📄 insurfeval.cc
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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2006-03-11 18:07:02 -0600 (Sat, 11 Mar 2006) $ $Revision: 1.1 $
*/
/*
** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/insurfeval.cc,v 1.1 2004/02/02 16:39:08 navaraf Exp $
*/
#include "gluos.h"
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#include <math.h>
#include <assert.h>
#include "glsurfeval.h"
//extern int surfcount;
//#define CRACK_TEST
#define AVOID_ZERO_NORMAL
#ifdef AVOID_ZERO_NORMAL
#define myabs(x) ((x>0)? x: (-x))
#define MYZERO 0.000001
#define MYDELTA 0.001
#endif
//#define USE_LOD
#ifdef USE_LOD
//#define LOD_EVAL_COORD(u,v) inDoEvalCoord2EM(u,v)
#define LOD_EVAL_COORD(u,v) glEvalCoord2f(u,v)
static void LOD_interpolate(REAL A[2], REAL B[2], REAL C[2], int j, int k, int pow2_level,
REAL& u, REAL& v)
{
REAL a,a1,b,b1;
a = ((REAL) j) / ((REAL) pow2_level);
a1 = 1-a;
if(j != 0)
{
b = ((REAL) k) / ((REAL)j);
b1 = 1-b;
}
REAL x,y,z;
x = a1;
if(j==0)
{
y=0; z=0;
}
else{
y = b1*a;
z = b *a;
}
u = x*A[0] + y*B[0] + z*C[0];
v = x*A[1] + y*B[1] + z*C[1];
}
void OpenGLSurfaceEvaluator::LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
int level)
{
int k,j;
int pow2_level;
/*compute 2^level*/
pow2_level = 1;
for(j=0; j<level; j++)
pow2_level *= 2;
for(j=0; j<=pow2_level-1; j++)
{
REAL u,v;
/* beginCallBack(GL_TRIANGLE_STRIP);*/
glBegin(GL_TRIANGLE_STRIP);
LOD_interpolate(A,B,C, j+1, j+1, pow2_level, u,v);
#ifdef USE_LOD
LOD_EVAL_COORD(u,v);
// glEvalCoord2f(u,v);
#else
inDoEvalCoord2EM(u,v);
#endif
for(k=0; k<=j; k++)
{
LOD_interpolate(A,B,C,j,j-k,pow2_level, u,v);
#ifdef USE_LOD
LOD_EVAL_COORD(u,v);
// glEvalCoord2f(u,v);
#else
inDoEvalCoord2EM(u,v);
#endif
LOD_interpolate(A,B,C,j+1,j-k,pow2_level, u,v);
#ifdef USE_LOD
LOD_EVAL_COORD(u,v);
// glEvalCoord2f(u,v);
#else
inDoEvalCoord2EM(u,v);
#endif
}
// endCallBack();
glEnd();
}
}
void OpenGLSurfaceEvaluator::LOD_eval(int num_vert, REAL* verts, int type,
int level
)
{
int i,k;
switch(type){
case GL_TRIANGLE_STRIP:
case GL_QUAD_STRIP:
for(i=2, k=4; i<=num_vert-2; i+=2, k+=4)
{
LOD_triangle(verts+k-4, verts+k-2, verts+k,
level
);
LOD_triangle(verts+k-2, verts+k+2, verts+k,
level
);
}
if(num_vert % 2 ==1)
{
LOD_triangle(verts+2*(num_vert-3), verts+2*(num_vert-2), verts+2*(num_vert-1),
level
);
}
break;
case GL_TRIANGLE_FAN:
for(i=1, k=2; i<=num_vert-2; i++, k+=2)
{
LOD_triangle(verts,verts+k, verts+k+2,
level
);
}
break;
default:
fprintf(stderr, "typy not supported in LOD_\n");
}
}
#endif //USE_LOD
//#define GENERIC_TEST
#ifdef GENERIC_TEST
extern float xmin, xmax, ymin, ymax, zmin, zmax; /*bounding box*/
extern int temp_signal;
static void gTessVertexSphere(float u, float v, float temp_normal[3], float temp_vertex[3])
{
float r=2.0;
float Ox = 0.5*(xmin+xmax);
float Oy = 0.5*(ymin+ymax);
float Oz = 0.5*(zmin+zmax);
float nx = cos(v) * sin(u);
float ny = sin(v) * sin(u);
float nz = cos(u);
float x= Ox+r * nx;
float y= Oy+r * ny;
float z= Oz+r * nz;
temp_normal[0] = nx;
temp_normal[1] = ny;
temp_normal[2] = nz;
temp_vertex[0] = x;
temp_vertex[1] = y;
temp_vertex[2] = z;
// glNormal3f(nx,ny,nz);
// glVertex3f(x,y,z);
}
