📄 bezierpatchmesh.cc
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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2006-03-11 18:07:02 -0600 (Sat, 11 Mar 2006) $ $Revision: 1.1 $
*/
/*
** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/bezierPatchMesh.cc,v 1.1 2004/02/02 16:39:08 navaraf Exp $
*/
#include "gluos.h"
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include <GL/gl.h>
#include "bezierEval.h"
#include "bezierPatchMesh.h"
static int isDegenerate(float A[2], float B[2], float C[2]);
void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
{
int i,j,k;
k=0;
/*k is the index of the first component of the current vertex*/
for(i=0; i<num_strips; i++)
{
glBegin(type_array[i]);
for(j=0; j<length_array[i]; j++)
{
glNormal3fv(normal_array+k);
glVertex3fv(vertex_array+k);
k += 3;
}
glEnd();
}
}
void bezierPatchMeshListDelDeg(bezierPatchMesh* list)
{
bezierPatchMesh* temp;
for(temp=list; temp != NULL; temp = temp->next)
{
bezierPatchMeshDelDeg(temp);
}
}
void bezierPatchMeshListDelete(bezierPatchMesh *list)
{
if(list == NULL) return;
bezierPatchMeshListDelete(list->next);
bezierPatchMeshDelete(list);
}
bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list)
{
bezierPatchMesh* ret=NULL;
bezierPatchMesh* temp;
bezierPatchMesh* nextone;
for(temp = list; temp != NULL; temp = nextone)
{
nextone = temp->next;
ret=bezierPatchMeshListInsert(ret, temp);
}
return ret;
}
/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4
*/
bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
{
int i,j,k;
int dimension;
int the_ustride;
int the_vstride;
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
assert(ret);
ret->bpatch = NULL;
ret->bpatch_normal = NULL;
ret->bpatch_color = NULL;
ret->bpatch_texcoord = NULL;
if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
else {
fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
return NULL;
}
ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
/*copy the control points there*/
the_ustride = vorder * dimension;
the_vstride = dimension;
for(i=0; i<uorder; i++)
for(j=0; j<vorder; j++)
for(k=0; k<dimension; k++)
ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
ret->size_UVarray = size_UVarray;
ret->size_length_array = size_length_array;
ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
assert(ret->UVarray);
ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
assert(ret->length_array);
ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
assert(ret->type_array);
ret->index_UVarray = 0;
ret->index_length_array = 0;
ret->vertex_array = NULL;
ret->normal_array = NULL;
ret->color_array = NULL;
ret->texcoord_array = NULL;
ret->next = NULL;
return ret;
}
bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array)
{
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
assert(ret);
ret->bpatch = NULL;
ret->bpatch_normal = NULL;
ret->bpatch_color = NULL;
ret->bpatch_texcoord = NULL;
ret->size_UVarray = size_UVarray;
ret->size_length_array = size_length_array;
ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
assert(ret->UVarray);
ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
assert(ret->length_array);
ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
assert(ret->type_array);
ret->index_UVarray = 0;
ret->index_length_array = 0;
ret->vertex_array = NULL;
ret->normal_array = NULL;
ret->color_array = NULL;
ret->texcoord_array = NULL;
ret->next = NULL;
return ret;
}
void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
{
switch(maptype){
case GL_MAP2_VERTEX_3:
bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
break;
case GL_MAP2_VERTEX_4:
bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints );
break;
case GL_MAP2_NORMAL:
bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
break;
case GL_MAP2_INDEX:
bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
break;
case GL_MAP2_COLOR_4:
bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
break;
case GL_MAP2_TEXTURE_COORD_1:
bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
break;
case GL_MAP2_TEXTURE_COORD_2:
bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints);
break;
case GL_MAP2_TEXTURE_COORD_3:
bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
break;
case GL_MAP2_TEXTURE_COORD_4:
bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
break;
default:
fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype);
}
}
/*delete everything including the arrays. So if you want to output the
*pointers of the arrays, you should not use this function to deallocate space.
*you should dealocate manually
*/
void bezierPatchMeshDelete(bezierPatchMesh *bpm)
{
if(bpm->bpatch != NULL)
bezierPatchDelete(bpm->bpatch);
if(bpm->bpatch_normal != NULL)
bezierPatchDelete(bpm->bpatch_normal);
if(bpm->bpatch_color != NULL)
bezierPatchDelete(bpm->bpatch_color);
if(bpm->bpatch_texcoord != NULL)
bezierPatchDelete(bpm->bpatch_texcoord);
free(bpm->UVarray);
free(bpm->length_array);
free(bpm->vertex_array);
free(bpm->normal_array);
free(bpm->type_array);
free(bpm);
}
/*begin a strip
*type is the primitive type:
*/
void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
{
bpm->counter = 0;
bpm->type = type;
}
/*signal the end of the current strip*/
void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
{
int i;
/*if there are no vertices in this strip, then nothing needs to be done*/
if(bpm->counter == 0) return;
/*if the length_array is full, it should be expanded*/
if(bpm->index_length_array >= bpm->size_length_array)
{
int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1));
assert(temp);
GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1));
assert(temp_type);
/*update the size*/
bpm->size_length_array = bpm->size_length_array*2 + 1;
/*copy*/
for(i=0; i<bpm->index_length_array; i++)
{
temp[i] = bpm->length_array[i];
temp_type[i] = bpm->type_array[i];
}
/*deallocate old array*/
free(bpm->length_array);
free(bpm->type_array);
/*point to the new array which is twice as bigger*/
bpm->length_array = temp;
bpm->type_array = temp_type;
}
bpm->type_array[bpm->index_length_array] = bpm->type;
bpm->length_array[bpm->index_length_array++] = bpm->counter;
}
/*insert (u,v) */
void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
{
int i;
/*if the UVarray is full, it should be expanded*/
if(bpm->index_UVarray+1 >= bpm->size_UVarray)
{
float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2));
assert(temp);
/*update the size*/
bpm->size_UVarray = bpm->size_UVarray*2 + 2;
/*copy*/
for(i=0; i<bpm->index_UVarray; i++)
{
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