriangulationRecGen(tempTop, botVertex,
				      leftChain, segLeftMono, leftEnd,
				      rightChain, segRightMono, rightEnd,
				      pStream);
	    }//end if both sides have vertices inside the gridboundary points
	  else if(leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex)) //left n right out
	    
	    {
	      Int segLeftMono, segLeftPass;
	      findBotLeftSegment(leftChain,
				 sep_left,
				 down_leftCornerIndex,
				 leftGridChain->get_u_value(gridIndex),
				 segLeftMono,
				 segLeftPass);				 
              assert(segLeftPass <= sep_left); //make sure there is a point to the right of u.
              monoTriangulation2(leftGridChain->get_vertex(gridIndex),
				 leftChain->getVertex(segLeftPass),
				 leftChain,
				 down_leftCornerIndex,
				 segLeftPass-1,
				 1, //a increase chain
				 pStream);
              stripOfFanLeft(leftChain, segLeftMono, segLeftPass, 
			     leftGridChain->getGrid(),
			     leftGridChain->getVlineIndex(gridIndex),
			     leftGridChain->getUlineIndex(gridIndex),
			     rightGridChain->getUlineIndex(gridIndex),
			     pStream,1 );
/*
	      sampleBotLeftWithGridLinePost(leftChain->getVertex(segLeftMono),
					    leftChain,
					    segLeftMono-1,
					    segLeftMono-1,
					    segLeftPass,
					    down_leftCornerIndex,
					    leftGridChain->getGrid(),
					    leftGridChain->getVlineIndex(gridIndex),
					    leftGridChain->getUlineIndex(gridIndex),
					    rightGridChain->getUlineIndex(gridIndex),
					    pStream);					    
*/
	      
	      monoTriangulationRecGen(rightGridChain->get_vertex(gridIndex),
				      botVertex,
				      leftChain, segLeftMono, leftEnd,
				      rightChain, down_rightCornerIndex, rightEnd,
				      pStream);
	    }//end left in right out
	  else if(rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex))//left out right in
	    {	      
	      Int segRightMono, segRightPass;
	      findBotRightSegment(rightChain, sep_right, down_rightCornerIndex,
				  rightGridChain->get_u_value(gridIndex),
				  segRightMono,
				  segRightPass);

              assert(segRightPass <= sep_right); //make sure there is a point to the left of u.
              monoTriangulation2(rightGridChain->get_vertex(gridIndex),
				 rightChain->getVertex(segRightPass),
				 rightChain,
				 down_rightCornerIndex,
				 segRightPass-1,
				 0, // a decrease chain
				 pStream);

              stripOfFanRight(rightChain, segRightMono, segRightPass, 
			      rightGridChain->getGrid(),
			      rightGridChain->getVlineIndex(gridIndex),
			      leftGridChain->getUlineIndex(gridIndex),
			      rightGridChain->getUlineIndex(gridIndex),     
			      pStream, 1);


	      monoTriangulationRecGen(leftGridChain->get_vertex(gridIndex),
				      botVertex,
				      leftChain, down_leftCornerIndex, leftEnd,
				      rightChain, segRightMono, rightEnd,
				      pStream);	    	

	    }//end left out right in
	  else //left out, right out
	    {
	      sampleCompBotSimple(botVertex, 
				 leftChain,
				 leftEnd,
				 rightChain,
				 rightEnd,
				 leftGridChain,
				 rightGridChain,
				 gridIndex,
				 down_leftCornerWhere,
				 down_leftCornerIndex,
				 down_rightCornerWhere,
				 down_rightCornerIndex,
				 pStream);
	    
	    }//end leftout right out
	}//end if separator exists
      else //no separator
	{

	  sampleCompBotSimple(botVertex, 
			     leftChain,
			     leftEnd,
			     rightChain,
			     rightEnd,
			     leftGridChain,
			     rightGridChain,
			     gridIndex,
			     down_leftCornerWhere,
			     down_leftCornerIndex,
			     down_rightCornerWhere,
			     down_rightCornerIndex,
			     pStream);
	}
#endif
    }//end id 0 2
}//end if the functin

				 
void sampleCompBotSimple(Real* botVertex,
		   vertexArray* leftChain,
		   Int leftEnd,
		   vertexArray* rightChain,
		   Int rightEnd,
		   gridBoundaryChain* leftGridChain,
		   gridBoundaryChain* rightGridChain,
		   Int gridIndex,
		   Int down_leftCornerWhere,
		   Int down_leftCornerIndex,
		   Int down_rightCornerWhere,
		   Int down_rightCornerIndex,
		   primStream* pStream)  
{
  //the plan is to use monotriangulation algorithm.
  Int i,k;
  Real* ActualTop;
  Real* ActualBot;
  Int ActualLeftStart, ActualLeftEnd;
  Int ActualRightStart, ActualRightEnd;
  