static void gTessVertexCyl(float u, float v, float temp_normal[3], float temp_vertex[3])
{
float r=2.0;
float Ox = 0.5*(xmin+xmax);
float Oy = 0.5*(ymin+ymax);
float Oz = 0.5*(zmin+zmax);
float nx = cos(v);
float ny = sin(v);
float nz = 0;
float x= Ox+r * nx;
float y= Oy+r * ny;
float z= Oz - 2*u;
temp_normal[0] = nx;
temp_normal[1] = ny;
temp_normal[2] = nz;
temp_vertex[0] = x;
temp_vertex[1] = y;
temp_vertex[2] = z;
/*
glNormal3f(nx,ny,nz);
glVertex3f(x,y,z);
*/
}
#endif //GENERIC_TEST
void OpenGLSurfaceEvaluator::inBPMListEval(bezierPatchMesh* list)
{
bezierPatchMesh* temp;
for(temp = list; temp != NULL; temp = temp->next)
{
inBPMEval(temp);
}
}
void OpenGLSurfaceEvaluator::inBPMEval(bezierPatchMesh* bpm)
{
int i,j,k,l;
float u,v;
int ustride = bpm->bpatch->dimension * bpm->bpatch->vorder;
int vstride = bpm->bpatch->dimension;
inMap2f(
(bpm->bpatch->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4,
bpm->bpatch->umin,
bpm->bpatch->umax,
ustride,
bpm->bpatch->uorder,
bpm->bpatch->vmin,
bpm->bpatch->vmax,
vstride,
bpm->bpatch->vorder,
bpm->bpatch->ctlpoints);
bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3+1); /*in case the origional dimenion is 4, then we need 4 space to pass to evaluator.*/
assert(bpm->vertex_array);
bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
assert(bpm->normal_array);
#ifdef CRACK_TEST
if( global_ev_u1 ==2 && global_ev_u2 == 3
&& global_ev_v1 ==2 && global_ev_v2 == 3)
{
REAL vertex[4];
REAL normal[4];
#ifdef DEBUG
printf("***number 1\n");
#endif
beginCallBack(GL_QUAD_STRIP, NULL);
inEvalCoord2f(3.0, 3.0);
inEvalCoord2f(2.0, 3.0);
inEvalCoord2f(3.0, 2.7);
inEvalCoord2f(2.0, 2.7);
inEvalCoord2f(3.0, 2.0);
inEvalCoord2f(2.0, 2.0);
endCallBack(NULL);
beginCallBack(GL_TRIANGLE_STRIP, NULL);
inEvalCoord2f(2.0, 3.0);
inEvalCoord2f(2.0, 2.0);
inEvalCoord2f(2.0, 2.7);
endCallBack(NULL);
}
/*
if( global_ev_u1 ==2 && global_ev_u2 == 3
&& global_ev_v1 ==1 && global_ev_v2 == 2)
{
#ifdef DEBUG
printf("***number 2\n");
#endif
beginCallBack(GL_QUAD_STRIP);
inEvalCoord2f(2.0, 2.0);
inEvalCoord2f(2.0, 1.0);
inEvalCoord2f(3.0, 2.0);
inEvalCoord2f(3.0, 1.0);
endCallBack();
}
*/
if( global_ev_u1 ==1 && global_ev_u2 == 2
&& global_ev_v1 ==2 && global_ev_v2 == 3)
{
#ifdef DEBUG
printf("***number 3\n");
#endif
beginCallBack(GL_QUAD_STRIP, NULL);
inEvalCoord2f(2.0, 3.0);
inEvalCoord2f(1.0, 3.0);
inEvalCoord2f(2.0, 2.3);
inEvalCoord2f(1.0, 2.3);
inEvalCoord2f(2.0, 2.0);
inEvalCoord2f(1.0, 2.0);
endCallBack(NULL);
beginCallBack(GL_TRIANGLE_STRIP, NULL);
inEvalCoord2f(2.0, 2.3);
inEvalCoord2f(2.0, 2.0);
inEvalCoord2f(2.0, 3.0);
endCallBack(NULL);
}
return;
#endif
k=0;
l=0;
for(i=0; i<bpm->index_length_array; i++)
{
beginCallBack(bpm->type_array[i], userData);
for(j=0; j<bpm->length_array[i]; j++)
{
u = bpm->UVarray[k];
v = bpm->UVarray[k+1];
inDoEvalCoord2NOGE(u,v,
bpm->vertex_array+l,
bpm->normal_array+l);
normalCallBack(bpm->normal_array+l, userData);
vertexCallBack(bpm->vertex_array+l, userData);
k += 2;
l += 3;
}
endCallBack(userData);
}
}
void OpenGLSurfaceEvaluator::inEvalPoint2(int i, int j)
{
REAL du, dv;
REAL point[4];
REAL normal[3];
REAL u,v;
du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
u = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
v = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
inDoEvalCoord2(u,v,point,normal);
}
void OpenGLSurfaceEvaluator::inEvalCoord2f(REAL u, REAL v)
{
REAL point[4];
REAL normal[3];
inDoEvalCoord2(u,v,point, normal);
}
/*define a grid. store the values into the global variabls:
* global_grid_*
*These values will be used later by evaluating functions
*/
void OpenGLSurfaceEvaluator::inMapGrid2f(int nu, REAL u0, REAL u1,
int nv, REAL v0, REAL v1)
{
global_grid_u0 = u0;
global_grid_u1 = u1;
global_grid_nu = nu;
global_grid_v0 = v0;
global_grid_v1 = v1;
global_grid_nv = nv;
}
void OpenGLSurfaceEvaluator::inEvalMesh2(int lowU, int lowV, int highU, int highV)
{
REAL du, dv;
int i,j;
REAL point[4];
REAL normal[3];
if(global_grid_nu == 0 || global_grid_nv == 0)
return; /*no points need to be output*/
du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
if(global_grid_nu >= global_grid_nv){
for(i=lowU; i<highU; i++){
REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
bgnqstrip();
for(j=highV; j>=lowV; j--){
REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
inDoEvalCoord2(u1, v1, point, normal);
inDoEvalCoord2(u2, v1, point, normal);
}
endqstrip();
}
}
else{
for(i=lowV; i<highV; i++){
REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
bgnqstrip();
for(j=highU; j>=lowU; j--){
REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
inDoEvalCoord2(u1, v2, point, normal);
inDoEvalCoord2(u1, v1, point, normal);
}
endqstrip();
}
}
}
void OpenGLSurfaceEvaluator::inMap2f(int k,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL vlower,
REAL vupper,
int vstride,
int vorder,
REAL *ctlPoints)
{
int i,j,x;
REAL *data = global_ev_ctlPoints;
if(k == GL_MAP2_VERTEX_3) k=3;
else if (k==GL_MAP2_VERTEX_4) k =4;
else {
printf("error in inMap2f, maptype=%i is wrong, k,map is not updated\n", k);
return;
}
global_ev_k = k;
global_ev_u1 = ulower;
global_ev_u2 = uupper;
global_ev_ustride = ustride;
global_ev_uorder = uorder;
global_ev_v1 = vlower;
global_ev_v2 = vupper;
global_ev_vstride = vstride;
global_ev_vorder = vorder;
/*copy the contrl points from ctlPoints to global_ev_ctlPoints*/
for (i=0; i<uorder; i++) {
for (j=0; j<vorder; j++) {
for (x=0; x<k; x++) {
data[x] = ctlPoints[x];
}
ctlPoints += vstride;
data += k;
}
ctlPoints += ustride - vstride * vorder;
}
}
/*
*given a point p with homegeneous coordiante (x,y,z,w),
*let pu(x,y,z,w) be its partial derivative vector with
*respect to u
*and pv(x,y,z,w) be its partial derivative vector with repect to v.
*This function returns the partial derivative vectors of the
*inhomegensous coordinates, i.e.,
* (x/w, y/w, z/w) with respect to u and v.
*/
void OpenGLSurfaceEvaluator::inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv)
{
pu[0] = pu[0]*p[3] - pu[3]*p[0];
pu[1] = pu[1]*p[3] - pu[3]*p[1];
pu[2] = pu[2]*p[3] - pu[3]*p[2];
pv[0] = pv[0]*p[3] - pv[3]*p[0];
pv[1] = pv[1]*p[3] - pv[3]*p[1];
pv[2] = pv[2]*p[3] - pv[3]*p[2];
}
/*compute the cross product of pu and pv and normalize.
*the normal is returned in retNormal
* pu: dimension 3
* pv: dimension 3
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