  //creat an array to store the points on the grid line
  gridWrap* grid = leftGridChain->getGrid();
  Int gridV = leftGridChain->getVlineIndex(gridIndex);
  Int gridLeftU = leftGridChain->getUlineIndex(gridIndex);
  Int gridRightU = rightGridChain->getUlineIndex(gridIndex);
  Real2* gridPoints = (Real2*) malloc(sizeof(Real2) * (gridRightU - gridLeftU +1));
  assert(gridPoints);

  for(k=0, i=gridRightU; i>= gridLeftU; i--, k++)
    {
      gridPoints[k][0] = grid->get_u_value(i);
      gridPoints[k][1] = grid->get_v_value(gridV);
    }

  if(down_rightCornerWhere != 0) //rightCorner is not on lef
    ActualLeftEnd = leftEnd;
  else
    ActualLeftEnd = down_rightCornerIndex-1; //down_rightCornerIndex will be th actualBot
  
  if(down_leftCornerWhere != 0) //left corner is not on let chian
    ActualLeftStart = leftEnd+1; //meaning that there is no actual left section
  else
    ActualLeftStart = down_leftCornerIndex;
  
  vertexArray ActualLeftChain(max(0, ActualLeftEnd - ActualLeftStart +1) + gridRightU - gridLeftU +1);
  
  for(i=0; i<gridRightU - gridLeftU +1 ; i++)
    ActualLeftChain.appendVertex(gridPoints[i]);
  for(i=ActualLeftStart; i<= ActualLeftEnd; i++)
    ActualLeftChain.appendVertex(leftChain->getVertex(i));
  
  //determine ActualRightStart
  if(down_rightCornerWhere != 2) //right is not on right
    ActualRightStart = rightEnd +1; //meaning no section on right
  else
    ActualRightStart = down_rightCornerIndex;
  
  //determine actualrightEnd
  if(down_leftCornerWhere != 2) //left is not on right
    {

      ActualRightEnd = rightEnd;
    }
  else //left corner is on right 
    {
      ActualRightEnd = down_leftCornerIndex-1; //down_leftCornerIndex will be the bot

    }

  //actual bot
  if(down_rightCornerWhere == 2) 
    {
      if(down_leftCornerWhere == 2)
	ActualBot = rightChain->getVertex(down_leftCornerIndex);
      else
	ActualBot = botVertex;
    }
  else if(down_rightCornerWhere == 1) //right corner bot
    ActualBot = botVertex;
  else //down_rightCornerWhere == 0
    ActualBot = leftChain->getVertex(down_rightCornerIndex);
  
  ActualTop = gridPoints[0];
/*
printf("in bot simple, actual leftChain is \n");
ActualLeftChain.print();
printf("Actual Top = %f,%f\n", ActualTop[0],ActualTop[1]);
printf("Actual Bot = %f,%f\n", ActualBot[0],ActualBot[1]);
printf("Actual right start = %i, end=%i\n",ActualRightStart,   ActualRightEnd);
*/
  if(rightChain->getVertex(ActualRightStart)[1] == ActualTop[1])
    monoTriangulationRecGenOpt(rightChain->getVertex(ActualRightStart),
			    ActualBot,
			    &ActualLeftChain,
			    0, 
			    ActualLeftChain.getNumElements()-1,
			    rightChain,
			    ActualRightStart+1,
			    ActualRightEnd,
			    pStream);
  else
    monoTriangulationRecGenOpt(ActualTop, ActualBot, 
			  &ActualLeftChain,
			  1, //the first one is the top vertex
			  ActualLeftChain.getNumElements()-1,
			  rightChain,
			  ActualRightStart,
			  ActualRightEnd,
			  pStream);
  free(gridPoints);
}
  
  
				 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -